Bad patch, sorry guys. :lol
Seriously, I was playing last night and a game with Rockets on is even worse then ever. I can't compose my thoughts to properly explain just how shitty it is now, and no, I'm not spawning into death and rage quiting. One thing I can touch on is because there's no longer any spawn invinsibility and -you semi need Rockets against encampment- generic rocket spawn is worse than ever,doubly more effective, and game destroying.
Again proximity restriction for dynamic spawns with 1-2 (instead of the 4 it was before) second spawn invincibility would be best. With 1-2 second invincibility you prevent instant deaths with C4 camping -Someone went up to a spawn last night and just meleed, getting 10 kills- but still allowing for a general effectiveness of containment of spawns while still giving teams a small chance.
At least the assault has less health but the game would still be better with rockets outright banned, limited spawn invincibility, and proximity restriction for dynamic spawns for S&D.
Classes are somewhat more important, but that's offset by the game just turning into more of a clusterfuck far easier since removing spawn invincibility has started to create s many more cheap exploits than rocket spam.
Seriously, I was playing last night and a game with Rockets on is even worse then ever. I can't compose my thoughts to properly explain just how shitty it is now, and no, I'm not spawning into death and rage quiting. One thing I can touch on is because there's no longer any spawn invinsibility and -you semi need Rockets against encampment- generic rocket spawn is worse than ever,doubly more effective, and game destroying.
Again proximity restriction for dynamic spawns with 1-2 (instead of the 4 it was before) second spawn invincibility would be best. With 1-2 second invincibility you prevent instant deaths with C4 camping -Someone went up to a spawn last night and just meleed, getting 10 kills- but still allowing for a general effectiveness of containment of spawns while still giving teams a small chance.
At least the assault has less health but the game would still be better with rockets outright banned, limited spawn invincibility, and proximity restriction for dynamic spawns for S&D.
Classes are somewhat more important, but that's offset by the game just turning into more of a clusterfuck far easier since removing spawn invincibility has started to create s many more cheap exploits than rocket spam.