GodofWine said:What is the exact server setup used for this game? I see people say P2P, I see people say that (NA) servers are in Virginia and they are dedicated, and the reality is something in between right?
Lince said:not dumb investment but maybe making sure the money was well spent in other areas apart from the rendering engine, specially online features... dedicated servers? party system? I don't know, just the typical features you'd expect in a triple A game.
TheFatOne said:You know what I kinda like playing 6-2 games or any game where I am heavily outnumbered. I think it is a great way to practice.
Rapping Granny said:I never said the balancing/fix was coming with the DLC.
The way you came with that conclusion is pretty funny though.
Lince said:I'm just reacting, I like KZ2 mp a lot, even when I have to go through 6-7 unbalanced / rocket launcher party / lag fest games until I find something decent.
I think I've been spoiled by Warhawk and Resistance 2 online, that's all, I didn't expect KZ2 retail build to be this bad, even if "this bad" is acceptable to most people here, maybe it's time to easy down before I got banned for pointing out KZ2 flaws so frequently which I understand is a tad annoying for the average Joe here that always reply with "lag? framerate drops? check your PS3 dude" one-liners.
peace![]()
commish said:Why on earth would you still play if you thought it was so bad and others so superior? Doesn't make sense to me.
commish said:Why on earth would you still play if you thought it was so bad and others so superior? Doesn't make sense to me.
I'm just reacting, I like KZ2 mp a lot, even when I have to go through 6-7 unbalanced / rocket launcher party / lag fest games until I find something decent.
Lince said:I'm just reacting, I like KZ2 mp a lot, even when I have to go through 6-7 unbalanced / rocket launcher party / lag fest games until I find something decent.
I think I've been spoiled by Warhawk and Resistance 2 online, that's all, I didn't expect KZ2 retail build to be this bad, even if "this bad" is acceptable to most people here, maybe it's time to easy down before I got banned for pointing out KZ2 flaws so frequently which I understand is a tad annoying for the average Joe here that always reply with "lag? framerate drops? check your PS3 dude" one-liners.
peace![]()
andycapps said:Are you playing against people in your region?
andycapps said:Are you playing against people in your region? I don't get crazy lag unless we do a GAFA versus GAFE match. Most matches are pretty lag free, except for 1 or two people that seem to have bad connections and warp all over the place.
andycapps said:And you're playing the wrong types of games. If rockets are in a game, FF needs to be on. I generally leave games if it's a rocket launcher fest with no FF on. Usually I only join the ones that say no rockets or FF on.
TTP said:Problem is you never know. Even if you filter games by your region, there is no guarantee you wont find people from other regions in it. Tournaments and clan challenges are "worldwide" as well, so you can end up playing a 5000VP match against players from the other side of the world.
Net code/infrastructure doesn't handle worldwide games well, despite there being no limitations whatsoever.
Interesting read, thanks for posting thisLince said:
When you get that message about the game host, the game doesnt disconnect. Wouldnt it be doing that if it was true P2P?Lince said:GAME HOST NOT AVAILABLE
peer to peer
test_account said:When you get that message about the game host, the game doesnt disconnect. Wouldnt it be doing that if it was true P2P?
Ye, i thought there were some "host leaving protection" (or what i shall call it) at leastGodofWine said:^^ this is why I thought there was something else going on in between my PS3 and 'your' PS3. Cause I can pull my network cord out and the game will go on for the other players, somehow...but I dont know how?(there is no way it can find a new host THAT fast)
A guy on KZ forums traced his network while playing and it said there was a server in virginia that all info was going through or something like that...I'll see if I can find it.
I come to think of something. When i played Killzone 2 before, i once (or maybe more than once, unfortunately i dont remember) got the "Game Host is not available" message, and right after that i got disconnected from the game, at least from what i can remember.tfur said:I believe the game host is the ps3 that gathers all stat information. This stat information is then sent to a dedicated server.
