X-Frame said:FTSG All-Medic team go!
TheExecutive said:And how long do you suppose your account will last with personal attacks? Its the respect that other members usually give each other that makes this board different than the ones mentioned above.
A little word of wisdom: ignorance can be replaced with knowledge but an asshole is just an asshole.
Cagen said:While I enjoyed the single player it did feel rushed and there was a severe lack of cohesion between levels, locals and gameplay to cutscene transitions. Guerrilla stated they aimed for more varied locations for each level and while they did achieve it and some of it, if not all looked fantastic, the traversal and transitions between them was so, so poor. The glaringly obvious one being after you down the ATAC then are all of a sudden in some vehicle, of which you don't even know what it is until you finish the section and see it in the next cutscene.
The cutscenes were so jarring too, I go from killing some Higgs, climbing over some terrain to all of a sudden being greeted with a black screen then Sev randomly falling down a hill that wasn't there two seconds ago. Also, having them prerecorded annoyed the he'll out of me, I killing higs with my trusted STA14 and then it magically transforms into the M82, you would have thought Sev was a magician, not a soldier.
I was enjoying the gameplay but not really getting into the game until thebut then it took a nose dive at the end after those sections and I was back into just going through the motions.Junkyard, fighting up the crushing machine and the MAWLR battles which were excellent
Overall I enjoyed it, its a good game but I prefer K2 in just about every aspect. Given another 6 months, with a beta far enough away from release to actually take feedback on board, this game, both multi and single player could have been excellent.
Only 3 Medi-Droids active at any one time.GraveRobberX said:Haha I wonder the how amazing the chaos with 8 Medi-Bots be, good lord, you would just hear vhooooor and bullet sfx going off
With the occasional crushing metal noise when the bot hits a wall or invisible wall lol
X-Frame said:Only 3 Medi-Droids active at any one time.
But seriously, 1 fully-upgraded Tactician, a Marksman with Tier 2 Scramble, and then 10 Medics. Traveling in an invisible wolf pack of Medics who can spam revive from 20 meters!
CozMick said:Wow, What the Fuck!
This patch practically fixed fuck all that anyone asked for, the medic cooldown and revival distance............what else?
What a fucking letdown, it's been 3 fucking weeks since release and they can't fix the map rotation or the C++ basic coding scoreboard.
Fuck you GG, lazy assed bitches.
GraveRobberX said:I'm more worried what this patch fucked up LOOOOOOOOOOOOOOOOOL, wouldn't be shocked this patch created other issues
smik said:whats the counter for infiltrators?
its such a broken abilty and doesn't do the game any good
Thrakier said:Sorry, but what are you doing in this thread? It's so fucking annoying, unbelievable.
smik said:whats the counter for infiltrators?
its such a broken ability and doesn't do the game any good
CozMick said:Wow, What the Fuck!
This patch practically fixed fuck all that anyone asked for, the medic cooldown and revival distance............what else?
What a fucking letdown, it's been 3 fucking weeks since release and they can't fix the map rotation or the C++ basic coding scoreboard.
Fuck you GG, lazy assed bitches.
smik said:whats the counter for infiltrators?
its such a broken abilty and doesn't do the game any good
OSHAN said:I was reading the FAQs and according to GG if you have the Retro pack the map will appear 50% of the time.
So, yeah, even if it is working as intended, their intention sucks.
GraveRobberX said:I know, I was just wondering, just for shits n' giggles =]
Both team = medics with their bots (8), tacticians with sentry bots (2), 2 engineers with their sentry turrets (2)
16 medi-bots, 4 sentries, 4 turrets, DAT Framerate...ooh Mortars/WASPS/Turrets/Exo's/Jetpacks allowed too, can anyone say -5FPS, go back to 56k, and wait for the screen to load in your action
pixelbox said:INFRTORs cant be spotted by bots when the ablity is in use right?
Massa said:Each team can only have 4 turrets, 3 medi droids and 2 sentry bots.
Massa said:It's not the intended behaviour. A permanent fix is coming with the next patch.
.
Q: I'm playing the same DLC level over and over again
A: We're working on fixing this behavior. However when you have a map pack installed 50% of the games you play should be in the non DLC levels, so if you end up in a DLC map and you want to be playing the normal levels then just back out and find another game. Also you can select another map as your preference.
smik said:whats the counter for infiltrators?
its such a broken abilty and doesn't do the game any good
GraveRobberX said:If their Disguise is level 1, bots spot
Disguise level 2 Disguise+ = In addition to being disguised, Infiltrators are undetectable by Engineer Turrets, Sentry Drones and Medi-Droids
Disguise level 3, Disguise++ = Perform melee attacks without breaking disguise. Stacks with previous abilities.
(Game breaker, that is why you see so many brutal kills or INFI come running right at you)
It's a hypothetical funny observation, key words I wonder, shit n' giggles
I'm just saying what if that was allowed, how crazy those game would be, BotZone 3
Happened to me a fair number of times. First reaction is "Goddamnit!" to being meleed followed by "Woohoo!" haha.GraveRobberX said:Has anybody else gotten the weird looking straight up glitch
If someone starts the animation of brutal meleeing you, if you can kill them fast enough, you get released, get backed off, but your view shoots straight up into the ceiling
Anyone else get hit with that effect?
Sometimes happens when your teammates save you from the animation going full, it does it
(Also that color of the games > black & white wash (about being killed by brutal melee) > then back to color (not fading back, but instantly) during this process jars my eyesight)
Thrakier said:Sorry, but what are you doing in this thread? It's so fucking annoying, unbelievable.
GraveRobberX said:The reason I'm still staying in this thread is to keep showing others, that this game isn't all the hot shit it was supposed to be.
