Cakefoo said:
Unlockables motivate people to practice specific abilities, just like the scoreboard motivates people to play their best.
But the unlockables shouldn't be game/balance altering. Sure, give players a new weapon skin if they really can't just play the game for fun.
You consider weapon-specific games neutered, I would consider them to be a welcome change of pace.
Weapon-specific games can be fun, I'll give you that. But if they are indeed fun, there will be rooms set up for those gametypes regardless. When a player is forced to play a certain game mode like pistols only, they aren't doing it because it's fun, they're doing be they have to if they hope to unlock the revolver or get the sentry bot ribbon.
The mismatches are an intentional dynamic to keep the gameplay interesting. If someone works harder than you, they deserve to be placed in a playing field where they'll have at least some advantage.
They will have an inherent advantage because they've played the fucking game more and should be better because of that additional experience, not because their sniper can zoom twice as far and mark targets... are you being serious or am I the butt of some sarcastic joke?
Awww... life's not fair. Maybe instead of mindlessly going up against someone you're no match for, you should a) use the Saboteur and take a less direct route, or b) go on Pyrrus Rise and start gunning for Spot and Mark and Cloak. Stop blaming the game, acting as if you can't do anything about it.
I do fine when I play. The thing is, whenever I get killed because someone has some perk I'm not able to have I feel cheated, regardless if I have a 3.0 K/D ratio or a .5 ratio.
Call of Duty 4 has probably sold around 10 million copies by now. The only difference is that they have blended all the perks into your XP level, so you're just rewarded for playing however. In Killzone you're directly rewarded for a specific action, as if it's training, and you can unlock them in any order you want, rather than a predetermined one. Sure, the turret ribbons are too hard to get, and Guerrilla is balancing this, for instance by giving air turrets more armor and accuracy. But the rest of the ribbons are easy enough to get.
When the rewards for grinding through X amount of X-specific matches are so unbalanced that those that don't want to bother with them and just play the damn game are at a severe disadvantage; it's no good. CoD4 has related faults but at least you don't have to suffer through gametypes you don't want to play to get them. KZ2 utterly fails in this department and you don't have to take my word for it, just see how popular the game is a year from now.