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KILLZONE 2 - The |OT|

Lince

Banned
Dirtbag said:
I wish they'd give us the ability to turn off secondary badges without turning off the entire class (C4 and boost anyone) and patch in the ability for the rifleman to use the saboteur and sniper rifles.

awesome ideas like yours take 3 months to be approved in GG headquarters.
 

dwin45

Member
FFObsessed said:
Wait, where are the improved search features? :p

C'mon Guerrilla, can't be that hard, should have been in the first patch.
No kidding. Nothing more frustrating than having to enter 10 different games before finding the one that has the options you want.
 

DMeisterJ

Banned
FUCK.

YES.

The best thing is that the sentry bot is stronger, has more health, and doesn't get butt-fucked by the turrets anymore. Oh my god!!!

And no more spawn invincibility! Yes!

Just what I needed.
 

Lince

Banned
tomorrow will be a fucking mess, all the noob tacticians that don't check the Internet for news and stuff will still be placing the spawns backwards and on top of the S&D objectives, unaware players will still be trying to spawn there and plant/defuse... tons of carnages and rage quits... should be epic :lol
 

KZObsessed

Member
Lince said:
tomorrow will be a fucking mess, all the noob tacticians that don't check the Internet for news and stuff will still be placing the spawns backwards and on top of the S&D objectives, unaware players will still be trying to spawn there and plant/defuse... tons of carnages and rage quits... should be epic :lol

:lol

Let's play 2moro!

Guerrilla really are putting some effort in at least, they definitely care god bless them.
gladtomeetya.gif


Just give me more search options please. If you give players the freedom to change sooo much, then you need to give people just as detailed search options to find games with settings that they like.
 
Changes sound great. Guess I will be booting this back up and playing between infamous sessions.

Thank you GG for your continued support.

God I am going to suck . . .
 

A.R.K

Member
AFW tweaks!!! At least now friends can play on same team and stick together for the entire session! Love the the tweak to air bots, they were fucking useless as of now. Also removing the spawn vincibility is good that will force tacticians to be much more careful to place them away from a hot spot. But I know there will be plenty of morons putting them right in the heat of the battle and getting everyone getting fucked :lol

Overall very nice update! GG thank you!
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
The spawn fix is a game changer for me.
This mean less spawn fests!
FFObsessed said:
Nice way of putting it :lol
Yeah, he was talking about me :D

Firewire said:
I love the spawn fix and being able to stay with squads, but I'm a bit disappointed that no enhancements have been made when searching for games.
Probably they need more time to implement that, since it requires changes to the UI and stuff like that.
 

Firewire

Banned
I love the spawn fix and being able to stay with squads, but I'm a bit disappointed that no enhancements have been made when searching for games.
 

Lince

Banned
if they didn't tweak the M4 revolver then engineers + air support/c4 is the way to go for most maps now, turrets and air drones/c4 placed near a deployable spawn will annihilate every player coming off that spawn while the engineer is shotting people in the face or sniping with the m4 those spawning in base.

edit: now more than ever the first team reaching a key point like the top of the bridge in CR will have a clear advantage in BC/S&R
 

Tempy

don't ask me for codes
-viper- said:
Coming to think about it, the spawn invincibility issue is a double edged sword.

My original idea was to remove invincibility as soon as you fire.

In the beta, what would happen is that a shotgunner would stand behind the spawn point and blast people to hell.

So make sure the area you're spawning to is safe (look at the cam view!!!!!). And Tacticians should be smarter where they throw those spawn grenades.
 

Thrakier

Member
Meh, still no "no respawn" mode, wtf. :( high precison mode sounds good, though.

Spawnfests will still happen, of course, it's just that people will die much faster...and much more. Good for my K/D-ratio I guess, after all, I'm a fucking K/D-whore.
 

A.R.K

Member
Fersis said:
The Spawn invencibility removal is a game changer for me.
This mean less spawn fests!

or this could be worse with opposing teams camping near by and picking off spawners specially the morons who just play for K/D ratio
 

Lince

Banned
Tempy said:
And Tacticians should be smarter where they throw those spawn grenades.

heh.. that's the main problem, every single player of a team can be tactician, and now they're the ones who will make you win or lose. Anyway the changes and improvements are welcome, thanks guys.
 

EazyB

Banned
The update sounds awesome. So glad they tweaked the spawn invincibility; it practically broke the game for me. Can't wait to see how the tweaked controls feel as well.

Unfortunately most of the people I played with gave up on the game so if a few of you guys could hit me up with a FR (PSN: Eazy-Bee) I'd really appreciate it.

I am reading it correctly that I will have all the badges and abilities unlocked once this patch hits, right? If so that's really awesome. Seems like GG may realize some of the potential this game has.

A.R.K said:
or this could be worse with opposing teams camping near by and picking off spawners specially the morons who just play for K/D ratio
Tacticians shouldn't throw spawn grenades down in places where spawning players could be susceptible to dying upon spawn; and spawning players should be weary of this also. There's no better change to the game that they could've made than this.
 

KZObsessed

Member
Thrakier said:
Meh, still no "no respawn" mode, wtf. :( high precison mode sounds good, though.

Spawnfests will still happen, of course, it's just that people will die much faster...and much more. Good for my K/D-ratio I guess, after all, I'm a fucking K/D-whore.

