tiddles said:
Nothing actually changed with the M4 in the last patch... same deal with turrets, a few people seem to think they got stronger but there were no changes (excluding the possibility of some bug that's crept in and no-one has noticed it yet...
).
Every change that's made is listed in the list of fixes that gets put out with each patch. There aren't any "stealth changes" - there's usually a section of "various minor tweaks and fixes", but they are exactly that, minor - anything which affects game balance would definitely be detailed in the patch list.
I was 100% sure auto aim has increased for the M4. I'm not normally one to imagine things, I remember when people were going on about how the controls were different during a "controls tweak" and how GG had ruined it, I didn't notice any difference whatsoever. I've missed with the M4 and the red X still appears away from the character and it counts as a hit, I've never seen that before. I practically shot round a doorway with it the other game and got a kill when I couldn't even see him. The guy actually said: "how the fuck did he shoot me from there?" :lol I replied: "I dunno!"
Also you used to have to wait until most of the recoil and the cross-hair to return before you can hit a guy again at medium range. The other day I just hammered R1 and killed 3 guys in a row :lol That shouldn't have worked or at least it wouldn't have before at that distance.
But, I'll believe you! I guess some of it could be caused by lag? Weird anyway. Well, if you havn't increased it, then there's nothing to stop you from decreasing it now right?
It's great getting tons of easy kills with it, but it feels cheap to me. Too easy. I think it needs to have the auto-aim reduced so I can no longer snipe snipers with it from miles away :lol
Maybe keep the auto-aim at short distance but remove it completely for long range shots? Is that possible to do?