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Matching making with dedicated servers like BFBC2 beta should work. It works pretty well.
Facism said:you wouldn't. if gg set the rules, all games would be 100% assault boosters and 32 players. Their official tournament (which we won) was exactly that. spamfest clusterfuck. thank god for players who provide 8v8 max with assault off, whilst others provide whatever clusterfuck arse others enjoy.
H_Prestige said:Yeah, been playing a lot of body count on Radec with 32 players lately :/
Lots of base camping.
Whenever I'm helghast and my team gets shut inside the base, we always lose. The ISA team puts a spawn inside our base and somehow they have the advantage? If only my teammates didn't constantly try to keep running out like rambos with guns blazing just to get mowed down in three seconds, we might actually win those.
okay everyone let's all calm down and not get retarded in hereMassa said:The people who want 2 hours long games with radars always showing everything can go fucking play a PC game.
.H_Prestige said:GG, do not listen to these matchmaking people. Copy Warhawk's system.
Killzone 2 needs a screenshot feature so bad!Fersis said:The lack of the screenshot feature is bacause the deferred rendering?
Or because KZ2 visuals use lots of post processing FX?
That being said... KZ2 has the best visual quality on consoles.And Uncharted 2 of course!
Valkyria Chronicles is $20 at GameStop.CitizenCope said:Have no idea it's actually for a family "in need" for x-mas through the Salvation Army. The kid only asked for that and Valkyria Chronicles. Going out to look for both now. Wish me luck.
Thanks User Friendly!
Ballistictiger said:Matching making with dedicated servers like BFBC2 beta should work. It works pretty well.
jett said:Guerrilla, listen, and listen well:
FUCK MATCHMAKING
Plz stick to your guns at least in this. :|
trk_rkd said:Most appropriate use of bold caps in the history of gaf (well, not really, probably, but it's still appropriate). Matchmaking is a bastard of a thing. I can find my own games, thank you.
Ditto "sticking to your guns comments". Despite lag and class balancing issues (which ain't too bad really) I love kz2 and I worry terribly that kz3 will be some horrible cod-ified R2 style piece of generic multiplayer bullshit. I love the fact that people criticise the shit out of kz2 for having supposedly generic visual design (ok, it was generic - but god damn was it well realised) but cant stomach the fact that it doesn't play like fucking cod.
EDIT: that wasn't meant to be a troll on cod, just saying that not every game needs to play like that.
~Devil Trigger~ said:whats wrong with having both?(match and rooms)
trk_rkd said:I'm not saying that's a bad thing but there *is* a bit of a negative in that it can split the community a little: you saw that with MGO, where the use of both systems had a kinda of diluting effect on the community (it always seemed like there were far fewer games than there really were because of that setup)
~Devil Trigger~ said:i dont think having another way to play online has a negative effect. MGO had other issues to why the community did'nt grow.
SecretBonusPoint said:But I don't want them to stick to their 'guns' literally. Rocket launchers just do not work in K2's Multiplayer balancing. The clusterfuck of nonsense it creates in any map that isn't Phyrus Rise completely breaks any game I play where theyre not locked off. I absolutely love everything else but that. If they absolutely must have them in the game, there should be one on each map like the Bolt Gun and Flamethrower in the DLC, and they should be harshly ammo limited. Rocket spam is just stupid UNLESS they introduce a Shield/Defence class-type.
KZ2 is anything 'but another generic FPS'. Anyone who claims it is clearly hasn't played the game, or has played an entirely different game.trk_rkd said:Most appropriate use of bold caps in the history of gaf (well, not really, probably, but it's still appropriate). Matchmaking is a bastard of a thing. I can find my own games, thank you.
Ditto "sticking to your guns comments". Despite lag and class balancing issues (which ain't too bad really) I love kz2 and I worry terribly that kz3 will be some horrible cod-ified R2 style piece of generic multiplayer bullshit. I love the fact that people criticise the shit out of kz2 for having supposedly generic visual design (ok, it was generic - but god damn was it well realised) but cant stomach the fact that it doesn't play like fucking cod.