I would really like to know the network architecture, as it really works well for me. I seldom get lag. I also have been building my own linux firewall/routers since the quake 1 days, so I really never have a problem anyhow. Most of the consumer grade routers are trash in comparison.
Warhawk probably has the tightest net code this generation. I can play on dedicated servers on the other side of the planet with no lag. It also took some time for Warhawk to get this tuned as well.
If KZ2 is truly p2p, I do no see a reason why Sony cannot run a few dedicated ps3's like is done in Warhawk.
Ye, the single player part in Killzone 2 was pretty cool, i think so tooBruceLeeRoy said:Now that I have beaten the campaign again on Elite I have to say GG did a excellent job with the SP. Every level except probably Corinth Crossing is exciting and fresh with the game really picking up steam once you hit the desert. Excellent pacing makes it by far the best fps campaign I have played since Halo CE. What a phenomenal franchise this is going to be.
Maybe, but right after the original host leaves and/or get disconnected, the game still seems to contunie. Who or what is managing the game right after the original host leaves and/or get disconnected?icechai said:when game host is not connected, many of the games feature freeze (objective points, etc). Sometimes people move, sometimes they can't. Some people get kicked. But after a while it seems a new host is found and gameplay resumes. It seems very p2p like to me.
Lince said:read before quoting please, it was right there at the beginning
it takes a bit to find a good game with acceptable lag, but when I find it I'm instantly glued for hours.![]()
7:30PM GMT = 8:30PM BST (UK) = 9:30PM CEST (Berlin, Amsterdam, Paris, Barcelona)Cagen said:Name: Corinth Clusterfuck (Clan Warfare)
Ladder: 16vs16 64 clans (64 clans in)
Time: Wednesday, April 15th 8:30pm BST
VP: 376, 193, 71 (10 fee)
Map: CC
Modes: All
FF: On
Classes: All
Weapons: All
Roster: Everyone
careful said:Keep fighting the good fight Lince.
At this point, I think it's pretty clear people still posting in this thread are not trying to troll the game when pointing out flaws. I like this game just as much as the next guy, but I will not turn a blind eye to it's shortcomings. I think there's definitely place for having discussions about the issues for as long as GG doesn't take any actions towards them.
Well, Tempy's mentioned that they shrugged off the suggestions he brought up to them. And there's the old interview where they basically downplayed the entire spawn grenade fiasco and said that it works as intended.JudgeN said:Assumptions 4tw
I'm still trucking through the game on Elite. Big difference compared to playing it on Trooper. This game is kicking my ass!BruceLeeRoy said:Now that I have beaten the campaign again on Elite I have to say GG did a excellent job with the SP. Every level except probably Corinth Crossing is exciting and fresh with the game really picking up steam once you hit the desert. Excellent pacing makes it by far the best fps campaign I have played since Halo CE. What a phenomenal franchise this is going to be.
fps fanatic said:I'm still trucking through the game on Elite. Big difference compared to playing it on Trooper. This game is kicking my ass!
I'm at the refinery where you have to jump into one of those big cylinders on the conveyor belt. Soon as I jump in one of those things and round the corner, I get taken out. I'm using theand I try tolightning gunas many Helghast as I can before I have to reload the weapon.zap
But they still manage to get me.And wow how the rocket launcher is hated! I used a rocket launcher for only the second time ever online. Just as the match was ending, me and someone from the other team ended up face to face. I fire the rocket and I take him out just as he takes me out, and all I hear is "you f***ing god damn f****t !" :lol
I'm also trying to get that M4. My god, that thing is almost like a sniper rifle. I joined a pistols only match but the problem was that the pistols some people had were the M4's.
I guess I'll have to create a room where it's pistols only, no M4's.
I still have seven matches left to win to unlock that baby...
CrushDance said:SHOTS FIRED. Anyway I agree with Lince, the game is great but Guerilla really dropped the ball with being active in the community and a ton of little things, especially the website not working for over 3 weeks after release. They've been steadily losing players.
TTP said:I think the whole bot debacle is a clear indication of how little thought went into the whole online thing. I mean, how can you not see that coming?
