KZObsessed
Member
Kittonwy said:I wuz on, played for a couple of hourz, pwned some foolz but u guys were like playin battlefailed or whatnot.
Traitorz!!11!
I wish I could play Battlefield
Kittonwy said:I wuz on, played for a couple of hourz, pwned some foolz but u guys were like playin battlefailed or whatnot.
Played the demo of BF 1943 and found no reason to buy that on top of Bad Company and BF2.FFObsessed said:Traitorz!!11!
I wish I could play Battlefield
Yeah, that's a cool little video I'm so fucking tempted to buy that new map pack.ChryZ said:Might be old, but I've just seen it today:
Anatomy of a Nuke
http://killzone.com/kz/media.psml?kz_mediatype=video&kz_item=28
:lol
On Tuesday, June 14th 2009 at 8AM Greenwich Mean Time, Guerrilla Games will release the 10th update for the visceral shooter, Killzone 2.
Patch 1.28 will be 91MB in size (316MB for Asian release) and will be released worldwide simultaneously pending a server update. There will be an anticipated server down-time of about 2 hours while the patch is rolled out and the server updates are completed and tested. The following fixes and features are included in this latest release:
* Feature - Code support for DLC pack III Napalm & Cordite. The update will enable players to create games with the newest maps Suljeva Cliffside and Arctower Landing
* Feature - Code support for DLC to allow the additions of the Flamethrower and the Boltgun to multiplayer.
* Trophies New trophies added for DLC pack III Napalm and Cordite.
* Feature - Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
* Feature - Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
* Feature - Moderators can now create double-points events.
* Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends.
* New loading screens.
* Moderation Additional powers and functionality for online moderators.
* Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge.
* Fix for score replication on different clients.
* Fix for a Clan Challenge results displaying a won/lost games as a Draw.
* Fix for incorrect Tournament timings being displayed for (semi)-final.
* Fix for an empty message pop-up being displayed.
* High Precision Mode now defaulting when requested.
* Fix for stuttering audio on the Asian version.
* Fix for network error displayed when trying to log in with another users account.
* Fix to reduce network traffic and improve performance.
* Fix for occasionally being displayed an empty background when Join Friend via Communications tab.
* Exploit Pyrrhus Rise map boundary fix.
* Exploit Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
* Cosmetic fix for Medic Gun visual effects.
* Cosmetic fix for Search & Retrieve object being cloaked by the Scout.
* Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot).
* Gameplay Damage from Sentry bots tweaked back on request of the community.
* Collection of minor code fixes.
pixelbox said:The more i look at the trophies, thee more i believe there's some coop element to it. It doesn't even follow the trophy list pattern of the other two packs. And killing fifty people in a round is not one to be achieved by many. That is, if they encourage spamming spawn points. COD has had success so i can't see why it would hurt.
pixelbox said:Gameplay ? Damage from Sentry bots tweaked back on request of the community
What the hell does that mean?
To be fair, engine work started in 2006. But yea, please stop with the gameplay tweaks. Add for now on.-viper- said:These constant gameplay changes are really beginning to bug me..
I really hope KZ3 isn't constantly updated like this. They've developed KZ2 for 4 years and I can't believe the multiplayer still needs 'fixing'. What the hell was that beta for?
* New loading screens.
-viper- said:These constant gameplay changes are really beginning to bug me..
I really hope KZ3 isn't constantly updated like this. They've developed KZ2 for 4 years and I can't believe the multiplayer still needs 'fixing'. What the hell was that beta for?
Insane Metal said:How are the sales figures for KZ2 so far?
Broadbandito said:
carlosp said:the game deserve at leat 5mio sales they are ssoo far away and will never reach i guess. I think 3 mio. is possible LTD.
FFObsessed said:I'm assuming they mean in one game. 50 kills in a Warzone game is no problem.
Broadbandito said:1.73 mil worldwide
On Tuesday, June 14th 2009 at 8AM Greenwich Mean Time, Guerrilla Games will release the 10th update for the visceral shooter, Killzone 2.
Fix to reduce network traffic and improve performance.
ONLY THAT??! Wow ((Broadbandito said:
Air sentry bots toned down damage, as long as its stronger than pre 1.27, should be good
* Feature - Tournaments - Full tournament functionality enabled once again.
* Feature - Upcoming Tournaments are now displayed in a clans calendar.
* Feature - Upcoming Tournaments are now displayed in My Killzone upcoming events.
* Feature - Upcoming Tournaments are now displayed in clan communication center.
* Feature - Tournament and Clan Challenge support for DLC Pack III Napalm & Cordite.
* Feature - Additions of sounds in Battle Replays.
* Feature - Additional animations in Battle Replays.
* PlayStation®3 landing page updated.
* Higher selectable Bodycount values when creating Tournaments or Clan Challenges via www.Killzone.com.
* Various bug-fixes and minor updates.
this this goddamn FUCKING THISTenkai Star said:Could GG please put in a loading screen that explains how spawngrenades work. Spawning facing a wall was fun for a while but it has kind of lost its charm.
Insane Metal said:ONLY THAT??! Wow ((
-viper- said:These constant gameplay changes are really beginning to bug me..
I really hope KZ3 isn't constantly updated like this. They've developed KZ2 for 4 years and I can't believe the multiplayer still needs 'fixing'. What the hell was that beta for?
Feature - Additions of sounds in Battle Replays.
Feature - Additional animations in Battle Replays.
AranhaHunter said:Maybe for you that's not a problem...
I agree with this-viper- said:These constant gameplay changes are really beginning to bug me..
I really hope KZ3 isn't constantly updated like this. They've developed KZ2 for 4 years and I can't believe the multiplayer still needs 'fixing'. What the hell was that beta for?
shattyboombatty said:Yes, there are certain drives that do not work well with KZ2. It's probably more like an issue with those drives and the PS3 itself, but the only game I've had problems with is KZ2.
What size upgraded drives are you people using?