Raist said:
Well, couple of problems. You'd have to do a 360° rotation to find where you're being shot from, and even if it doesn't kill you, it will still make your health drop. If there are 2 turrets, you're fucked.
Why would you have to turn 360 degrees? :lol There's also a spawn camera for a reason, use it. If there's 2 turrets right in front of you when you spawn well, you
can kill 2 turrets before you die sometimes, but if you're not feeling luck do what would you do if you entered a room and there's two (or more) turrets right there in front of you... run away.
All this means is that the team will have to be a little more careful where they put spawns, and be more protective of those spawns. If you see a turret near one of your spawns, don't just walk away, destroy it. Blow up C4 if you see it as well. Plus you have two spawns, so if one is camped, set up a counter spawn, or spawn at base and and come round the back of the campers. If your 2 spawns have been camped completely then they're either in a really shit place or your team is terrible and will lose anyway.
No spawn invincibility makes things a little more tactical. Will it make certain objective like S&D attack harder? Sure. But I'd take that over a spammier mess because spawn invincibility is on.