But that's just the tip of the iceberg. The P2P infrastructure (I was honestly surprised when I discovered it's not server based - I was giving it for granted for such a big release), the lack of a party system, the stupid Tournament search system (or lack thereof), the abnormally high players cap (32 is too much on ANY map), the spawn grenade thing... lots of things that keep this game from achieving true awesomeness.
Clan battles were supposed to be fun but they're more of a hassle to setup and the top clans have ridiculous valor. Nevermind that Guerilla never punished them either, all I'm doing is getting my platinum. Forget about MP and play InFamous.TTP said:I think the whole bot debacle is a clear indication of how little thought went into the whole online thing. I mean, how can you not see that coming?
But that's just the tip of the iceberg. The P2P infrastructure (I was honestly surprised when I discovered it's not server based - I was giving it for granted for such a big release), the lack of a party system, the stupid Tournament search system (or lack thereof), the abnormally high players cap (32 is too much on ANY map), the spawn grenade thing... lots of things that keep this game from achieving true awesomeness.
If they don't fix most of this crap quickly (like within a week or two) bad things will happen.
TTP said:I think the whole bot debacle is a clear indication of how little thought went into the whole online thing. I mean, how can you not see that coming?
But that's just the tip of the iceberg. The P2P infrastructure (I was honestly surprised when I discovered it's not server based - I was giving it for granted for such a big release), the lack of a party system, the stupid Tournament search system (or lack thereof), the abnormally high players cap (32 is too much on ANY map), the spawn grenade thing... lots of things that keep this game from achieving true awesomeness.
If they don't fix most of this crap quickly (like within a week or two) bad things will happen.
commish said:No party system continues to boggle my mind. Spawn grenade problem is fixed by moving the S&D objectives apart (but the spawn grenade idea itself is pretty good). The # of players "problem" is completely within your control to fix, though. You never have to play 32 players if you don't want to (i prefer 16).
commish said:No party system continues to boggle my mind. Spawn grenade problem is fixed by moving the S&D objectives apart (but the spawn grenade idea itself is pretty good). The # of players "problem" is completely within your control to fix, though. You never have to play 32 players if you don't want to (i prefer 16).
icechai said:again 32 player isn't bad, especially for maps like Pyrrus Rise, Helghan Industries, and Salamun Market. Lots of people love those games. Agree with the rest![]()
:lolTTP said:Lots of people like shitty stuff.
icechai said:warhawk never had a party system and it was fine enough. It just had much better serving browsing and balancing.
commish said:Sigh... warhawk is awesome. I miss it sometimes.
Ah ok, cool, thanks for the info!gregor7777 said:Yes, it is possible to move from one host to another in P2P. Every game handles it differently.
gow2? nuff said. i cant get away from it even though its crapTTP said:"I like KZ2 mp a lot"
You can still like a flawed game, you know?![]()
Lince said:I was playing it early this afternoon when KZ2 servers were down and there's still lots of 32p games to be found, smooth, lag-free, pure awesomeness. Even with air, ground and infantry classes you never feel you've got a cheap kill, everything is perfect.
and thank you guys for supporting my "overreacting"... it's just that I love Killzone 2 multiplayer so much and at the same time I hate the aforementioned issues with such a passion... this could have been the best mp game ever lasting for years to come.
As it is now people are getting bored of finding ways to play with friends in balanced games just to find that particular game they managed to join the same faction is a rocket launcher party or a lag fest, not to mention most players are pissed at the spawn grenade invincibility thing and the subsequent clusterfucks in S&D, online cheating and glitching, no search/filters in tournament list... everything is flawed, from gameplay to network infrastructure. If the next patch doesn't fix at least a couple of the major issues I will move on to the next thing...
new maps for rockets clusterfuck? yeah, I already played GLQuake 17 years ago.
motherh666 said:If all goes to plan the patch will be out on the 22nd of April, just before the release of the Japanese version. I am putting together the list of fixes still. I'll post it this week still.
DLC will not be free, price to be confirmed.