NullPointer
Member
I never really had this problem once I switched back to hold-to-cover rather than toggle. Although I did get annoyed to see just about everybody but me going prone. Not that I would've really gotten much use out of it, but still...cakefoo said:Why is it that 99% of the things you can take cover behind only serve to immobilize you so you're easier to kill? Meanwhile the Helghast can hide 99% of their body behind things that are much shorter.
To give some positive feedback, the campaign does tend to work better the second time around. You know the lay of the land, you're ready for the on-rails stuff, and you can focus on trying to tackle things in new ways. The gunplay is solid and you can really decide how aggressive you want to tackle an objective, provided there is some cover available. Oversized hitboxes on world geometry somehow becomes even more problematic though.
And you can just skip on past the cut-scenes. The only parts I'm not looking forward to are some of the later on-rails bits, with the
snowshredder
space fighter
This time I'm going through on Veteran, and haven't noticed much of a difficulty difference except for that one heinous part where you have to
escape the oil rig, jumping from platform to platform right into enemy fire. Its been luck of the draw whether I die in the blink of an eye or not. Horrible, fucking atrocious, one of the worst things ever, and I'd like to punch the level designer that thought that would be "fun" or "tense".