Castle Doctrine
Member
damaster129 said:Before i go on, can someone tell me how to quote someone , thanks.
The thing with killzone 2 is, it probably wasnt a monster hit as sony intended. This is what happened. Many people go out and buy killzone 2 the day it comes out due to word of mouth, internet hype, etc. Most of these people that buy it are cod fans. They play the first level, say, ew these controls suck! Dont even play mulitplayer for more than a game. Im serious, i have a about 5 friends like this. I actually met a kid who told me this "Yeah dude that game sucks, i bought it the first day, couldnt even finish the first level because of the crappy controls and brought it back to gamestop that first day".
And after guerilla put in high precision, it was too late and everyone had already went back to cod. Im not calling cod fans noobs as most gamers do own cod4 and w@w, but seriously, to not adjust to different more realistic movement really pisses me off and shows how nooby so many gamers are, and how spoiled they are by the easiness of cods gameplay.
Just to let you know, the home page of killzone.com is accurate, and i checked one day to see how many people were logged on, only slightly over 2,000. And socom always has around 8,000-11,000, and cod always has anywhere from 20,000-90,000 on psn at any given time. once MW2 comes, killzone 2, resistance, cod4, and W@w are going to be ghost towns, where as modern warfare 2 servers are going to crash on both xbl and psn due to extreme trahpic and record breaking amounts of people logging on simulaneously.
KZ2 is one the most intense fps I've ever played through, so I was too immersed in the game to worry about the controls. I never thought "wow these controls suck" when I was playing. GG was going for realism and I got that and I adjusted. Yes they were a little too sluggish when you were trying to turn your character, and I played with the sensitivity maxed out. But I don't need to play target practice all the time like COD4.
Playing the game at 3 in the morning with headphones on, I felt like I was in the middle of a war. The realism was off the charts. If people played for one level then quit because of the controls, then they missed one of the best fps ever made. Their loss.