RedRedSuit said:
Oh do shut the fuck up with the elitist nonsense.
Your post has nothing to do with what I was saying. It's just a random irrelevant rant.
The initial unfriendliness of Killzone 2 multiplayer has nothing to do with "the Wii crowd" or any of that elitist nonsense. The game wasn't accessible or friendly to someone starting to play that game, even if they've played plenty of other MP shooters. That's right, I used that "bullshit word" yet again -- because it has a meaning that applies correctly to the situation. If you don't like that, it's not my problem.
A multiplayer game should be enjoyable right away. That way, it builds a larger player base off the bat. KZ2 was not that way. KZ3 is more that way. That is a good thing -- not a bad thing.
So, no, don't "fuck accessible." Accessible, in this context, is a good thing. KZ2 was straight up annoying until you actually unlocked some classes. KZ3 is easy to get into. It's not like it's "easy to master" -- if you go against skilled players, you'll get owned. So that part of your post is a total strawman argument.
How is that being elitist? I'm just pointing out that I dont like the direction that the industry is heading. I'm not saying that every game should be what I want it to be and I'm not saying they shouldnt make accessible games. They have their place in the industry. I dont like them so I wont play them.
KZ2 was different, it handled differently and played differently...not every MP game needs to feel or play the same (apparently they do though). It took me about 30mins to an hour to get used to the controls. Lots of other people seem to have gotten used to the controls also.
You're acting like you're hurting my feelings by saying accessible, ha...
I dont like it but I'll get over it by either: finding OTHER games that I enjoy playing or just not playing games at all (which I've been doing lately).....or go back to the elite pc master race
"Accessible" in the context of KZ3 meant lower health, lower recoil, lower respawn time, more ADS usage (they even added scopes to the shotgun), completely replacing server browsers with a matchmaking system, removing custom games, removing real clan suport, making a game seemingly catered for guerilla warefare, making the sensitivity acceleration curve a lot more linear, and making the ironsight sensitivity basically the same as aiming from the hip, etc etc....you get the idea. You can have all of that BS. I'll just sell the game. The only reason i even bought the game was because they announced the "savior patch" that seemed to fix a lot of the problems I had with the game.
Since it doesnt take that many bullets to drop someone in KZ3...I'd argue the whole "going up against skilled player" argument. It's alot more about who starts shooting first rather than who can handle the characteristics of the gun better. It should also be more about deciding whats the best thing to do in a given situation. Most of the time you cant even run away when you're getting shot because you die so fast.