JardeL said:Because you probably will talk negative about it after a month , we remember the good old " Let the hype engulf you ! " dayz ...
j/k
Wut time u play KZ2? Usually NA guyz play 10pm EST onward but I don't see u on much.
JardeL said:Because you probably will talk negative about it after a month , we remember the good old " Let the hype engulf you ! " dayz ...
j/k
icechai said:i loved the beta too but you won't believe the amount of complainers in the official forums about FF. Even when we play with other non GAFers, they complain a crap ton about FF. And considering how accommodating GG is, FF default will never happen even though that was their original vision.
tiddles said:By the way, the patch notes weren't very clear - nothing has actually changed about the damage done by Sentry Bots (air bots), but their health has been reverted to pre-1.27 levels - it turned out to be one change too many, especially in small games, so we put it back the way it was...
FFObsessed said:I'm not that bad
BattleMonkey said:Airbots are perfect now. They go down nice and fast, and can cause some actual hurt still.
Kittonwy said:Wut time u play KZ2? Usually NA guyz play 10pm EST onward but I don't see u on much.
I usually play at midnite , GMT+2 here...Kittonwy said:Wut time u play KZ2? Usually NA guyz play 10pm EST onward but I don't see u on much.
So that's like... +7 hours from EST I think?JardeL said:I usually play at midnite , GMT+2 here...
Just played 2-3 matches with Capt_Mhead and Dave ... And guys trust me those were not my spawn points , really :lol ...
FFObsessed said:I'm not that bad
:lolFFObsessed said:I'm not that bad
TTP said:BTW, what are you GAFe guys waiting for before buying this game? I know some of you have their PS3s YLOD'ed but what about the rest? Come on guys. I'd love to play this with you all.
JardeL said:Because you probably will talk negative about it after a month , we remember the good old " Let the hype engulf you ! " dayz ...
j/k
Kittonwy said:Sorry, my internet and cable were out last night, cable company did some maintenance outside and it got messed up somehow, no TV or internet the whole night, nothing until this afternoon, it drove me up teh wallz.
I tried the demo and to be honest ... I'd rather go back to Warhawk. I'll stick to Killzone2 for now.TTP said:BTW, what are you GAFe guys waiting for before buying this game? I know some of you have their PS3s YLOD'ed but what about the rest? Come on guys. I'd love to play this with you all.
ChryZ said:I tried the demo and to be honest ... I'd rather go back to Warhawk. I'll stick to Killzone2 for now.
BeeDog said:It takes a short while for it to click (longer than the trial time), but trust me/us, it's great fun. Me and TTP did some pwning just now (I did most of it ), and even with 3 maps it still hasn't gotten old.
borsdy said:hay guyz
Did they fix the problem with stock map-only players not able to join servers with DLC in map rotation yet? I want to be able to set my map filter to Any again, so half my friend list can still join my game when I'm playing maps that came with the game!
Thanks.
TTP said:BTW, what are you GAFe guys waiting for before buying this game? I know some of you have their PS3s YLOD'ed but what about the rest? Come on guys. I'd love to play this with you all.
thejared said:Appears to me that each class in BF is really only good at one aspect of the game and when you venture out of that by lets say.. defending a base with a rifleman class, you're sure to get killed in close quarters by an engineer who infiltrated the base by hitching a ride inside a tank. i guess it also doesnt help that youre able to see your enemies through walls, mountains and behind rocks with giant orange triangles over their heads.
played that with AJ & Lyulf for a few days, but squad system is 2 steps below KZ2's even. Can't see which squads are formed, can't choose to join a new squad in game, just... ughhhh. Explosions and buildings being destroyed make it pretty awesome but it just made me realize Warhawk with first person camera option would just be even better
And I think the new KZ2 party system works really well, since that squad patch i've always played every single mp game with a GAFer, which is a pretty amazing feat for any console game.
BattleMonkey said:Why are we talking about BF1943 in here?