EDIT: that wasn't meant to be a troll on cod, just saying that not every game needs to play like that.
I'd love to believe this, but all the matchmaking systems I've seen have forced matchmaking as the only way to find public games. I think the reasoning here is that unless every game goes through matchmaking, the actual matchmaking pool is too diluted and becomes useless.~Devil Trigger~ said:i dont think having another way to play online has a negative effect. MGO had other issues to why the community did'nt grow.
M3Freak said:I don't like servers. Match making FTW.
TacticalFox88 said:Why don't KZ3 do it like Warhawk. Have a Quick match option which is Pseudo-Matchmaking, yet the main way of finding a game is server browsing. Please everyone.
If the DLC was free this wouldn't be a problem.JB1981 said:c.) little to no options to play DLC.
Yeah there should also be a party option as well as allowing non-DLC users play on a server if it features normal maps in addition to the DLC maps, except they get kicked out when the DLC map comes into play. Better than completely preventing them from entering the server for lacking DLC maps, even though the map in play might be something like Salmon Market or Radec Academy.JB1981 said:Yes and server browsing makes it a nightmare to actually get into a game with a standardized rule set. Ranked games should not be held exclusively by the whims of the server creators. There needs to be some level of standardization for player rankings to have some kind of meaning.
Server lists have brought us a.) Pistol only games, b.) 32 player clusterfucks on Blood Gracht and c.) little to no options to play DLC.
Sure you could create a DLC server, but who the fuck wants to wait around all day for people to join your room? The game is in dire need of matchmaking if it wants to stay relevant in today's crowded market.
Maybe they should allow character and weapon customisation in KZ3. Release free maps but charge for skins etc.NullPointer said:If the DLC was free this wouldn't be a problem.
Sounds good to me. I'd also pay $10-$15 for a co-op mission pack.-viper- said:Maybe they should allow character and weapon customisation in KZ3. Release free maps but charge for skins etc.
H_Prestige said:Yes. Warhawk does it best. The good thing is that KZ2 already uses a warhawk type of system, just not as smooth and customizable.
Also, for KZ3, they just need to not allow rocket launchers or grenade launchers in multiplayer. Just drop that crap altogether, there's no way to make it work. That would also mean getting rid of the assault class and replacing it with something else.
AND FOR THE LOVE OF GOD GET RID OF THE BOOST ABILITY. That crap is so stupid. It wouldn't be nearly as bad if it were limited to assault as a primary ability, but as a secondary ability ANYONE can use it. Boosting engineer with a shotgun? GTFO.
-viper- said:Maybe they should allow character and weapon customisation in KZ3. Release free maps but charge for skins etc.
this shit goes both ways. You get one one day and every fuckin room is playing 2 maps, or every game type that i hate..ect. Again, i dont see how matchmaking or what Warhawk had would be a negative. To be clear i dont think its the #1 thing that needs to be on GG's KZ3 list, i dont think the lack of Quick match is the reason KZ2 multi is not "hte greatest Eva". But putting another way to get in online games will not make the game suddenly not fun.A.R.K said:WTF is this matchmaking bullshit talk in KZ?????
FUCK MATCHMAKING! I hate the fact I can't fucking select the map I want to play on or type of game or change game options in UC2 and MW2 ranked games. Fuck that random games shit matchmaking. Let me fucking decide what I want to play in ranked games like it is in KZ2.
First it was make it control and play like MW/Halo etc, and now it is bullshit matchmaking.
Leave my KZ alone damn it!!!!!!
Kill off the Assault class. Leave the rocket launcher for the default rifleman.Massa said:Rocket launchers work fine sometimes, in fact they're essential against a team with good engineers. The problem is when you put 32p in a small map, all in the same area (search & destroy for instance) and with no friendly fire.
Zen said:Was there an upgrade that changed them from their 'Extra DMG but original health levels'? They seemed perfect last time I played (again unless a recent patch has come out).
JustHadToJoin said:So guys is this game still hot online? T-1 week until I pick up a ps3 and I want a few online games that are fun and will last
Reznor said:Did they ever fix that issue where the player seems to feel really short compared to every other character in the game?
