FFObsessed said:FUUCK
I get the same error while trying to buy something as I did last week
"an error has ocurred.
(80023102)"
No KZ2 map pack for me until 2moro
You tried the account with the details I sent you?
FFObsessed said:FUUCK
I get the same error while trying to buy something as I did last week
"an error has ocurred.
(80023102)"
No KZ2 map pack for me until 2moro
dazed808 said:You tried the account with the details I sent you?
I'm glad they look awesome , but it's kind of pointless if no one is gonna play them after the first day..Dibbz said:Map pack is 120MB~
HOLY SHIT Beachhead is the best looking map ever! It totally fucks the SP so hard. It's windy as hell and the rain is going everywhere. Holy shit it looks so fucking good.
The nuke on Southern Hills is so awesome. The sirens go off and you have like 10 seconds to find cover or your fucked.
Holy shit this is the best looking game ever.
Well motherh said that it was the best looking levels that GG ever did.Dibbz said:Map pack is 120MB~
HOLY SHIT Beachhead is the best looking map ever! It totally fucks the SP so hard. It's windy as hell and the rain is going everywhere. Holy shit it looks so fucking good.
The nuke on Southern Hills is so awesome. The sirens go off and you have like 10 seconds to find cover or your fucked.
Holy shit this is the best looking game ever.
alr1ghtstart said:Is DLC limited to 5 system activations?
Dibbz said:Map pack is 120MB~
HOLY SHIT Beachhead is the best looking map ever! It totally fucks the SP so hard. It's windy as hell and the rain is going everywhere. Holy shit it looks so fucking good.
The nuke on Southern Hills is so awesome. The sirens go off and you have like 10 seconds to find cover or your fucked.
Holy shit this is the best looking game ever.
Arnie said:Im gonna buy the maps tonight. We should get a GAF game going.
"Helghast Field Manual 15: Surviving the Southern Hills
The treacherous ISA forces have resorted to using nuclear devices in their futile efforts to invade our beloved home-planet of Helghan. This cowardly act will not go unpunished and the Helghast High Command training corps has prepared a field manual to ensure its loyal soldiers do not die in vain. Read the below carefully as it could be the difference between your survival of a nuclear attack and turning into a burning corpse.
1. When you hear the siren, drop whatever you are doing. Just run like heck. A live soldier is a lot more useful to the Helghan Empire than a scorched, smoking one. Youll only have a couple of seconds to get to cover, so dont waste any time.
2. Science be damned! Just Duck & Cover! If you see the nuke going off the in the distance, simply ensure that you have a roof above your head. You dont even have to close the windows or anything. Anyone caught outside will be turned into a something resembling jerky.
3. If you spawn in your base and hear the sirens going off, just stay where you are and the let the folks outside deal with the problems. Youll be much quicker off the mark once the dust settles.
4. Sentry Bots and Sentry Turrets are not immune to the devastating power of the nuke. Dont leave them sitting outside, or they will turn into burning chunks like anything else. Place Sentry turrets inside to ensure their safety and they will cut off the enemies path to shelter.
5. If you are inside, watch the doorways for enemies ducking inside to safety. Or even better, mow them down with an emplaced machine gun before they get anywhere near. Thatll teach em to run like dogs!
6. Out in the open? Any base can be a safe spot from the impending nuclear annihilation. If you find yourself far from home, just go duck into the enemies base. Your chances of survival will be higher than out in the open.
7. The Bots in Killzone 2 do have a sense of self-preservation and when that siren sounds, they will try to save themselves as much as any living player. Follow them for the closest safe-spot, but make sure no sneaky ISA scum are hiding in there in the first place.
8. Repaired ammo boxes and Emplaced MGs will not be destroyed by the blast, so you wont have to repair them again.
9. Assassination targets! If the siren goes off, get to cover. I repeat, run like hell. Nothing worse than successfully defending the target and having it turned into smithereens before your very eyes and not being able to do anything about it.
10. If all else fails, climb up the ladder to the roof of the central base to get a good view of the explosion in the east. It might cause you a fiery death, but damn it the explosion is too sexy not to look at in all of its splendor.
Keep these tips in mind when the ISA Cruisers launch their gutless assault on our beloved planet and you might just survive another day.
All hail Visari!
Master Sergeant Downie
5th Helghast Training Corps
Pyrrhus Rise "
Dibbz said:I'll be up for a game tonight.
EDIT:- Quick question I'm at about rank 6000 for the week right now and am trying to get the 1% trophy. What kinda rank would I be looking at for the 1%?
Hopefully with the release of the new map pack there will be more people on than usual so getting the 1% should be a little bit easier.
Dibbz said:I'll be up for a game tonight.
EDIT:- Quick question I'm at about rank 6000 for the week right now and am trying to get the 1% trophy. What kinda rank would I be looking at for the 1%?
Hopefully with the release of the new map pack there will be more people on than usual so getting the 1% should be a little bit easier.
alr1ghtstart said:Any 4 GAFA members want to set up a share for the new maps/future maps?
JardeL said:GG ruined the whole experience with 1.27 patch and you guys still considering purchasing maps :/ ...
Rapping Granny said:I might do it, but how does it work?
