BattleMonkey said:Well the MP I think is the weakest aspect of KZ3, though I do enjoy it. KZ2 had better maps and lot of great features that got taken out. KZ3 did add more variety which is nice, and I think the biggest improvement was the netcode, which is fantastic in KZ3 with little to no lag. KZ2 was always laggy even with small custom matches.
I've played 150 hours of KZ2, was the head of the clan, participated in tournaments and while I miss these features, the game is better. Making it 24 players and introducing spawn points was the right decision.