I think this is a choice that was not successful at all. Being unique for the sake of being unique is not always a good thing. I would personally rather not feel so short that I have trouble looking over railings in KZ3.ZeroRay said:Camera is on your hip not your head like other FPS's.
mm04 said:Okay, so I finally have gotten around to playing KZ2. Buying a house a few months ago took precedence over buying games and when Gamefly had it on sale for $18 used, I had to bite. Let me preface my opinions by saying I'm not finished yet and I'm about 5 or 6 hours in.
My first comment is that I had just finished MW2 (and I really liked it) prior to firing up KZ2. I was a little nervous after reading about people not liking the aiming/shooting. I was one of those people who came from PC FPS roots and had a hard time adjusting to dual analog sticks in the past. That being said, I had zero issues with KZ2's shooting controls at all. I honestly don't know what all the fuss was about. I'm playing the default difficulty level, so maybe if I were playing it on a higher difficulty instead, I'd have an issue with it. I do hope that KZ3 keeps the same controls. It didn't take me but a few minutes to get comfortable with it.
The graphics are fantastic. The game does look great, but playing it gives me a slight headache. Very similar to Resistance 1. Not nearly as bad as The Orange Box on 360, which made me want to kill myself. MW2 gave me zero motion sickness at all. My minor gripe with the visuals is feeling like a midget when in the presence of Rico/Garza etc. That POV feels strange to me.
The characters...Rico is annoying as shit. I've never played KZ1, but I thought he was kinda funny in Liberation, which I finished. I wish I could say I care about any of these characters other than Sev, but I couldn't care less what happens to them. It's a shame because I really liked the characters in MW and MW2. I was disappointed when some of them bit the dust. And as corny as the guys in Gears/Gears 2 are, they are memorable and IMO, likable. I'm finding that I like the Helghast much more than the Vectans. If in KZ3 I get to play as the Helghast and I get to slaughter Vectans, I'm all for it.
Anyway, that's my take so far. I'm digging the game from a fun and technical perspective. If there is some better characterization in KZ3 and less usage of the word "fuck" (I do cuss, myself...but it's ridiculous in the game), I'll be a happy camper. Luckily, I have Uncharted 2 waiting for me and I was a big fan of Nathan Drake and company.
Firestorm said:Yeah I just finished the sixth level and I do not like Rico and especially Natko. I'm hoping Natko dies by the end of the game. Garza's probably the only character I like. The controls were patched apparently so that's why you're probably fine with them. I don't have an issue with them aside from mixing up buttons since I just came out of Uncharted 2.
The FOV is awful. It's obvious why, but I can't help but wish they took the other option. It's purposefully set to a really narrow field of view so that they could make the visuals on screen as good as they are. It's really disorienting for me at times and I find myself lost quite often and having to figure out where neutral ground is again. It's the most frustrating part of the game for me.
It's a decent shooter I find so far. No where close to as good as Uncharted 2 and not in my GOTY list at all, but not a bad $20 - $30 purchase.
Firestorm said:The FOV is awful. It's obvious why, but I can't help but wish they took the other option. It's purposefully set to a really narrow field of view so that they could make the visuals on screen as good as they are. It's really disorienting for me at times and I find myself lost quite often and having to figure out where neutral ground is again. It's the most frustrating part of the game for me.
Firestorm said:Yeah I just finished the sixth level and I do not like Rico and especially Natko. I'm hoping Natko dies by the end of the game. Garza's probably the only character I like. The controls were patched apparently so that's why you're probably fine with them. I don't have an issue with them aside from mixing up buttons since I just came out of Uncharted 2.
The FOV is awful. It's obvious why, but I can't help but wish they took the other option. It's purposefully set to a really narrow field of view so that they could make the visuals on screen as good as they are. It's really disorienting for me at times and I find myself lost quite often and having to figure out where neutral ground is again. It's the most frustrating part of the game for me.
It's a decent shooter I find so far. No where close to as good as Uncharted 2 and not in my GOTY list at all, but not a bad $20 - $30 purchase.