OSHAN said:I am going by their FAQs:
That may be fine if I have several maps I downloaded in the mix, but right now, I don't. I have one.
How often do shooters have stories like this? How many people that typically play shooters even care about a robust, deep story? Why spend time and effort on story in this genre when doing such a thing doesnt typically lead to sales or general acclaim. And furthermore, why bother when other games in the genre enjoy both while typically having horrible stories?Kam said:Questions:
Has the Killzone 3 story improved?
Does it make an effort to actually provide likeable characters, a story that takes advantage of the interesting history of the universe it inhabits, and provide a better campaign experience than Killzone 2?
Is there any conflict for the characters, in terms of motivation, ideals and aims? Or is it still very run of the mill?
Kam said:Questions:
Has the Killzone 3 story improved?
Does it make an effort to actually provide likeable characters, a story that takes advantage of the interesting history of the universe it inhabits, and provide a better campaign experience than Killzone 2?
Is there any conflict for the characters, in terms of motivation, ideals and aims? Or is it still very run of the mill?
.GqueB. said:So basically hes here to bitch and tell other people why they shouldnt be enjoying the game... and give people slurpee points or sommink. Apparently he has nothing else better to do with his time.
GraveRobberX said:If their Disguise is level 1, bots spot
Disguise level 2 Disguise+ = In addition to being disguised, Infiltrators are undetectable by Engineer Turrets, Sentry Drones and Medi-Droids
Disguise level 3, Disguise++ = Perform melee attacks without breaking disguise. Stacks with previous abilities.
(Game breaker, that is why you see so many brutal kills or INFI come running right at you)
It's a hypothetical funny observation, key words I wonder, shit n' giggles
I'm just saying what if that was allowed, how crazy those game would be, BotZone 3
TrAcEr_x90 said:if i see a teammate running at me, first instinct is to melee. Ive killed so many infiltrators doing this.
patsu said:Disguise level 3 is not game breaking at all. I think it makes Infiltrator more fun by encouraging them to take risk. But people learned how to deal with them pretty quickly. Their best ability is sprint, best for Special and Retrieve missions. Also best for avoiding sniper fire.
That's more like a random idea that doesn't exist.
I dont care what you say. I stopped caring when you said you were here exclusively to cry, bitch and moan. I was just answering the guys question.GraveRobberX said:Same with you buddy, why do you care @ what I say, you and Thrakier need to go relax and stop pulling me in and try to make me sound like the big bad troll, who is hindering you from enjoying the game. I'm not trolling, or just shitting up the thread, why don't you use the ignore button and that's it
I got time to kill between the loading times of the MP, have my laptop on me, chatting with friends through AIM and on GAF, multi-tasking
Hey at least I'm contributing to the discussion, answering people's question, giving them new avenues to benefit them by enhancing their MP experience by getting free stuff , your just posting with Thrakier to push me out of the thread for no apparent reason
Yoshichan said:I just got my game and I'm planning on using Move controller + navigation for it.
What's the best "calibration" for it, don't wanna fuck around with it and get all confused.
Hopefully this isn't a disasterpiece like Dead Space 2.
Killzone has a universe that could benefit from a great story mixed in. It doesn't take much time and effort to create something good for Killzone. The universe and backstory, two very important things in developing a worthwhile story, are already there and have a great deal of potential waiting to be taken advantage of..GqueB. said:How often do shooters have stories like this? How many people that typically play shooters even care about a robust, deep story? Why spend time and effort on story in this genre when doing such a thing doesnt typically lead to sales or general acclaim. And furthermore, why bother when other games in the genre enjoy both while typically having horrible stories?
I was expecting as much. Disappointed to hear, but not surprised. I'm still going to pick it up though because I love the art direction of this game, and I love the universe it's in. I also want to see how the ninja Helghast soldiers are handled. I wonder if you can pick them off in the air while they're leaping at you or something; could make for some awesome moments.see5harp said:No to most of those questions. It's worse in terms of likeable or memorable characters. Campaign is actually more varied but none of the variety is actually fun aside from the single level in which you get a jetpack. Universe and art direction is exceptionally high in my opinion but unfortunately they don't do much with it.
I play GW alot and the infiltrators dont really bother me. Ill get killed a fair amount by them from behind or if im not paying attention, but I get them alot too just because I now put my move cursor on everyone I see.MalboroRed said:Disguised level 3 is overpowered for the player base we're dealing with, a player base terminally inflicted with tunnel vision and teammate baiting, people are either too fucking blind and let an infiltrator walk right in front of them to kill their teammates or actually just wait until the infiltrator does the melee then proceed to kill the infiltrator with their own brutal melee.
Massa said:I disagree.The main goal in Killzone 2 was to capture Visari, you get a conclusion to that and a teaser for the next game. Then the main goal in Killzone 3 is to get out of Helghan, again you get a conclusion to that story and a teaser for the next chapter.
Galvanise_ said:Last February we got to 'Press [X] to Jason'. This February we got to'Press [O] to genocide'.
HalcyonTB12 said:I play GW alot and the infiltrators dont really bother me. Ill get killed a fair amount by them from behind or if im not paying attention, but I get them alot too just because I now put my move cursor on everyone I see.
I actually like that they mostly go for melee kills because its fun trying to kill them during their kill-motion on other players, thus saving them. Feels good man.
Kam said:Questions:
Has the Killzone 3 story improved?
Does it make an effort to actually provide likeable characters, a story that takes advantage of the interesting history of the universe it inhabits, and provide a better campaign experience than Killzone 2?
Is there any conflict for the characters, in terms of motivation, ideals and aims? Or is it still very run of the mill?