A.R.K said:
or this could be worse with opposing teams camping near by and picking off spawners specially the morons who just play for K/D ratio

lol
 

Firewire

Banned
Tempy said:
In the beta, what would happen is that a shotgunner would stand behind the spawn point and blast people to hell.

So make sure the area you're spawning to is safe (look at the cam view!!!!!). And Tacticians should be smarter where they throw those spawn grenades.

GG should have made a new trophy in relation to this. If you throw a stupid spawn where people spawn facing a wall you should get a "Wrong Way Dumb Ass" trophy or something.
 

KZObsessed

Member
EazyB said:
The update sounds awesome. So glad they tweaked the spawn invincibility; it practically broke the game for me. Can't wait to see how the tweaked controls feel as well.

Unfortunately most of the people I played with gave up on the game so if a few of you guys could hit me up with a FR (PSN: Eazy-Bee) I'd really appreciate it.

I am reading it correctly that I will have all the badges and abilities unlocked once this patch hits, right?
If so that's really awesome. Seems like GG may realize some of the potential this game has.

No. Skirmish mode is offline with bots. They'll be unlocked for that mode, not for the online of course, coz that would just give you all the trophies and such.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
So, to make Fersis happy GG only has to :
-Show info of the match before joining
-No Spawn option (Or Spawn limits)
 

EazyB

Banned
FFObsessed said:
No. Skirmish mode is offline with bots. They'll be unlocked for that mode, not for the online of course, coz that would just give you all the trophies and such.
Oh fuck me. I don't give a damn about trophies, give me the option to disable trophies I just want to be able to snipe like everyone else or use C4. The fact that relatively new players are at a severe disadvantage compared those that've simply played longer and suffered through pistol only matches is complete bullshit. It's probably a good reason KZ hasn't caught on like a CoD. Until GG realizes this fundamental design flaw they've never achieve anything more than mediocre numbers.

Fuck it, I'll still boot up the game tomorrow and see how long it takes before I get frustrated trying to unlock the rest of the badges so I can be on a level playing field.
 

-viper-

Banned
Fersis said:
So, to make Fersis happy GG only has to :
-Show info of the match before joining
-No Spawn option (Or Spawn limits)
How would that even work?

So you're playing search and destroy... and your whole team gets killed. You can't respawn back, giving the other team an automatic win for that round?
 

Raist

Banned
Lince said:
heh.. that's the main problem, every single player of a team can be tactician, and now they're the ones who will make you win or lose. Anyway the changes and improvements are welcome, thanks guys.

It's always been the case :p
 

Nizz

Member
Control-wise, what exactly does the new ‘High Precision’ option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!
This part right here intrigues me. They really seem to like the High Precision mode. I'll try it out for sure. Toggle crouch for singleplayer would top it all off. :D

EagleEyes said:
I wonder if the High Precision mode is also coming to the single player campaign. That would be amazing if true.
I think it's a good chance it'll be in single player also. The last patch where they tweaked the controls was across the board. For multiplayer and singleplayer. Maybe they'll go with this mode from the get-go with Killzone 3?
 
EazyB said:
Oh fuck me. I don't give a damn about trophies, give me the option to disable trophies I just want to be able to snipe like everyone else or use C4. The fact that relatively new players are at a severe disadvantage compared those that've simply played longer and suffered through pistol only matches is complete bullshit. It's probably a good reason KZ hasn't caught on like a CoD. Until GG realizes this fundamental design flaw they've never achieve anything more than mediocre numbers.

Fuck it, I'll still boot up the game tomorrow and see how long it takes before I get frustrated trying to unlock the rest of the badges so I can be on a level playing field.

New players can play against other new players.

Last time I checked, you have to earn the best weapons in COD as well.
 

TTP

Have a fun! Enjoy!
Intrigued by this precision mode thing and can't wait to check the spawn and the Assault fixes. Good stuff about joining friends and the one way team switching. Hopefully they also fixed the search functionality. Where is the complete change log?
 

Firewire

Banned
TTP said:
Where is the complete change log?

I don't think one has been posted anywhere. Looks like we will have to wait till tomorrow for that, but I'm guessing anything not already mentioned will be minor.
 

TTP

Have a fun! Enjoy!
Firewire said:
I don't think one has been posted anywhere. Looks like we will have to wait till tomorrow for that, but I'm guessing anything not already mentioned will be minor.

I like minor tweaks :p
 

careful

Member
The ‘Join Friend’ option has been changed so that the player can automatically join a friend’s faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.
I can now play balanced games with friends. Thank you GG.

Tempy said:
In the beta, what would happen is that a shotgunner would stand behind the spawn point and blast people to hell.

So make sure the area you're spawning to is safe (look at the cam view!!!!!). And Tacticians should be smarter where they throw those spawn grenades.
The problem is when you throw the spawns in a corner the cam will sometimes show not available..

Anyway, pretty solid update. I'm glad they at least acknowledged some of the balance issues, I was starting to lose hope after the first batch of updates came and went.
 

Zen

Banned
How have you improved the overall balance of the game?
For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can’t defect to the larger team if the battle doesn’t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

Furthermore, we’ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

Finally, we’ve made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge’s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we’ve reduced the way automated turrets target them, so they’re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!

I had some sort of Joy sound thing when I read the 'removed invisibility at dynamic spawns'... but really everything included here is like a wish list. I can't believe it.
 
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