KZObsessed
Member
Hurry up patch.
So have GG posted the full patch fixes ?FFObsessed said:Hurry up patch.
Fersis said:So have GG posted the full patch fixes ?
FFObsessed said:Hurry up patch.
Tempy said:Sorry guys.
Oh man... ok keep the hard work guys.Tempy said:Sorry guys.
Tempy said:Sorry guys.
Patch delayed until E3 ?..Tempy said:Sorry guys.
Tempy said:Sorry guys.
@ytevo79 @heymeca @wyver3x Sorry folks, still waiting for the all-clear myself. As soon as I hear something I'll post an update.
about 3 hours ago from TweetDeck in reply to ytevo79
:lol :lolTTP said:Sony monkey again?
Cagen said:Maybe they are delaying so they can add in the fixes for the BC/S&R exploits.
well, a boy can dream.
Lince said:I guess the videos show their in-house testers playing KZ2 prior to game release
I want to believe this footage is at least a year old and they didn't know better. I want to. But I don't think I can.Lince said:I guess the videos show their in-house testers playing KZ2 prior to game release
Lince said:I guess the videos show their in-house testers playing KZ2 prior to game release
Fersis said:
Yeah, that was funny... The balance between twice the armor and twice the speed! Good work there, Eric Botched and Simon LeDouche.bcn-ron said:Oh my, that new video on the EU PSN store of the GG guys gushing about the assault class is ... so ... stupid.
"It's the balance that works really well"
<insert here: complete lack of explanation for how the balance works well, because it fucking doesn't>
VNZ said:Yeah, that was funny... The balance between twice the armor and twice the speed! Good work there, Eric Botched and Simon LeDouche.
Tempy said:Sorry guys.
DMeisterJ said:I was thinking, would it really have been smart of them to have the spawn facing the same way as the tact is facing? If that happened, you'd never be able to get a spawn point directly in a corner or next to a wall without the people spawning there facing toward the wall.
I used to complain about that, but it seems that there's really no other way it could have been, as placing a spawn point in a corner is really helpful to cut down on spawning in the middle of a firefight.
FFObsessed said:oooh that was clever!
With the randomized spawning around the spawn grenade, if you throw it in too deep in the corner, some of your guys will spawn on the other side of the wall. So I don't think it's a good argument for that.DMeisterJ said:I was thinking, would it really have been smart of them to have the spawn facing the same way as the tact is facing? If that happened, you'd never be able to get a spawn point directly in a corner or next to a wall without the people spawning there facing toward the wall.
I used to complain about that, but it seems that there's really no other way it could have been, as placing a spawn point in a corner is really helpful to cut down on spawning in the middle of a firefight.
careful said:With the randomized spawning around the spawn grenade, if you throw it in too deep in the corner, some of your guys will spawn on the other side of the wall. So I don't think it's a good argument for that.
If I remember correctly, the designer said they wanted to have it like Football / Rugby where you have to pass the ball behind.
They wont :lolDunpealD said:Will be interesting how the tactics will change with the patch.
.GqueB. said:They wont :lol
The more I think about it, the more I see this as a case of GG overestimating their audience. There was a suggestion a little while ago to just force a reload animation during a spawn so the player cant shoot. THAT made sense but this is just stupid. Yes before the spawner has an advantage but it was very slight and I cant remember THAT many times where I was killed by someone spawning. In other words, it was a slightly overblown issue.
But now NO invincibility or anything? If you think its a clusterfuck now imagine what its gonna be when people realize that invincibility is gone. Everyone is just gonna camp the spawn points. I may be proven wrong but consider the audience here. Everyone already cares more about their K/D than they do objectives. I anticipate many complaints in this herre thread.
SEARCH AND DESTROY IS IMPOSSIBLE NOW ARG!@!@@!
.GqueB. said:They wont :lol
The more I think about it, the more I see this as a case of GG overestimating their audience. There was a suggestion a little while ago to just force a reload animation during a spawn so the player cant shoot. THAT made sense but this is just stupid. Yes before the spawner has an advantage but it was very slight and I cant remember THAT many times where I was killed by someone spawning. In other words, it was a slightly overblown issue.
But now NO invincibility or anything? If you think its a clusterfuck now imagine what its gonna be when people realize that invincibility is gone. Everyone is just gonna camp the spawn points. I may be proven wrong but consider the audience here. Everyone already cares more about their K/D than they do objectives. I anticipate many complaints in this herre thread.
SEARCH AND DESTROY IS IMPOSSIBLE NOW ARG!@!@@!