TTP said:
I think the whole bot debacle is a clear indication of how little thought went into the whole online thing. I mean, how can you not see that coming?
But that's just the tip of the iceberg. The P2P infrastructure (I was honestly surprised when I discovered it's not server based - I was giving it for granted for such a big release), the lack of a party system, the stupid Tournament search system (or lack thereof), the abnormally high players cap (32 is too much on ANY map), the spawn grenade thing... lots of things that keep this game from achieving true awesomeness.
If they don't fix most of this crap quickly (like within a week or two) bad things will happen.
How much does it matter that Killzone 2 uses P2P? You said you were surprised when you found out, when did you find it out, before you played Killzone 2 or after you had played it for a while? I know that you played in the Killzone 2 beta for example and i havnt seen you have mentioned that the P2P stuff is a bad thing before now, but i probably havnt read all of your posts here though. But i am just wondering how much it matters that Killzone 2 uses P2P and if you have had much problems with it
TTP said:
The # of players problem affects the whole game perception to newcomers. They jump into 32 players matches expecting the game to be playable. Sadly, it isn't. Also, GG is stupid enough to create official 32 players tournaments on small maps. So there you see how naive they are about the whole online thing.
I guess it depends on how you define "unplayable". I agree that Killzone 2 sometimes can feel "unplayable" in 32 players matches, especially when you are trying to plant the bombs for example, since it then can feel almost impossible to complete the objective, and especially if there are enemy spawn points set up close to the objectives. But i cant say that i really agree that the game itself is unplayable with 32 players, even on the smaller maps. My mission points record in one round is 435 i think (something like 290 before it was multplied with 1.5 when my team won), and i think this was in a 32 player round. It is not really to brag that i mention this, but it was just to show that the game can still be playable, at least for me
I sometimes like the "cluster fucks" since then it sometimes feels like a Killzone, if you know what i mean?

I also think 32 players works good on the larger maps as icechai mentioned earlier in this thread, like Pyrrhus Rise for example. I have no idea how newcomers think of the game when playing a 32 player map and if they experience many "cluster fucks" though.
But i also think that like 16-20 players matches are pretty cool too just to point that out, since then there might be alittle easier to do the objectives, because then there might be less "cluster fucks"
TTP said:
Lots of people like shitty stuff.
I guess that you said it with humor though, so it is all good

But to answer serious, i am glad that Killzone 2 has the option to play 32 player matches, so i dont think it is shitty. But luckily you have the option to play 16 player matches as well as commish said earlier
EDIT: I added some text.