Dirtbag said:Fucking clown porn
Oh man. Not this again. :lol
Dirtbag said:Fucking clown porn
lol wow GG is really lazy with animating women. She was doing the same shite the entire briefing.Blimblim said:For those interested, I've published our usual first 10 minutes video of the game (with part 2 encoding). Nothing new here, obviously.
http://www.gamersyde.com/news_7574_en.html
I just noticed, thats weird. Ill check whats wrong.nofi said:Not quite 1080p.
Tenkai Star said:Now they should be 1080p
http://pici.se/pictures/large/YwkbprVgf.jpg
http://pici.se/pictures/large/ZzNacNyYd.jpg
Blimblim said:For those interested, I've published our usual first 10 minutes video of the game (with part 2 encoding). Nothing new here, obviously.
http://www.gamersyde.com/news_7574_en.html
Tenkai Star said:Now they should be 1080p
http://pici.se/pictures/large/YwkbprVgf.jpg
http://pici.se/pictures/large/ZzNacNyYd.jpg
Mik2121 said:Apparently Play-Asia tried to send the game today, but there was a problem with my credit card, crap!!
I will have to use my gf's card later today and give her the money :'(
I guess they'll send it tomorrow.. so I should have the game in two-three days from now
Today is the official release date for all European countries. Except UK.johnFkennedy said:So does anyone that has this game actually live in north america or is it all euros?
-viper- said:Today is the official release date for all European countries. Except UK.
-viper- said:Today is the official release date for all European countries. Except UK.
The ammo is very limited.-viper- said:Am I right that the Assault class can only use rocket and greande launchers?
Is this class balanced? Seems pretty overpowered if you ask me.
Rimshot said:The freaking store where I pre-ordered the game won't have night open tonight for Kz2 But somehow they feel that Resident Evil 5 deserves night open instead.
Don't ask in the threadSchrade said:Fucking FINALLY....20 minutes after it should have activated.
Jesus.. here's the list of us that got caught by that begging for PM thing:
18!
Remember kids: Don't ask for PMs...ever.
Anyhow... FUCKING AWESOME thread, BruceLeeRoy! Oh my god... I want my Killzone 2!
Speaking of which, I think I might play some more right now.-Winnie- said:It's good to be back.
To any Aussie gaffers, the street date has supposedly broken so you can get the game one day early.
Tisan said:Advice from those who've finished it please?
Schrade said:Fucking FINALLY....20 minutes after it should have activated.
Jesus.. here's the list of us that got caught by that begging for PM thing:
Fizzle
Dirtbag
Kaako
iamcool388
StateofMind
Leam
mr_nothin
Shadow780
CHRP718
Schrade
cjtiger300
Lion Heart
AAK
alba
-Winnie-
i_am_ben
dark_preacher
CowJoMonkey_927
18!
Remember kids: Don't ask for PMs...ever.
Anyhow... FUCKING AWESOME thread, BruceLeeRoy! Oh my god... I want my Killzone 2!
-viper- said:Today is the official release date for all European countries. Except UK.
Atrophis said:It sucks that for some reason we get it 2 days later. Still, Play posted my copy today so hopefully it arrives on Thursday.
Advice from those who've finished it please?
So I'm playing this on normal, and am at the. Which is kicking my ass, as I've died like 30-40 times, on NORMAL. The rest of the game is all good, I've died probably 4 or 5 times otherwise.flying robot fight on the rooftop
I can't for the life of me figure out the strategy to complete this bit. I get that the game has one and only one method of doing things (my previous decision to run away from a tank resulting in a game breaking checkpoint bug only reinforces this notion). BUT WHAT IS IT D:
So far, I shoot the blue things with my pistol when the robot is near, rocket launcher it, then reload my rocket launcher and pistol while avoiding it's gatling fire.
Then it fires rockets in a rotating arc, which is the bit I find so fucking impossible.
Due to the arc of rocket fire, and the constant hail of bullets, the only option is to run in a semi-circle with the pillar between me and the robot.
Which still means I'll get hit with splash damage, knocking out my peripheral vision with blood, thus removing any chance of me seeing to which side the robot has gone.
If I'm lucky it's the other side.
Not that I can use the positional audio (which is delightful under normal circumstances) to tell where the fucking thing is, because all the noise just got muted by a goddamn rocket.
The complete uselessness of the cover system in this fight means I'm forced to move around a lot and with no way to see the robot, I can't tell what pattern I can try to use to avoid incoming fire.
HELP D:
Suffice to say, this kind of battle should not be in normal.
I honestly don't think this game will ever reach true mainstream popularity, as the balancing and accessibility is way too fucked up for such a flagship title.
Good news for hardcore gamers though :>
Tisan said:Advice from those who've finished it please?
