Man said:
Just booted up the game again. With GoW 3 and UC2 under my belt... I believe KZ2 might still be the best looking PS3 game. When you blend that full-screen pixel-by-pixel motion blur, realtime shadows, superb animation that never breaks (which can happen a seldom time in the other games), the large amount of (physics based) particles..etc. It blends really well.
I think the singleplayer is a bit too linear though. Funny enough though the most impressive scenery is Pyrhus rising which is a gigantic and open 32 player daylight map (desert sands and winds). Stuff looks ridiculous.
Haven't played GoW3 yet, but KZ2 is easily the most cohesive and rich visual experience I've played this gen. Even a year after release it still rapes my eyeballs. Now if they could only cram in real-time SSAO and we'd be set for good.
I also agree with you on the single player. I recently played through KZ1 but opted out of doing a lttp thread so write a short rant here. Marketing it as a Halo killer was goddamn stupid, as a shooter it couldn't possibly be further from Halo. For a ps2 title it was technically damn impressive, pushed loads of polys and was at times incredibly atmospheric. Framerate was pretty uneven, but it didn't really get in way of the otherwise slow gameplay.
KZ1 had a really interesting story structure for a shooter. You had 4 characters which you could jump between missions and that would dictate which route you would be taking. Luger could get through ventilation shafts and the
could get through security doors. The missions were also really bite-sized, some might've been only a few minutes long. It's kind of a shame they didn't stick with this type of gameplay.
GG has created a damn interesting universe with the series and I'm really eager to see what they can accomplish with the tech and the story in KZ3.