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Engineer The motherfuckin Engineer class. Quite possibly the most played and most overpowered class other than Assault in KZ2. Every good / smart clan knows to stack their team with dedicated Engineers. The class importance and dominance is enhanced in clan games because clan games usually have lower player counts than large public games, which results in less turrets being destroyed and their ability to focus fire on single targets a lot more effective. Having 4 turret bots constantly shooting and defending an area is more than annoying, its straight-up deadly and an essential tactic in most game modes, required in clan games. You blow one turret up, they put up another one. You are now left with low health, distracted from the objective, and the enemy (usually the Engineer camping near the turrets) get a nice and easy kill on you. The bots are in my opinion, very overpowered. They can get headshots too easily, can absorb too much damage (unless they were freshly placed and are still in a vulnerable state), they do too much damage compared to the mostly useless air bots, and they fire rockets (at air bots) way too rapidly. Oh yeah, and its quite retarded how Engineers can just die to immediately refresh their reuse timer on turret bots. Thats how people can get so many bots up so quickly to flood an area with bots. The only negative thing (and its not even really negative, mostly annoying) about Engineers / bot placement is the fact that the placement timer resets every time someone runs by you and you also have to be facing a certain way to place them in certain areas.
The damn shotgun
Other than grenade / rocket launchers, the shotgun is the most complained about weapon in KZ2 and for good reason. Simply put, it is overpowered. The range on this gun is ridiculous, especially given its power and accuracy. Since there is no damage reduction to the shotguns pellets in relation to distance traveled, it does too much damage even if fired from a lengthy distance. Also, even if 1 pellet hits your head, it counts as a headshot. Aim-assist on this gun is just ridiculous. Sure, GG finally took out the auto-aim exploit but the shotgun STILL locks onto people like a friggin magnet. Then add in the fact that most objectives on most maps in KZ2 are located in close quarters, with tons of choke points and narrow corridors, the shotgun shines in most situations. If a smart Engineer / shotgun user is running out in the open, simply carry around another overpowered weapon: the Magnum (you just have to grind to unlock it)."
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