shattyboombatty
Member
hopefully the new patch fixes the fact that the game is unplayable on certain HDD's. I'm not holding my breath though. =/
Probably offtopic but the latest firmware fixed my sound issues with KZ2 during cutscenes.shattyboombatty said:hopefully the new patch fixes the fact that the game is unplayable on certain HDD's. I'm not holding my breath though. =/
EazyB said:Oh fuck me. I don't give a damn about trophies, give me the option to disable trophies I just want to be able to snipe like everyone else or use C4. The fact that relatively new players are at a severe disadvantage compared those that've simply played longer and suffered through pistol only matches is complete bullshit. It's probably a good reason KZ hasn't caught on like a CoD. Until GG realizes this fundamental design flaw they've never achieve anything more than mediocre numbers.
Fuck it, I'll still boot up the game tomorrow and see how long it takes before I get frustrated trying to unlock the rest of the badges so I can be on a level playing field.
Fersis said:Probably offtopic but the latest firmware fixed my sound issues with KZ2 during cutscenes.
Since when did having to play to unlock things become an expectation and anything else is crazy. I've never had to do anything like that in CS, UT, Halo, and Gears. I wish all games stuck with this instead of using player enhancements as some kind of carrot on a stick to make people play the game; as if the fun factor alone wasn't enough. I don't even like it in CoD4, it just does it better than KZ2.KillJade said:Yeah, god forbid they ask you to play the game to unlock anything. How dare they.
You use CoD as an example, but what I don't understand is why. CoD4 has a perks system that works exactly the same way this does... play, unlock and enjoy.
Stop whining and go play the game. Play in maps with people similar rank to you if you don't want to go up against people with everything unlocked.
FFObsessed said:Wait, where are the improved search features?
C'mon Guerrilla, can't be that hard, should have been in the first patch.
Wooooooooooooooooooowwww !!!tiddles said:Server info is in, it just wasn't mentioned in the interview.
fps fanatic said:This part right here intrigues me. They really seem to like the High Precision mode.
EagleEyes said:I wonder if the High Precision mode is also coming to the single player campaign. That would be amazing if true.
.EazyB said:Since when did having to play to unlock things become an expectation and anything else is crazy. I've never had to do anything like that in CS, UT, Halo, and Gears. I wish all games stuck with this instead of using player enhancements as some kind of carrot on a stick to make people play the game; as if the fun factor alone wasn't enough. I don't even like it in CoD4, it just does it better than KZ2.
Unlockables motivate people to practice specific abilities, just like the scoreboard motivates people to play their best.
CoD4 isn't a perfect example because there are some bullshit perks that give players a decent advantage but at least everyone has the M16 (the best weapon) at the very start and to unlock more weapons you don't have to complete ridiculous tasks like getting x amount of kills with a sentry bot. I don't have to go into neutered game modes like pistols only to unlock the weapons.
You consider weapon-specific games neutered, I would consider them to be a welcome change of pace.
And I reached general (or whatever the pre-patch highest rank was) well before I even had a shot at unlocking everything other people of the highest rank had.
The mismatches are an intentional dynamic to keep the gameplay interesting. If someone works harder than you, they deserve to be placed in a playing field where they'll have at least some advantage.
But yeah, the thing is, I'll probably play some Killzone tomorrow, get pissed because I'm being out-sniped by someone with a ridiculous perk that I don't have, then quick.
Awww... life's not fair. Maybe instead of mindlessly going up against someone you're no match for, you should a) use the Saboteur and take a less direct route, or b) go on Pyrrus Rise and start gunning for Spot and Mark and Cloak. Stop blaming the game, acting as if you can't do anything about it.
The great thing is that I won't be the only one, newcomers will be continually pushed away, and people sick of this broken design will continue to quit until the game fads into obscurity. If GG wants to establish a solid franchise they'll address these flaws, if not, players will continue to ignore their games and flock to countless other shooters. I want them to succeed because they show a lot of potential but in such a competitive space there is no room for bone-headed things like this.
