belvedere said:
On a rainy, dreary weekend, I basically did nothing but play KZ3 last weekend. And after having some serious time with it, and realizing this is not KZ2, I had a blast.
There are some epic moments that no other game that comes to memory can rival.
I feel sorry for the pathetic crybabies who will never give the game a chance. No doubt they are the same whining bitches who ruined KZ2's MP.
I completely agree. The hardest part of this game for me was learning that it WAS NOT KZ2 and I had to accept that.
What I think the fundamental differences between the games are in philosophy.
The Killzone 2 Battle Philosophy:
-Fast, indepedent play
-Smart spawns make or break a game lighting fast
-organic teamwork that doesn't require much more than a common goal
-balanced map design and each round is a new chance for a win
Killzone 3 Battle philosophy:
-Never fight alone, work in small groups
-Control the map, control the game
-Create an active battle line, push the enemy back
-Ultimate offense becomes insurmountable defense
-Territory loss means round loss
A lot of high level Killzone 2 games ended up playing like the KZ3 battle philosophy, so I don't think its a mistake that they've made those the focus of Killzone 3 multiplayer and chosen those aspects to enhance.
Looking at it that way, KZ3 is more of an evolution than I originally thought, and I appreciate it more.