aj2good4you2 said:
its pretty bad in socom too probably half my deaths in a game are from people spraying their ak 47s all over the place, but i still think both games are awesome
Funny, teamkills only contribute to less than 5% of my deaths in the game.
Most players that's actually played the and gave it more than a "trial" period, would say the same thing.
cjtiger300 said:
This, except when you die in SOCOM you are done for the round, so it is really annoying.
It's not annoying if you have SOME patience and don't have ADD.
Plus, if you have skill, map knowledge, and don't have a "run & gun" mentality, then you won't die that often, or at the very least, you won't be sitting out for most of the round. Dying also gives you a chance to actually LEARN new tactics and strategy other players use by spectating them (or it gives you a chance to witness bad/stupid players doing stupid shit which is both funny and sad).
Again, friendly fire does not belong in a mindless, "spammy," run and gun, quick respawn game like KZ2. People don't give a fuck if they TK others. Also, the tendency players have of constantly running in front of teammates (yes, even a lot of GAF'fers do this) and into the line of fire, makes FF absolutely retarded. KZ2 is also a FPS, so it's harder to see teammates around you.
And no, FF is NOT the answer to balance out grenade/rocket launchers.