I only shared/traded games before.
JardeL said:GG ruined the whole experience with 1.27 patch and you guys still considering purchasing maps :/ ...
patsu said:The only negative is the vulnerability during spawn. The thing is the same thing addressed my major gribe about people throwing spawn grenade in the objective room.
They should keep the vulnerability but forbid people from throwing the grenade too close to the objective rooms. Either that, or make the spawn grenade destructible/redeployable.
In any case, I am slowly adjusting to the new spawn grenade. It's not too bad after a few hard learned lessons. Forced people to be more thoughtful in deploying the grenades, *and* using the spawns points selectively. I still end up facing the wrong way every time though (Damn Tacticians with failing grades).
oneHeero said:That video on the psblog was so awesome.
I want the map pack but god damn I bought the last one on a whim and regret it since no one plays it.Wish gaf guaranteed me they are all buying new map pack and have regular gaf games with new maps in rotation with SM and VH in the mix. Nice 6 maps!
oneHeero said:That video on the psblog was so awesome.
I want the map pack but god damn I bought the last one on a whim and regret it since no one plays it.Wish gaf guaranteed me they are all buying new map pack and have regular gaf games with new maps in rotation with SM and VH in the mix. Nice 6 maps!
GG dont have a say on the pricing of the DLC. Thats the publisher job.F#A#Oo said:The maps needed to be free tbh...
GG have no business charging for maps when the player base for MP is relatively stagant or has moved on...
If GG took a leaf out of Valve then I think the KZ2 community would be growing...
The Left4Dead community is ever growing...
FFObsessed said:Frantic fun, TTP. Frantic fun.
And yeah you've finally snapped :lol
This is the key.FFObsessed said:Frantic fun, TTP. Frantic fun.
And yeah you've finally snapped :lol
Fersis said:GG dont have a say on the pricing of the DLC. Thats the publisher job.
Ye I was in that with you guys, it was a bit of a squeeze. Personally I think Beachhead would have a sweetspot of around 6v6.TTP said::lol
*cries*
:lol
*cries*
:lol
*cries*
This game drives me crazy. So much potential. So much fucked up by devs obsession with clusterfucks.
Just had an awesome slideshow session on Beach Head with Dave and other 18 guys (and 4 air drones and 8 turrets).
:lol
*cries*
:lol
*cries*
:lol
*cries*
Sad huh?F#A#Oo said:What??? That makes no sense...
Fersis said:This is the key.
I think that from the beginning Killzone 2 ONLINE was designed to be frantic.
BUT TTP,FFO,Lince and others dont want to believe it and complain about the game sucking and the design being awful.
I think that you are 'barking to the wrong tree' guys. You are looking in the wrong game.
('Ladrandole al arbol equivocado' its a common phrase here)
Fersis said:This is the key.
I think that from the beginning Killzone 2 ONLINE was designed to be frantic.
BUT TTP,FFO,Lince and others dont want to believe it and complain about the game sucking and the design being awful.
I think that you are 'barking to the wrong tree' guys. You are looking in the wrong game.
('Ladrandole al arbol equivocado' its a common phrase here)
:lolTTP said:I have played a lot of "frantic" FPS in my career and believe me this is not one of those.
It's just UNPLAYABLE PIECE OF SHIT when exceeding a given number of players depending on the map at hand.
As I've been saying since the beta days, this is a 16 players game AT MOST.
Edit: added "piece of shit" for dramatic effect
FFObsessed said:wtf :lol When have I said the game sucks and it's awfully designed? It's my favorite online game ever. I enjoy how hectic the battles can be, this game gives you a rush that no other online shooter gives. Everything else is so boring and bland compared to KZ2. I just don't want every moment of every online match to be a hectic mess. That's why I prefer 16 player games. They have hectic parts, I enjoy the chaos of S&D sometimes, but they also have quieter moments where you're watching the environment and figuring out where to approach the enemy from to get the jump on them. You need a balance between the two which you get during 16 player games.
Fersis said:This is the key.
I think that from the beginning Killzone 2 ONLINE was designed to be frantic.
BUT TTP,FFO,Lince and others dont want to believe it and complain about the game sucking and the design being awful.
I think that you are 'barking to the wrong tree' guys. You are looking in the wrong game.
('Ladrandole al arbol equivocado' its a common phrase here)
F#A#Oo said:If GG took a leaf out of Valve then I think the KZ2 community would be growing...
TTP said:I have played a lot of "frantic" FPS in my career and believe me this is not one of those.
It's just UNPLAYABLE PIECE OF SHIT when exceeding a given number of players depending on the map at hand.
As I've been saying since the beta days, this is a 16 players game AT MOST.
Edit: added "piece of shit" for dramatic effect
A.R.K said:KZ2 players complain -> GG fixes -> KZ2 players complain again, want back orginial
A.R.K said:Calling it a *PIECE OF SHIT* is going overboard. Its much more of a team oriented game and if teams do not work together (thats the basis of the word team), then yes the game plays like a cluster fuck cuz the K/D whores are just playing for themselves. This is the primary reason I think there is no Death Match mode in this game. But if you have 2 good coordinated teams working for the goals and not fucking K/D ratios, its the best fucking game!