There is no denying Killzone 2 was THE definitive marque first person shooter when it first arrived on the PlayStation 3. With Graphics to-die-for and rock-solid game play mechanics, the game ultimately lived up to the infamous E3 2005 trailer, and further solidified that the PS3, is in fact, the graphical BEAST that it initially proclaimed itself to be.
Although this game is one that I thoroughly cherish , I couldnt help but to feel that even though Guerrilla took a giant leap from the earliest chapter, that they still did not (and please dont hate me for this :/ ) push the game as far as they can go.
Now, its been almost a year since the release of Killzone 2, and with the recent rumors buzzing around on web about Killzone 3 being released sometime between 2010 2011, I felt that it is only fitting to create our own Killzone 3 Wishlist.
Vehicles in Online Multiplayer
First let me start off by saying
the Killzone 2 multiplayer is A-MAY-ZING. Everything from the Class Customizations, to the Maps are just wonderful. Even the DLC Map Packs are great. (Personally the final retro Map Pack is my favorite). But one of the things that I feel is missing that I was hoping so much for was the inclusion of vehicles
only in maps where it would be suitable to have them.
Now some of you might say, Killzone 2 doesnt need any vehicles, this is not Halo, or something along the lines of that. Let me just put this into perspective. Could you imaging playing on a large full scale map, where teamwork and using vehicles becomes an integral part of winning it all of your team? Imagine having the ability to shuttle troops to a specific part of the map, using an ISA intruder while having to avoid enemy Air Drones or the ground-to-air defenses of the Helghast. How about having the ability to use tanks, turret-mounted jeeps, or exo-skeletons, as a defensive back up.? What about having the ability to blow them all up as a foot soldier (This would especially help create a plausible use for the Assault Class, making their power a good reason to use them). Warhawk has done this, So can Killzone. I firmly believe that including vehicles will add a whole new dynamic to the game, thus making the multiplayer re-playability more than it already is.
64 Person Multiplayer Maps
In Killzone 2, the storyline depicts that the fight between the Helghast & the ISA is a Violent, Bloody, and Brutal interstellar war. While you do embrace that theme automatically within the campaign, That idea kinda gets lost when playing the multiplayer in a good portion of the maps. To further elaborate, the scale of the battle seems diminished from the portrayal of a war between two worlds to just some smaller scale battle that takes place in some random location. For example, take a big map like Pyrrhus Rise (which happens to be one of my favorite maps). That map is SO big, yet even with 32 players playing, unless youre in a section of the map where the battle is heavy, I can guarantee you can hit a stretch where there is hardly any battle going on. I also absolutely hate when running down that seemingly empty stretch, that I will more than likely get gunned down by a camping sniper just waiting to shoot your eye out.
So what is my solution? Bump up the player total ala Resistance style. (not MAG style. Let MAG be one of a kind because im sure 256 players is going to rock!) Now let me stress: I wouldnt want this for every single map, because I can also appreciate when you can have an intimate battle with fewer players. But please Guerrilla, lets introduce some all out mayhem Killzone style. I want my big interstellar war damn it!!
More Open Field Maps in Multiplayer
Now again I love the multiplayer. But I feel at times, theres a good amount of maps that can not handle 32 players within it. There are instances when it feels like everyone you are playing with are trying to squeeze into one area just to get a shot/kill in. For example, in Radecs Academy (The map that feels like the original 2-Fort map from Team Fortress on steroids. (may I interject again, screw you Gabe Newell, you have the capacity to create something more than decent on the PS3
DO IT
I digress)) While it is fun a fun map it can also be frustrating at times to run into a hot area only to get blown to smithereens by a nade as soon as you step foot into the door. Obviously that is not an example of a map that is made for 32 players at once.
I would wish there would be at least one map that has an open area similar to the Blood Gulch/Coagulation maps featured in Halo 1 &2, with more of a dynamic setting and room to include vehicles and more players at once. To me that would be Just awesome.
Killstreak Bonuses
Playing Killzone 2 MP, the one thing I find hard to do, unless you are a sniper, is to achieve a consistent killstreak within the midst of battle. Its But when you finally do get one with the other classes, you receive no reward other than bragging rights at the end of the round.
How about including a power-up bonuses for achieving a killstreak pending on the class you choose. The classes that are easier to achieve a killstreak should have a more challenging time receiving a bonus, and the ones that are prone to die soon should have more immediate rewards. For instance, if you are are a medic, you should be awarded a killstreak bonus receiving loads of extra health for a temporary amount of time. Or if you are an Engineer, you could recieve and ability to be able to fully control your turrets for a short amount of time, thus making an Engineer more effective. Even better, receiving a killstreak bonus as a Scout, you can have the ability to drop bombs on a specific area with your air drone. The possibilities are endless with this one.
Well enough with the Multiplayer options, lets move on to the single player aspects
Enhance The Storyline
The Killzone universe has all the potential to have such an engaging storyline that it could join the ranks of Halo, God of War, and Uncharted to become part of video gaming pop culture. Unfortunately, this is one area where of the game which falls a little bit short .
Dont get me wrong, the Story in Killzone 2 is good, but its surely far from great. I feel that the climatic events didnt feature enough emotion. It was like Oh im sad that Garza died, Lets keep fighting! Oh Colonel Templar got shot sacrificed himself and the New Sun
That Sucks, Lets Keep Fighting!!! The Helghast nuked 9/10s of our forces that were on Helghan. We are the few that are left.. what should we do? Lets keep fighting!!
Catch my Drift?
As a player, I want to feel the pain and angst that the characters are supposed to feel. I knew I should feel really bad for Jan Templar especially since he was the hero of the first installment, but unfortunately I didnt feel much of anything.
Heres my recipe for success with the next story line: Basically take the intensity & the camaraderie of Band of Brothers and add that with some proofreading from Naughty Dog
BOOM! That would be one awesome & Intense storyline.