So I'm playing this on normal, and am at the. Which is kicking my ass, as I've died like 30-40 times, on NORMAL. The rest of the game is all good, I've died probably 4 or 5 times otherwise.flying robot fight on the rooftop
I can't for the life of me figure out the strategy to complete this bit. I get that the game has one and only one method of doing things (). BUT WHAT IS IT D:my previous decision to run away from a tank resulting in a game breaking checkpoint bug only reinforces this notion
So far, I shoot the blue things with my pistol when the robot is near, rocket launcher it, then reload my rocket launcher and pistol while avoiding it's gatling fire.
Then it fires rockets in a rotating arc, which is the bit I find so fucking impossible.
Due to the arc of rocket fire, and the constant hail of bullets, the only option is to run in a semi-circle with the pillar between me and the robot.
Which still means I'll get hit with splash damage, knocking out my peripheral vision with blood, thus removing any chance of me seeing to which side the robot has gone.
If I'm lucky it's the other side.
Not that I can use the positional audio (which is delightful under normal circumstances) to tell where the fucking thing is, because all the noise just got muted by a goddamn rocket.
The complete uselessness of the cover system in this fight means I'm forced to move around a lot and with no way to see the robot, I can't tell what pattern I can try to use to avoid incoming fire.
HELP D:
Suffice to say, this kind of battle should not be in normal.
I honestly don't think this game will ever reach true mainstream popularity, as the balancing and accessibility is way too fucked up for such a flagship title.
Good news for hardcore gamers though :>
Tisan said:Advice from those who've finished it please?
So I'm playing this on normal, and am at the. Which is kicking my ass, as I've died like 30-40 times, on NORMAL. The rest of the game is all good, I've died probably 4 or 5 times otherwise.flying robot fight on the rooftop
I can't for the life of me figure out the strategy to complete this bit. I get that the game has one and only one method of doing things (). BUT WHAT IS IT D:my previous decision to run away from a tank resulting in a game breaking checkpoint bug only reinforces this notion
So far, I shoot the blue things with my pistol when the robot is near, rocket launcher it, then reload my rocket launcher and pistol while avoiding it's gatling fire.
Then it fires rockets in a rotating arc, which is the bit I find so fucking impossible.
Due to the arc of rocket fire, and the constant hail of bullets, the only option is to run in a semi-circle with the pillar between me and the robot.
Which still means I'll get hit with splash damage, knocking out my peripheral vision with blood, thus removing any chance of me seeing to which side the robot has gone.
If I'm lucky it's the other side.
Not that I can use the positional audio (which is delightful under normal circumstances) to tell where the fucking thing is, because all the noise just got muted by a goddamn rocket.
The complete uselessness of the cover system in this fight means I'm forced to move around a lot and with no way to see the robot, I can't tell what pattern I can try to use to avoid incoming fire.
HELP D:
Suffice to say, this kind of battle should not be in normal.
I honestly don't think this game will ever reach true mainstream popularity, as the balancing and accessibility is way too fucked up for such a flagship title.
Good news for hardcore gamers though :>
Dirtbag said:Fucking clown porn
Sin said:I guess you are staying on the top level where you initiate the boss fight, did you try to go down the steps and into the tunnel with the electrical conductors on either side? its nice and cozy in there.
Hehe so much more to comeRez said:Just took. That was a great set piece.Visari Square
:Otruth-lasers said:Have youseen the tunnel beneath the first platform you walk out on? Go down the stairs on either side, look at the wall. It makes it much easier. But, yeah, the first time I completed Killzone 2, I missed that passage and had an experience similiar to yours, I managed it, finally, but not without dying many times.
BobTheFork said:KZ2 the cure? no no no, one of the reasons I wasn't going to get it originally was that I suck at slower shooters that require teamwork. I'm at my best when I just run around shooting like a madman. I know I'm going to suck at KZ, at least for awhile, and I know it's going to annoy the hell out of me.
That's a good article. It could use emphasis on the fact that KZ2, R2, Halo3, GoW2 and so forth are basically opportunities to live out your inner racist.Donos said:For German Gafers:
http://www.spiegel.de/netzwelt/spielzeug/0,1518,609091,00.html
"Alien-Slaughterer romanticize the World Wars"
It's a little bit about KZ2, Gears2, Resistance2 and CoD:WaW (Nazi Zombies) and how they use patriotism to either fight nazis or aliens (or both of them
Maybe i can find a english translation.
peetfeet said:Shopto to have charged my card and now processing! KZ2 tomorrow!
peetfeet said:Shopto to have charged my card and now processing! KZ2 tomorrow!
Killzone 2 looks set to be the biggest, loudest thing to yet land on the PS3. But did you know it's so big, and so loud, that Amsterdam's power supply couldn't cope with its development?
Yup. As the game's production drew to a close, developers Guerrilla - who are based in the Dutch capital - saw their team size swell from around 45 employees to around 200. And the poor old power system running through their block in Amsterdam couldn't cope with all the extra juice all those extra computers were sucking down.
So Sony had to fork out for a diesel generator to be brought in, so that Guerilla weren't forced to develop via candlelight and pedal-power. Which was lucky for us, otherwise we'd be left with a game that looked so dark it was developed with the lights out and...oh.