BattleMonkey said:Why are we talking about BF1943 in here?
Kittonwy said:The room already comes with its own map rotation so the squad system works pretty well as you can easily spend 2-3 hours playing in one room going through all the different maps without ever having to exit and find another room through matchmaking. It would be nice to have a party system but because of the way this game is set up, the squad system works well enough to keep friends playing together, a warzone game on a single map even when it's 5 min per round will last you on average 20-30 min easy, then your whole crew will move to another map in the rotation without ever having to wait for matchmaking to find you another game on another map that people can vote to play on.
Sony asked GG to make that part unskipable. You aren't forced to watch the whole intro movie though, only 2-3 seconds after Visari's face appears.turn said:Love the new update. Now if only they'd fix the part where I can't skip the opening movies.
Halo started it all for console first person shooters as we know them, and until Call of Duty 4 came along, it was pretty much unopposed. One failed attempt to take the crown was the original Killzone, which received a poor response from gamers everywhere. Killzone 2 launched on the PlayStation 3 earlier this year in February and has gone up against the juggernauts of the FPS genre. We here at TheGamerAccess.com were hungry for more information on Killzone 2 and the future plans of Guerrilla Games so they were nice enough to answer many of our questions.
I would first like to introduce you to the amazing people at Guerrilla Games who took time out of their busy schedules to answer our questions:
Mathijs de Jonge - Game Director
Eric Boltjes - Lead Online Designer
Steven ter Heide - Senior Producer
Now let's get to the interview shall we?
TheGamerAccess.com: What is it like being a Sony first party studio and what other developers have you worked with?
Mathijs de Jonge: Its great to be a first party Sony studio. The balance between creative freedom and support from their side to develop our games is spot on and works well for both of us.
TheGamerAccess.com: What media has influenced the development of the Killzone franchise?
Mathijs de Jonge: Blockbuster action and war movies mostly.
TheGamerAccess.com: What ever happened to Hakha and Lugar from the original Killzone?
Steven ter Heide: Both are around and well I believe. They were interesting characters for sure, however for Killzone 2 we wanted to introduce some new characters that brought different elements to the story.
TheGamerAccess.com: How much did you learn about the PS3 that will make future projects easier?
Mathijs de Jonge: A lot. We now have a very strong and solid engine. And equally important, our in-house tools have been further improved as well which allows our staff to worry less about how (technical) to implement something rather then what (creative) to implement.
TheGamerAccess.com: Did you have a goal for Killzone 2 and were those goals met?
Mathijs de Jonge: Yes I feel that weve met our goals to a large degree. Everybody has seen our 2005 trailer in which we first communicated our vision for the game. Translating this video into a playable experience with the same level of graphical detail and intensity was a challenging task, but I feel that we managed to pull this off successfully. The first time that I personally felt assured that we had something unique was during a press event in Santa Monica where I played in front of the journalists through the 2nd level. Although I had played that level many times already it still managed to suck me in and I felt a real rush that not many other games have ever managed to do.
TheGamerAccess.com: Are you happy with the current sales totals and weekly sales totals of Killzone 2?
Steven ter Heide: Its very satisfying to see the title doing well. Its especially great to be playing your own game online with so many other people out there. Sales figures of course are a big focus and we are happy with consumer response to the game. Most important for us though is listening to the feedback, positive or negative to help us improve the product that we make.
TheGamerAccess.com: Did Guerrilla Games see any other game or game developer/publisher as competition with the release of Killzone2?
Steven ter Heide: We were very happy with the strategic placement of our release window. Traditionally a lot of titles are released during the Christmas period, so coming out in February gave us some time to polish as well as release without that many titles around.
TheGamerAccess.com: Have and will you guys ever consider making a sequel/prequel where the player sees the war from the eyes of the Helghast?
Mathijs de Jonge: Its certainly an interesting idea but again right now we are still in full online and DLC support for Killzone 2.