Call of Duty 4 has probably sold around 10 million copies by now. The only difference is that they have blended all the perks into your XP level, so you're just rewarded for playing however. In Killzone you're directly rewarded for a specific action, as if it's training, and you can unlock them in any order you want, rather than a predetermined one. Sure, the turret ribbons are too hard to get, and Guerrilla is balancing this, for instance by giving air turrets more armor and accuracy. But the rest of the ribbons are easy enough to get.
tiddles said:Server info is in, it just wasn't mentioned in the interview.
Hallelujah! When does the patch come out again?tiddles said:Server info is in, it just wasn't mentioned in the interview.
tiddles said:Server info is in, it just wasn't mentioned in the interview.
tiddles said:It's split about 50/50 between people who like it and people who can't actually spot the difference between High Precision and the original...
<3 GG.tiddles said:Server info is in, it just wasn't mentioned in the interview.
You didn't answer me Fersis.Fersis said:tiddles please pretty please : No Respawn option or Respawn limits for the next patch.
Would also make the tactician badge, well, kinda useless.-viper- said:You didn't answer me Fersis.
How woulda no respawn option even work?
So you're playing search and destroy... and your whole team gets killed. You can't respawn back, giving the other team an automatic win for that roun
-viper- said:You didn't answer me Fersis.
How woulda no respawn option even work?
So you're playing search and destroy... and your whole team gets killed. You can't respawn back, giving the other team an automatic win for that roun
-viper- said:How woulda no respawn option even work?
So you're playing search and destroy... and your whole team gets killed. You can't respawn back, giving the other team an automatic win for that roun
KZ2 isn't designed to be played that way.icechai said:just make it like CS, you can EITHER complete the objective or kill the other team, either way gets you a win for the round (and make sure there's a timer so the attacking team doesn't just camp all day)... with that said, it would be extremely cheap because the defending team just needs 2 scouts to wipe out the other team...
-viper- said:KZ2 isn't designed to be played that way.
Yeah, it's a step forward, but it's not what I wanted. There are good enough reasons to have spawn invulnerability in the game in some form..GqueB. said:I dont like that spawn thing too much. So while Im spawning and trying to get my bearings any asshole can shoot me down? Laaaaaaaaame.
Well hopefully this forces people to be a bit more careful with their spawns... but it wont.
KillJade said:Yeah, god forbid they ask you to play the game to unlock anything. How dare they.
You use CoD as an example, but what I don't understand is why. CoD4 has a perks system that works exactly the same way this does... play, unlock and enjoy.
Stop whining and go play the game. Play in maps with people similar rank to you if you don't want to go up against people with everything unlocked.
Exactly man.HARD.CORE. :lol-viper- said:You didn't answer me Fersis.
How woulda no respawn option even work?
So you're playing search and destroy... and your whole team gets killed. You can't respawn back, giving the other team an automatic win for that roun
FFObsessed said:A no respawn option would be really shit.
:ONightz said:New patch details...some people will be happy. And it's coming tomorrow supposedly.
http://www.vg247.com/2009/05/27/killzone-127-patch-to-release-tomorrow-morning/
bcn-ron said:Yeah, it's a step forward, but it's not what I wanted. There are good enough reasons to have spawn invulnerability in the game in some form.
Trust me, the game will play much better like this. It should have always been like this in the 1st place. The spawn thing is just how i've been sayin it should have been since the beta.UntoldDreams said:This game will play very differently due to removal of spawn invincibility.
(I know I am stating the obvious)
H_Prestige said:About the assault class, the only thing I've ever hated about it was that they had boost. The increased health makes sense since they are big and heavy, but they should not be running twice as fast as everyone else. If anything they should be moving slower while using heavy weaponry.
:Otiddles said:Server info is in, it just wasn't mentioned in the interview.
mr_nothin said:Trust me, the game will play much better like this. It should have always been like this in the 1st place. The spawn thing is just how i've been sayin it should have been since the beta.
Yes there will be spawn camping at the spawn grenades but now the opposing team can "disable" the spawn grenade now. Just spawn at another spawn point or on a squad member. Or just go back to base. Stop being so closed minded!
The patch will be online tomorrow.mr_nothin said::O
Oh man. I want some KZ2 NOW
Ahhh, ok. It's kinda subtle, like the last tweak I'm guessing? Regardless, I'd like to try em.tiddles said:It's split about 50/50 between people who like it and people who can't actually spot the difference between High Precision and the original...