Thrakier said:So...now I'm asking myself what took them so long to fix this in an otherwise very polished game in the graphics departement.
The boltgun shoots spikes/exploding nails. I think you mean the VC5 Electricity Gun which is not included in MP.TTP said:I guess the inclusion of the boltgun is the reason. They had to introduce a brand new effect so they probably decided to apply it to the medic gun as well.
morlock said:The boltgun shoots spikes/exploding nails. I think you mean the VC5 Electricity Gun which is not included in MP.
You're not the only one, TTP. I've seen several people do the same thing (me included until recently). :lolTTP said:Ah yeah, sorry. I keep mixing those up.
agaru said:I like reading your posts.
Oh man... :lolThrakier said:I see you are already starting with the man-love. Good good.
You could try grabbing the rocket launcher, and running all the way back to the tank with the mounted MG. Mow down any Helghast, then run back and shoot the tank.ACE 1991 said:I keep being killed by them damn helghast before I'm able to put enough rockets into the train though. I guess I'm just no good at killzoning.
TTP said:Did quick 8vs8 on Beach Head map. Lag seems reduced (kill delay is definitely less) but I was reminded why I ain't playing this game anymore. So much chaos/fremedrops :/
It's night and day compared to the fun I'm having with BF1943, a game which achieves the perfect balance between map size and players count. So perfect, indeed, I don't mind it's free-respawn.
I think I'm gonna stick with BF1943.
Bearillusion said:Why aren't you playing Socom or Warhawk? Warhawk because it's better than BF and Socom because 4vs4 is just about perfection.
TTP said:I don't play Socom cos it looks and performs like ass.
Bearillusion said:That's really not true. Socom 4vs4 or even 8vs8 is rock solid with no framerate drops. When is the last time you played it?
Bearillusion said:That's really not true. Socom 4vs4 or even 8vs8 is rock solid with no framerate drops. When is the last time you played it?
Indeed. It should have been included in the game on release. I've just had a look at it, very useful and nicely done. No missions times info though but I think that should be in the next patch if there is one. Anyways, I'm taking a long break from this game. Time for Fallout 3 (PC) and KOFXII.Bearillusion said:I find it hard to believe that just now they finally have server info for KZ2. Better late than never I suppose.
Thrakier said:It still looks like ass, though. And I only played a few games and almost always had problems with crashes and stuff. Crashes to XMB on a regular basis is a no go for me, sorry.
TTP said:About 2 or 3 moths ago. But just for 5 minutes to check it out post beta. I couldn't stand it more than that. It still took ages to load and navigating the menus was still painful. And yeah, it does still look like ass. It shouldn't run at 30fps but rather 120fps or something.
Bearillusion said:Come on, give it more than 5 minutes. That's hardly fair.
Anyway...
Bearillusion said:Some of the maps look great. Others not so much. I've only had the game for about 2 months and it has never once crashed. You probably played it before the patches fixed the majority of the problems it had at launch. Give it another shot.
Flamethrower and Boltgun
Napalm & Cordite, contains two exciting new multiplayer maps: Suljeva Cliffside, which takes place on the rocky outskirts of the Suljeva mining village. And Arctower Landing, which revisits the Arctower defense posts of Blood Meridian. In Suljeva Cliffside, players can pick up the VC1 flamethrower. It has an ignited stream of flammable liquid, indigenous to Helghan. The Boltgun 4400 can be picked up in Arctower Landing. This misused industrial tool will have an explosive impact on multiplayer action.
morlock said:Looks like there are 1 new weapon for each new map?
Bearillusion said:Come on, give it more than 5 minutes. That's hardly fair.
Anyway...
I was expecting both the flamethrower and the bolt gun on both maps.TTP said:Were you expecting one new weapon per player? Heck I bet that single flamethrower alone will cause the frame rate to dip below 20fps during clusterfucks.
TTP said:Did quick 8vs8 on Beach Head map. Lag seems reduced (kill delay is definitely less) but I was reminded why I ain't playing this game anymore. So much chaos/fremedrops :/
It's night and day compared to the fun I'm having with BF1943, a game which achieves the perfect balance between map size and players count. So perfect, indeed, I don't mind it's free-respawn.
I think I'm gonna stick with BF1943.
A.R.K said:You are seeing framedrops in 8v8 matches? something is wrong as I do not see framedrops much unless they are 12+v12+ on small maps or with every one trying to get in a room and dropping gnades and what not. Even then its been playable for me. On large maps I have played 32p games and have not experienced any framedrops except a few here and there. But for 99% of time its been very smooth in my experience.
A.R.K said:You are seeing framedrops in 8v8 matches?
TheFatOne said:Play BG,CC, or RA 32 players with rockets and then come back and post your experience on those maps. They play like absolute shit.
A.R.K said:I already said on small/medium maps it does cause problems with rockets and all going every where. But most games I play with GAFe or otherwise rockets are off. So I do not experience those problem that much.
Just don't play those kind of games then.
:-(Kittonwy said:I found ur one PM from april just now but right now it's full.
Uselessagaru said:I read somewhere that the server info feature doesn't include the missions times. Is that true?
borsdy said:Useless
Well going by KZ1, the KZ2 community should have longevity.JardeL said:Yeah , lag/framerate complaints are exaggerated... I play 8vs8 for a long time and never experienced lag or framerate drops...
Good improvements but it is too late... KZ2 community is around 150K per week now... They should release these patches when it was 300K-500K ...
Bearillusion said:Some of the maps look great. Others not so much. I've only had the game for about 2 months and it has never once crashed. You probably played it before the patches fixed the majority of the problems it had at launch. Give it another shot.
mr_nothin said:Oh fuck off...too much KZ2 hate in here!
Less lag? AWESOME
Server info, awesome
Airbots that are useful but not too deadly...ok i guess (i never had a problem with how they were).
Sounds like pretty good improvements to me.
Cant wait to get back in! Which should be soon
RavenFox said:
TTP said:I got the game for free and sent it to Wollan. I'm not gonna BUY it just to give it another go. Will wait for a proper next gen SOCOM.
slider said:Dammit. Was attempting my 2nd ever online session in KZ2 and the small patch (90MB) has 164 minutes left. All because of my shitty wireless network (I actually have to move the router to get a signal for my PS3!).
Ugh.
I ignored the online portion because of Warhawk. Played for the first time ever a few days ago and really enjoyed it. I'll hold of trying wo wangle my way into any clan until I lose my noob status... which could take some time.
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