Liabe Brave said:
If you don't like that, play as a Scout. They don't get involved in scrums very often.
Have you ever created anything? Home movies, graphic design, writing, art? If you get it to even partially resemble what you had in your head to start, it's real tough to let someone else come in and scramble it. I'm not saying choice is bad or that you can't feel disappointed it's not there, just trying to engender a little sympathy for developers who have poured their time and creativity into a product.
Well... I did not mean to be offensive... and don't think I was disrespectful for GG. Actually I love KZ2: I spent hours and hours on it! But it shouldn't mean that I am not allowed to criticize what i think is wrong with it.
To answer your question, I am a screenplay writer myself, for french tv... so yes: i create things. That s my job. And I know that some people will read my screenplays in a way that i may not have expected. Some people will like things that I don't... some will hate things that I find great. And some people will hate my work from A to Z. Fair enough. That's the rule when you create things that are meant to be seen/sold to people.
As you say, KZ2 is a product: and i am a costumer. If I buy a car, i m allowed to complain if the horn button is in the trunk, if the wheel is too hard, or does not turn right. Why couldn't I for a game?
Anyway. I have an enormous respect for guerilla games: KZ2 is technically a terrific achievement. The most impressive game i've seen in my life. I would have loved that the gameplay mechanics had been more friendly et costumisable. Is it so wrong?