KZObsessed
Member
Fersis said:Im probably not welcomed on this thread but.. i just got a PSN card and im gonna buy the map pack. So yeah, if anyone wants to play then you know where to find me.
Waaaaaaah?
Fersis said:Im probably not welcomed on this thread but.. i just got a PSN card and im gonna buy the map pack. So yeah, if anyone wants to play then you know where to find me.
What do you mean? I can't stand when there are trophies/achievements that are like "Kill 10 people with your pistol in Deathmatch". Super annoying.YoungHav said:I wish the trophies/challenges for multiplayer were more interesting.
Some total mp stats orientated trophy like get 1000 head shots, kill 2 people with 1 C4 explosion etc... I hate to mention that other game but more like that other game's challenges. Revive 5 times, fix 5 turrets, spawn 5x in one round etc... are major snoozefests for me.Blu_LED said:What do you mean? I can't stand when there are trophies/achievements that are like "Kill 10 people with your pistol in Deathmatch". Super annoying.
Blu_LED said:Ehh, thats kind of expensive for just 2 maps. Probably will buy anyway though.
I don't like the idea of switching faction in-game. So if I'm losing 6-1, I could just switch teams?
Ah ok, i understand. It is no problem for me that there arent any level maker in Killzone 2, i just thought it was an interesting though on how a Killzone 2 level maker would be like I am glad that there are more official Killzone 2 maps that are comming, i am looking forward to try them out!Tempy said:I'm fairly sure having a level editor for KZ2 is a no go. Although I love games where you can create content for it (LBP, PC games), making a KZ2 level is quite a complex undertaking; and a heavily simplified editor where you move premade structures around a premade environment is still more effort than it's worth (for us anyway).
Ah cool, i like to read about game development info like this! Thanks for the info!Tempy said:In the early days (waaaaay back during the "Marines" demo) there was an UnrealED-like Level Editor, but we quickly moved to using Maya for the geometry and entity placement. Killzone 1 & Liberation required LUA scripting in a text editor, and KZ2 used a state machine based editor to facilitate LUA scripting. For our next project we're rewriting the state machine editor to make it more user friendly and less like coding. And there will be more user friendly functionality in Maya. But I highly doubt it'll ever be slick and wysiwyg enough to allow consumers to use.
Wow, 100k points to get the highest hardcore rank? That will take some time to do indeedFFObsessed said:The scores for the "hardcore ranks" are a bit strange. 5,000, 10,000 then all the way up to 100,000 :lol
25,000, 50,000 then 100,000 would have made more sense maybe. 5,000 isn't "hardcore"
I dont think it should take too long to get these trophies though, so i dont think it will be too much of a snoozefest, but i see what you mean But now there is a new challenge with the hardcore ranks (5,000, 10,000 and 100,000 points). These challenges arent trophies though, but it is some kind of a challenge at leastYoungHav said:Some total mp stats orientated trophy like get 1000 head shots, kill 2 people with 1 C4 explosion etc... I hate to mention that other game but more like that other game's challenges. Revive 5 times, fix 5 turrets, spawn 5x in one round etc... are major snoozefests for me.
test_account said:*double post*
Wow, 100k points to get the highest hardcore rank? That will take some time to do indeed
Are there any words if these ranks will unlock anything new like the previous ranks does?
I'm just a fat CoD4 crybaby. iNeedz more challenges/trophies. They should seriously sit down and brainstorm and throw out some KZ2 challenges ala Cod4. Trophies or not, it adds fun to teh game. I hope the new maps are good though I'm not confident in them due to tempy's response.test_account said:I dont think it should take too long to get these trophies though, so i dont think it will be too much of a snoozefest, but i see what you mean But now there is a new challenge with the hardcore ranks (5,000, 10,000 and 100,000 points). These challenges arent trophies though, but it is some kind of a challenge at least
This is like the 2nd time that's been said.. 4 maps, actually. Creek, Broadcast, Killhouse, China Town.LiquidMetal14 said:COD 4 charged 10 for 3 maps. That comes out to 3.3333333 a map. These are 3 dollars per.
Don't buy them if they break your wallets then.
Ah ok, pity :\ Thanks for the info! At least there are some new ranks that we can try to getcommish said:Just "bragging rights". Nothing new
raYne said:So what's the over/under for how long until people start creating games with Wasteland Bullet (the train map) out of the rotation? I give it 2 days.
Have you got all the badges/ribbons in Killzone 2 yet? Those are some challenges as well But ye, i agree that challenges (the more, the better, at least in many cases) in a game can increase the fun factorYoungHav said:I'm just a fat CoD4 crybaby. iNeedz more challenges/trophies. They should seriously sit down and brainstorm and throw out some KZ2 challenges ala Cod4. Trophies or not, it adds fun to teh game. I hope the new maps are good though I'm not confident in them due to tempy's response.
:lol I'm sorta in the same boat. As I'm completely turned off by that map, yet want the Cruiser.Cagen said:1 for me, the map looks like complete and utter trash. It will probably rank lower then Blood Gracht for me, which I didn't think anything could be worse than.
FFObsessed said:The scores for the "hardcore ranks" are a bit strange. 5,000, 10,000 then all the way up to 100,000 :lol
25,000, 50,000 then 100,000 would have made more sense maybe. 5,000 isn't "hardcore"
10dollas said:omg could you imagine warhawk with killzone ground combat. Maybe next gen.
:lolcareful said:Once you get the 100k rank, it should unlock a trophy that shows how many hours you spent online.
