Lince said:
can we expect maps with layouts similar to Salamun Market anytime soon?
Salamun Market is indeed one of my favorite maps because of its size and flow. Pyrrhus Rise is bigger but I don't think it flows that well, and even with boost it takes too long to get where you want to be.
Haven't played the Cruiser level much, but it seems fairly small (all indoor rooms and hallways) with not a lot of nooks and crannies to hide in. No long views, so snipers will be pretty useless here. Pretty symmetric too, and obvious connectivity. Saboteurs (Disguise + C4) and Engineers (Turrets + shotgun) will rule here. Assault will make this one really messy.
Train level is a bit more interesting. Two medium length trains with chokepoint crossings. Long views for snipers, but people will duck in and out of structures all of the time, plus snipers will have to worry about other snipers a lot. Oh, and avoid getting their heads smashed in by ceiling structures whizzing by.
Each train has medium-sized rooms and walkways, but its very linear structure (it's a train after all) means it does not have sneaky side paths you can use to flank the enemy, although it's not always that easy to cover all the chokepoint crossings.
Engineers will be useful for their shotgun and turrets. Saboteurs will be able to sneak by, as well as be very effective with C4. Boosting isn't very needed here, but rockets will cause mayhem. Tacticians very useful here. Easy to get disoriented here as both trains look alike, and when you're inside it's hard to tell what is the front or back of the train.
(The trains are actually static; the train tunnel is actually a giant rotating donut.)
Retro pack maps are both outdoors. One is fairly small, but really open. You can get hit from all sides. Rocket launchers don't feel useful/overpowered here (watch people online prove me wrong though). The MGs might also be a bit overpowering. But I really like this map. I think they're going to try to enforce 16 players here, but don't ask me how that'll work in a rotation with 32 player maps. I think it's still fun with 32 players but then again I don't really mind 32 players on the current maps, so ymmv.
The other one is medium sized, outdoors and also quite open, but with enough structures to hide behind. Snipers will like this one I think, although they're more easily reached than in Pyrrhus. Map will clearly favor rifles in one area, and shotguns/rockets in another. Air support drones might actually be useful here, although a well placed turret can easily reach them. There's also a really big gimmick in this one which wasn't in the original. I'll be interested in the reactions when it gets revealed.
So far nothing like Salamun Market, but there might be more Pyrrhus-sized maps in the works. Unfortunately, that seems to be far in the future. I guess it depends on the popularity of the DLC. At some point the multiplayer team will have to move on to the next project and not spend too much time on poor old flawed kz2.