Q: Can I set up a clan tournament through Killzone.com?
A: Yes you can! The site has the same functionality as the game in that regard so you can plan your challenges and events from your PC and work on your clan.
Q: Are my stats such as accuracy tracked per weapons or as an overall weapons stat?
A: Yes, all the same stats that are tracked in-game are also tracked on the site. All weapon groups, kill, suicide, team-kill, kick votes ability uses and much more are tracked and you can sort by any of the stats as well as look at them over the past 24 hours, weekly, monthly and All-time.
Q: First off, much respect to Seb and the rest of the awesome, hard-working Guerrilla team!! Back at E3 2007, it was said that just one level in Killzone 2 took up around 2GB of data. Now that the game has gone gold and been put on Blu-ray how much space can you say the game uses up? Is it a 50GB blu-ray disc? Thanks!
A: Well the 2GB thing was because it had to have all the shared assets in one place like character models, weapons and such. The game fits on a 25GB, but anything less would not have been possible.
Q: Could you please elaborate on how the "Valor" trophies work for the online multiplayer? How exactly do you achieve weekly online honor ranks #1 through #4?
A: Right. It is based on the top % of that weeks players. So the top 1% of 100 players might be 1 guy, but if there are 100000 folks playing your chance of getting it are much increased. You will then get a valor rank with a fancy little rank icon on your profile to show you are a top player as well as a trophy to go with it.
We have a pre-game lobby where people can still pick their faction and talk openly. The game then goes to a Spawn-select screen where the factions have been split up and you talk among the faction to discuss tactics, can set up your squads and your characters before going in-game.
Q: Will the multiplayer use the cover system or is it more run and gun? If there's no cover system will it be useful to change the controls?
A: There is no cover system in MP. We found, through playtesting that it did not work in the 360 degree combat environment of online and people found it faster and easier to simply crouch and duck and wee in fact working against the system, so we took it out. Will continue to explore this though. We have a crouch toggle in MP as well. As for changing the controls...that's up to you guys to find what works for you.
Q: Will guerrilla be hosting any tournaments through killzone.com?
A: Absolutely. Clans can set up their own tournaments for up to 64 clans, but we'll be setting up "official" tournaments of up to 256 clans. Thats potentially 4098 players in one tournament (if I got my maths right there). All the functionality of the game is mirrored on the site with a couple of additional features and stats that are not tracked in-game.
Q: What is the basic differences of Killzone 2 multiplayer playability for another rivals as COD4 and Counter Strike?
A: Well our unique mode is Warzone. Usually a game is only Deathmatch, or Capture the Flag. We throw all the game modes in there and they play off one by one randomnly so the game changes every few minutes and teams have to change their tactics and concentrate on other areas of a map. If you want you can of course play big long Bodycount only games (our version of Team Deathmatch). It's all customizable.
Q: Will clans have their own forums on killzone.com?
A: Every clan will have their own clan page with their stats, members, recent games and yes, there will be a clan forum.
Q: If you lose all your Clan points, it is possible to regain any since you will not have any to bet?
A: Yes, but taking part in 'free' tournaments where the prize is valor. So Tournaments where you don't have to put in your own valor to take part. The tournaments where there is a entry fee will of course yield bigger winnings. But would you want to be in a clan with no points? That would be a bit sad, no?
Q: Will you be able to get experience points in customizable games? Because in Resistance 2 you can't.
A: Absolutely. As long as you are playing against other human players (not only bots) and complete games you will achieve points for your rank. That is of course if you can actually kill anything. If you keep catching rockets with your face I can't help you.
Q: About how many kills do you need to get the next badge in each class?
A: It's more about mission points, rather than kills, but each rank the required points start going higher. 100 points for the top rank. And then we start increasing with each rank. 2800 for the top clan, but the game does by no means end there. You'll need to play with each character class, what we call badges and use the abilities to upgrade each Badge to unlock the secondary ability and upgrades.
Q: So what is your favorite Belgian beer Seb? I really like me some Chimay.
A: Chimay is not bad. Drinking Jupiler right now, but I recently found a bad boy called Gouden Draag (Golden Dragon). Stuff is like amber nectar, but you wake up with no pants in a prison cell. Allegedly.
Q: What other modes are included in "Warzone" and what do you have to do in each?
A: Bodycount = Team Deathmatch
Assassination = Defend or kill a randomnly selected target from a faction. Great fun
Search and Retrieve = A propaganda speaker is dropped in the map and you have to bring it back to the enemy territory drop-off point.
Capture and Hold = Defend flags for spawn-points
Search And Destroy = Defend or Attack an enemy fortification and plant a C4 to blow it up.
Assassination and S&D are played twice in a Warzone. So both factions get to attack/defend
Q: Seb, it's obvious that GG paid attention to the comments in the beta, and the changes are all for the better as far as I've seen. Where's the best place to post comments etc regarding issues within the game so that they'll be seen by the right people?
A: Well I've been on PSU for 4 years now, reading your feedback on all the games, but we'll be on
www.killzone.com as much as we can and will continue to talk, listen and learn from you guys to help us make better games.
Q: In terms of stat tracking, will I be able to look through every game I've played? Bungie.com does this with Halo 3 and I've always wondered why more games didn't do that.
A: We have a couple of secrets still to announce which will cover your question, so I'll leave that one open til the new version of the site goes live.
Q: So, how does the in-game Killzone.com support work exactly?
A: We will have a PS3 compatible site too, but the site is primarily designed for being able to access your clan when you are not at home, infront of your PS3. If you are on your PS3 you might as well go into the game.
Q: Can you setup Clans before the 27th on www.killzone.com ??
A: No. A player has to be a Sergeant to be able to create a clan and thus have to play first. So you wont be able to create a clan yourselves just yet.
Q: Do we have the option to play a "NO HUD" mode in MP? Similar to Call of Duty's "HARDCORE" mode. I like playing without cross-hairs. It "FEELS" more "REAL".
A: You can switch off your own HUD, but not for the other players. This is something we can maybe still implement though after release. I personally always liked that idea myself. Anyway, we'll listen to ideas and suggestions and if we can easily implement them in future patches we'll consider it.
Q: Is it easy to mute players?
A: Yes it is. If in-game, press Select, highlight the player you want and you can mute them or kick vote them.
Q: Are there any female Helghast? Will we ever get to see one?
A: Good question. The Helghast are still somewhat human behind those masks, so there must be Helghast women. Would not want to wake up next to one though.
Q: When will you add an option on your website for us Canadians? I'm forced to choose the American flag
A: Haha, not the first one to complain about that. It's more about the server region and language than your nationality, but I'll point it out to the website people.
Q: Tell us about the Custom Soundtrack feature. Will Killzone 2 have it?
A: Only for multiplayer via the XMB. In Single player the music is designed to match the action so it would be hard for us to mix up your favourite boyband.
Q: Can we expect Guerrilla Games to continue to support their game after release and continue giving the fans the best game possible?
A: Absofrigginglutely. We'll continue to listen to you guys about ways to make the game better for everyone. We'll stick around for a while yet.