Sweet clips of mine how did I miss this 0_0. My man rod just grew another 2"There has been a lot of discussion on the forums about the lack of a party system in Killzone 2 and rest assured, we are working hard on creating features that will make it easier for you to play with your friends online. These features include being able to join the same faction of a friend already in-game directly from the join game menus, manually being able to switch faction during gameplay and making existing squads consistent over multiple rounds; no more need to create a new squad every single round. These features will be coming to a patch near you soon!
P.S.: I almost forgot to mention: The patch also adds DLC support! So you know what that means
FFObsessed said:I want to live in that magical world of dreams.
10dollas said:omg could you imagine warhawk with killzone ground combat. Maybe next gen.
GodofWine said:M.A.G.Believe?
GodofWine said:M.A.G.Believe?
10dollas said:omg could you imagine warhawk with killzone ground combat. Maybe next gen.
Jack Scofield said:Am I the only person who refuses to play in non-Gaf games? I just can't handle the stupidity of public servers. Even if it means not playing for days, so be it.
basis said:ok i've finally completed the campaign... so could erm.. someone explain to me the ending? i need to justify spending 8hr+ of my life on it (according to my KZ2 stats that's my poor effort at beating the SP game)
spoiler tags please... or point me to a post or somewhere that actually explains what.Visari meant when he croaked 'The madness... it begins....'
It's not that badJack Scofield said:Am I the only person who refuses to play in non-Gaf games? I just can't handle the stupidity of public servers. Even if it means not playing for days, so be it.
Jack Scofield said:Am I the only person who refuses to play in non-Gaf games? I just can't handle the stupidity of public servers. Even if it means not playing for days, so be it.
Atrus said:After a long and hard battle to secure Scolar Visari that had cost the lives of most of the invading ISA fleet, Rico kills him in a burst of irrational anger. Visari's statement was that by killing him, not only will the cycle of violence continue, but that the Helghast have been stirred up to such a fury, Visari was actually holding back the true extent of their rage.
Sev walks outside to let things sink in, only to find a Helghast fleet coming to settle over the ruins of the city, signaling the complete and utter failure of the invasion. This isn't a winning or losing scenario. It's a quagmire of meaningless death and carnage.
The Helghast have just lost their greatest city to an ISA nuke and their iconic leader has been assassinated. If they were pissed off before, what are they now?
Not always , I think it is related to DLC & 1.24 update prep ...Jtrizzy said:Is the online always like this? Now I'm getting disconnected again. The same shit happened last night where I get signed out, over and over again. Now it's doing it again.
TheFatOne said:Fantastic last game guys who played with me. We killed the other gafers. Dirtbag you were on target with those spawns and JardeL you were killing them with the shotty. Both of you guys were ace. To bad we got kicked out could have been 7-0.
Yeah I play with mostly gaffers now. Ohh yea to any of the GAFA officers some random clan challenged us I think to a "clan war" at least thats what it said. Let me post the message. The message was from XI-Kiss and all it says is "want to clan war?" weird.
Edit: Ohh yea whats nice is that if I join a game with Ice then CJ or someone else will join the game, and then more GAFA members join. Its awesome like that.
Atrus said:After a long and hard battle to secure Scolar Visari that had cost the lives of most of the invading ISA fleet, Rico kills him in a burst of irrational anger. Visari's statement was that by killing him, not only will the cycle of violence continue, but that the Helghast have been stirred up to such a fury, Visari was actually holding back the true extent of their rage.
Sev walks outside to let things sink in, only to find a Helghast fleet coming to settle over the ruins of the city, signaling the complete and utter failure of the invasion. This isn't a winning or losing scenario. It's a quagmire of meaningless death and carnage.
The Helghast have just lost their greatest city to an ISA nuke and their iconic leader has been assassinated. If they were pissed off before, what are they now?
Amen. Good progression should've been in there to begin with. I figure on their end there'd be nothing to unlock by having more ranks in between 30K-100K XP; so why not put only three more ranks in? I dunno why I'm complaining, already put 60hrs in so I got my money's worth.Zen said:Well that's one way to deal with the 'you complete the XP grind too soon' issue. I mean, it's not as effective as them having just laid out a good progression plan in the first place, but at least you're going to have something to work towards constantly. I was hoping they could scale them a bit more with the top rank currently being at, say 30k? And releasing a higher level of ranks with the Retro pack.
Although I'm guessing there are no tangible differences in reaching these higher ranks, so again, it's a bit of an 'oh fuck!' solution, but it's better than nothing.
Dirtbag said:^I guess one day I'll have to play the campaign :lol
I personally haven't fired the flamethrower or the bolt gun once yet.
Tempy said:Retro pack maps are both outdoors. One is fairly small, but really open. You can get hit from all sides. Rocket launchers don't feel useful/overpowered here (watch people online prove me wrong though). The MGs might also be a bit overpowering. But I really like this map. I think they're going to try to enforce 16 players here, but don't ask me how that'll work in a rotation with 32 player maps. I think it's still fun with 32 players but then again I don't really mind 32 players on the current maps, so ymmv.
The other one is medium sized, outdoors and also quite open, but with enough structures to hide behind. Snipers will like this one I think, although they're more easily reached than in Pyrrhus. Map will clearly favor rifles in one area, and shotguns/rockets in another. Air support drones might actually be useful here, although a well placed turret can easily reach them. There's also a really big gimmick in this one which wasn't in the original. I'll be interested in the reactions when it gets revealed.
So far nothing like Salamun Market, but there might be more Pyrrhus-sized maps in the works. Unfortunately, that seems to be far in the future. I guess it depends on the popularity of the DLC. At some point the multiplayer team will have to move on to the next project and not spend too much time on poor old flawed kz2.