tiddles said:
You haz beautiful smile
Flying a space ship in an epic space battle must be the priority! Also that's not something you see in other shooters, so that can be your "something you don't see in other games!" that'll make reviewers stfu.
I'd like to see more open environments. The desert level in KZ2 was great but it was still very restrictive. My favorite vehicle sections in a FPS are the ones from Half Life 2. They're long but interesting yet you're simply traversing the environment for the most part. Would be a nice break from the action as well.
Also I'd like the different levels to feel more "connected" in KZ3. For example before the desert level the screen just fades black then you appear in the desert. I want to at least see the decent down to the desert. Maybe those awesome Intruder scenes would have been used to much but they were awesome damnit! I always hate it when the screen fades and then you're just taken to another place. At least show me getting there. That's what HL2 does so well, you're journeying the whole way. You're in control at all times. That game is just one big level and you're in control the whole game. I don't want that for Killzone because the cutscenes are amazing and add a lot, but I just want to witness as much as possible to what my character in the game does. I don't want t feel like I'm
missing anything... to be honest it was only the desert level that felt disconnected. The ones before that and after were fitted together very well. Just needed more of a "link" between the two halves of the game. Simply showing the ascent to the cruiser and the flight down into the desert would have done it.
Lastly, another thing I love about Killzone are the "special characters" like Metrac, Cobar, Radec. It reminds me of Warhammer 40k or Star Wars or even the Iliad where you have these "heroes" who stand out above the rest. KZ2 only had one in Radec, and he was awesome, but lets have more for KZ3. They give the Helghast personality and would stop people saying the Helghast are all exactly the same. Then you could have more boss fights built around their special abillities. The Heavies were fun to fight but they were just tough enemies not bosses.
Oh and an epic sniper battle is a must. You guys could surpass the MGS3 "The End" easily with the awesome Helghast snipers. In fact you guys probably already have surpassed it with the intense sniper duels I've had in an online match. More fun than The End boss fight