This is what they plan to patch in shortly.Mikey Jr. said:More information on this please.
GG said:
- Support for color-blind players
- Implement unranked custom games for players to create private or clan matches
- Enhanced custom games functionality that will allow players to:
- Control over games modes and settings
- Secure games, allowing you to invite the players you want to play with
- The ability to prevent abilities and weapons from being used
- Toggling on and off functionality, such as ribbons, skills, explosives, etc.
- Selecting which careers you want available to players
- Allow friendly fire to be turned on or off
- Faction switching enabled or disabled
- The Clan Officer role will be added to clans
- Separate turn speeds for hip-fire and ADS
- Overly enthusiastic death screams will be toned down
- Increased the amount of kills required to win a Guerrilla Warfare match
- Increased Accuracy ribbon will have its effectiveness lowered
- Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
- Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
- Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
- Balance factions out by moving players to the other team at the end of the match if one team is lopsided
- The ability to turn off HUD markers for point pop-ups and objectives
- A menu option to allow squad-only chat
- The addition of a Mute All button
- Scoreboard flickering will be fixed
- Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)
Multiplayer will be amazing once the community settles down, and the patches are out. I remember Killzone 2 being a strange, sometimes ugly beast on release. Pretty soon, the only people playing will be those who care about the objectives and tactical team-play, as opposed to the COD-style run'n'gunners.TacticalFox88 said:Move for me is fantastic. Absolutely Amazing experience....I just wished the game itself was amazing as it (ironically!) controlled.
Dan said:Do the ribbons work the same way as Killzone 2, where you gain an advantage upon hitting a certain number?
I also noticed the game is counting my ribbons wrong. In-game it's saying I'm earning the Bullet Damage ribbon, but in the statistics they're counting towards Faster Aim :/ Despite getting it really often, my count is still at 0.
Edit: Of course, the problem could be the reverse, that the in-match notifications are wrong and the statistics are right. Either way, there's a miscommunication going on about which ribbons I'm earning.
Edit2: Come to think of it, my Faster Reload count is at 0 too, but I've received that notification a few times.
Argh!
X-Frame said:Getting 3 (though I think it's actually 5) melee kills contributing to the Increased Accuracy ribbon makes a lot of sense.
So does the 5 assists in a game giving you Increased Bullet Damage.
I don't get it ..
Mik2121 said:There was a bit of video after the first bunch of credits.
Also, worst single player campaign you've experienced this generation?..
What other games have you played?
HixxSAFC said:Though I swear I killed theand it didn't pop up. Oh well.Heavy with the sniper for the trophy
RyanardoDaVinci said:You don't use the VC9 Sniper for that trophy; you use the Sta14, the semi-auto rifle with the scope on it (the pew-pew rifle from KZ2). There's one on the weapon rack right before the heavy encounter.
To me KZ2 is much harder when compared on any difficulty. Elite is definitely easier in KZ3. Doing my elite run now and it doesn't feel much harder than veteran did.mclaren777 said:Is KZ3 on Veteran as difficult as KZ2 on Veteran?
G Rom said:Ridiculously good captures
nib95 said:And that ladies and gentlemen, is what makes KZ3 one of the, if not the best looking game on consoles. Unbelievable IQ. PC master race quality.
Do you have a link to all of the one's taken by TaxiGamer? Some of the best captures yet. Detailed, low compression and good colour/contrast.
KingDizzi said:News to me that GG had a smaller team, got a link? It's odd considering they opened a new studio.
Interesting. I feel that I'm quite good at FPS games on consoles but I got my butt kicked by KZ2 on Veteran (19.4 deaths/level) and I've been debating about how to tackle KZ3 when I eventually rent it.user friendly said:To me KZ2 is much harder when compared on any difficulty. Elite is definitely easier in KZ3. Doing my elite run now and it doesn't feel much harder than veteran did.
My problem is that the gameplay is interrupted every 15 minutes or so. The story wouldn't of grated on my nerves so much if it wasn't forced upon me so often. So yeah, I agree that the story is par for the course for a shooter, but the awful pacing and the annoying number of cutscenes exacerbates the problem.JB1981 said:I really think that some of you are being way too hard on the game, particularly the complaints about voice acting and presentation. The production values are incredible. Sure, there are pacing issues and I think it is pretty clear that entire sequences were cut (Guerilla had a much smaller team for this game) due to time and manpower constraints, but what the HELL were you expecting? The voice acting is par for the course for a game of this type. Not every game is going to be Uncharted.
BeeDog said:Awesome pics G Rom, too bad you don't like the campaign as much as me.
Could I make a small request from you? Shots from the last level would be awesome since I found that level to look really good.Not the aircraft part, the stuff right before it, like when everything is blowing up and crates are flying in zero-gravity.
EDIT: the above screenshots are amazing; the texture improvements from KZ2 are obvious, and now the game contains some of the best textures in a current-gen game.
G Rom said:Some direct-feed screens from one of the later level. I avoided spoiler subtitles or anything that could spoils the story.
I won't lie, the graphics kinda disappointed me in the very first levels. But boy, was I wrong ! It's exactly like Killzone 2, you get one or two good looking levels as a warm-up and then it's just jaw-dropping levels after jaw-dropping levels !
Unfortunately, like Killzone 2, almost everything else in the game isn't as good as the graphics IMO. I think it's such a waste to put out such magnificent sceneries only to tell a weak story with weak and annoying characters. One thing that bothers me and breaks immersion IMO are the voices. It screams studio recording, even when ridding a raider in the snow level, Rico and Sev sound like they're having a good time drinking beers on their sofa at home...
Oh and stop with the annoying cut scene breaking the gameplay constantly !
Full Recovery said:Possible story clue/spoiler in multiplayer?
In Corinth Highway there is a mural over one of the TSAs you can capture, if you spawn ISA it will be the one on the right side of the map. It appears to be a mural of Visari, Stahl?, Radec, another guard, and possibly Visari's double?
Not sure if old, would be cool if someone could take a screenshot.
Y2Kev said:I think KZ3 is harder than KZ2 lol
BeeDog said:One thing that KZ3 (and to a lesser degree, 2) doesn't get enough credit for is the geometry complexity. Most levels are chock full of various destroyed/angled buildings, debris, whatever, and it isn't a barren game at all. This seriously is an impressive engine... well, when it doesn't succumb completely during multiplayer clusterfucks.
nib95 said:G Rom, would definitely appreciate more. Of different parts throughout the game.The end segment the BeeDog was talking about, the ice running vehicle segment, spinning grinders section of the mobile factory, perhaps some of the mech parts, the jungle, and just whatever parts you feel look awesome!
WrikaWrek said:This first level in the mountains looks pretty damn weak. Wasn't expecting it.