TheGamerAccess.com: Do you guys plan on developing another title for this generation? Killzone 3?
Steven ter Heide: PlayStation 3 has a very long life ahead still, and were certainly not done developing for this platform. We still see enough opportunities to get better and pushing the platform even further.
TheGamerAccess.com: Do you have anymore DLC planned, other than map packs, for Killzone 2?
Eric Boltjes: Actually we have been releasing DLC already. Our DLC will remain focused around Map Packs, although that doesnt mean were not introducing new features. Map Pack #2 Flash & Thunder introduced a new Nuke mechanic to spice things up. Youll see us building on this premise in the future.
TheGamerAccess.com: Will you guys ever add a "true" party system to Killzone 2's multiplayer?
Eric Boltjes: No, unfortunately due to the way KZ2 is setup right now, we are unable to put such a feature in.
TheGamerAccess.com: Will we ever see different online modes such as hardcore, no respawn, or even games that have rounds instead of the full warzone?
Eric Boltjes: We are currently investigating if we can put in such features in the future but no promises yet.
TheGamerAccess.com: Will there ever be dedicated rooms that will not allow players to tweak any changes, leaving the online experience to be played how you guys feel they should be, such as medleys, warzones, deathmatch-only, and other modes? Because as it stands now, it's hard to find a room that a player hasn't allowed all elements of the game to stay in. For example, a lot of games now exclude the assault class entirely.
Eric Boltjes: Part of Killzone 2s focus points was to allow players to create their own customized games as much as possible and to a large extent I think we have succeeded. However, we are always looking at the way the community is responding to our designs and will take this type of feedback into consideration for future projects and possibly DLC. I cannot tell you specifics right now though .
TheGamerAccess.com: Do you guys plan to follow suit after other Sony first party studios by developing a new complementary IP like Naughty Dog or Insomniac have done with Uncharted and the Jack series or Resistance and Ratchet series?
Steven ter Heide: We cannot comment on future projects.
TheGamerAccess.com: Are there any studios you are looking to collaborate with?
Mathijs de Jonge: Other than the Sony studios were already working with, not really.
TheGamerAccess.com: What future games from other developers are you looking forward to?
Mathijs de Jonge: The one title that Im really looking forward to is The Last Guardian from Team Ico. That game looks really inspiring and refreshing.
JardeL said:I usually play at midnite , GMT+2 here...
Just played 2-3 matches with Capt_Mhead and Dave ... And guys trust me those were not my spawn points , really :lol ...
What, why? Lame ass form of advertising if you ask me. And if that's the case, at least take out the click noise you hear while pressing X. I think they just left that there to piss people off.agaru said:Sony asked GG to make that part unskipable. You aren't forced to watch the whole intro movie though, only 2-3 seconds after Visari's face appears.
turn said:What, why? Lame ass form of advertising if you ask me. And if that's the case, at least take out the click noise you hear while pressing X. I think they just left that there to piss people off.
Advertising=/=revenueCruzader said:Yea b/c all the other games let you skip the dev icon splash screen amirite? It was a mistake to have it be "skippable" when the game launched, and 3 secs wont kill you. Also why are you making it so obvious you dont know wtf you talking about? Form of advertising? :lol
I guess GG makes a penny every time you see their logo right?
alr1ghtstart said:Nothing they can do about it.
How many can repeat Visari's speech?
My people, sons and daughters of Helghan. The history of these days will be written in blood. By crushing the armies *click*
Also, need 1 or 2 more people for map pack sharing. (about 2 bucks per pack). I will be buying map pack 2 and pack 3 (whenever it's out).
I should be on in about 45 minutes.Kittonwy said:I'll be on later tonight if you guys are still playin.
Was Biggz123 taken?Tiger uppercut said:STEALTH EDIT: my psn id is Biggz124.
polyh3dron said:Was Biggz123 taken?
Yeah people, get out of your shitty games and get into this one!alr1ghtstart said:"GAF" is up. we need some people.