Jax said:played about 2 hours:
A) WTF did they do to the game? I really like the weightier control in KZ2, here it all feels so quick, you run superquick too and btw the super fast movement and the relatively easy difficulty (I picked the most difficult level - Veteran I think) and its been really easy. Very weird.
Also, did we lose the knife to super melee? I loved the knife in KZ2. The sense of weighted combat and difficulty just isn't here. I think a lot of it has to do with Rico saving you constantly. Its sort of weird. I feel like I'm playing easy.
B) graphics didn't blow me away. I expected to be wowed like I was with Killzone 2 and does this even look as good as KZ2? apex of console graphics. Um... no.
so btw the neutered difficulty and the underwhelming visuals so far.. I'd rate this 6/10.
More to come.
H_Prestige said:I thought that even though KZ2 ultimately didn't have a story, GG did a great job presenting the helghast as an oppressive soviet union like place. They weren't super high tech like they are in KZ3.
AltogetherAndrews said:Speaking of which... any attack dogs?
AltogetherAndrews said:Jaded generation, jeez
BeeDog said:Nope, no animals unless you count the wild spiders and deadly plants.
BeeDog said:When playing Warzone, it's almost always Salamun Market.
BeeDog said:Anyway, for the DLC trophy (15 sidearm kills), what weapon's the best? I suck bad with the regular pistols; will the silenced SMG work?
GraveRobberX said:The M66 Machine Pistol
Used it as a Medic, just play Akmir Snowdrift as ISA, pew pew from mid to close range and got 15 kills very quickly, don't forget to grab ammo from the crate or/+ extra ammo from the beginning if no Engi
The medic bot helps lower enemies health, so it works in your favor, finished 35-8 with the M82/M66 combo LOL
You are on drugs, dude...Jax said:played about 2 hours:
A) WTF did they do to the game? I really like the weightier control in KZ2, here it all feels so quick, you run superquick too and btw the super fast movement and the relatively easy difficulty (I picked the most difficult level - Veteran I think) and its been really easy. Very weird.
Also, did we lose the knife to super melee? I loved the knife in KZ2. The sense of weighted combat and difficulty just isn't here. I think a lot of it has to do with Rico saving you constantly. Its sort of weird. I feel like I'm playing easy.
B) graphics didn't blow me away. I expected to be wowed like I was with Killzone 2 and does this even look as good as KZ2? apex of console graphics. Um... no.
so btw the neutered difficulty and the underwhelming visuals so far.. I'd rate this 6/10.
More to come.
Manp said:so i played a bit yesterday and got to the point where you have to. wth at the framerate?! shit was an unplayable messdefend the ISA base, before the part that was in the demo
erlim said:I like guerillas art design, and obviously their technical savvy, but I'll never understand why they are given the resources that they have by Sony. It's like a mediocre bench player getting a lot of playing time and a huge contract. Everytime I play a guerilla game it's like---well there's some really great things about this game, art design and how hard it pushes the hardware. But I can't help but feel this could be so much better with a team like naughty dog/insomniac/sony santa monica/suckerpunch at the helm. Or really any developer that's has produced a shooter---Raven Software/Starbreeze/Monolith, those guys would kill it with the tools that have been bestowed to guerilla games. Their poor game design choices take me out of the game every time. To lack immersion with the aesthetic prowess and technical power they have is really really a shame. I really wish that some other developer was given the reigns to this franchise.
BeeDog said:Oh, so you don't have to collect that trophy on one of the DLC maps? Thanks!
TTP said:Or let them build some experience first?
Killzone 1TTP said:Or let them build some experience first?
mr_nothin said:Killzone 1
ShellShock
Killzone Liberation (?)
Killzone 2
Killzone 3
Seems like they should be getting the hang of it by now. They're still stumbling over into mediocrity and making horrible design choices. Maybe they need to collab with another studio or something.
TTP said:Or let them build some experience first?
This is exactly how I feel, to a T. They have a great art department, a great AI department and a great web integration department, but for me the design department is mediocre at best. So many rough decisions permeate the game at every turn.erlim said:I mean guerilla games is 11 years old. They've had three chances at driving home sony's most hyped (both in marketing and infamy) and well-resourced shooters. I don't see them getting much better than they already are. Again, their technical wizardry this generation is great, and honestly, I don't put them much further behind than valve in art design, but their game design is just tatty.
Yes, notch another for this train of thought. GG have so much good, but they need a better director/producer or something. They've got so much right, but some decisions make no sense and it's clearly not a technical problem, so it's probably a human problem. It's actually inexcusable how you can make such a wonderfully designed world, with a great backstory, but fail miserably to convey it.Arnie said:This is exactly how I feel, to a T. They have a great art department, a great AI department and a great web integration department, but for me the design department is mediocre at best. So many rough decisions permeate the game at every turn.
Arnie said:This is exactly how I feel, to a T. They have a great art department, a great AI department and a great web integration department, but for me the design department is mediocre at best. So many rough decisions permeate the game at every turn.
Shiloa said:Yes, notch another for this train of thought. GG have so much good, but they need a better director/producer or something. They've got so much right, but some decisions make no sense and it's clearly not a technical problem, so it's probably a human problem. It's actually inexcusable how you can make such a wonderfully designed world, with a great back-story, but fail miserably to convey it.
Arnie said:
GraveRobberX said:I'm not done with the story, but I was hoping to see KZ3 evolve the story in more the direction of how Helgans live, how Rico & Sev are going through areas devastated and how the people are coping during this "War" on their planet
In KZ2 you see those shanty town near the bridges, it really felt like this world is just ruthless like earth, but maybe more so due to the uninhabitable conditions
I haven't seen any Helgy NPCS (are there any that aren't grunt soldiers and all in the military), is the whole universe just ISA and Helgan soldiers
I hoped that War did effect this planet, this all out war on both sides should have dire consequences, all I see is ISA going Fuck Yeah or Let GTFO! NOW!!, while the Helgy's are all like Revenge and Kill Kill Kill!
Could have shown why the Helgy are the way they are, how they live, make them at least look a little reasonable (humane), why they would give their life for their leaders etc.
(Don't give me this BullShit of oh there's good lore, just have to read about it on the website, not every gamer will go out of their way to learn it, but if presented reasonably in the game, it can really help flesh out the story of the why's? how's? when's? what's?)
GraveRobberX said:This isn't their first rodeo or even their second, the have had ample time to release games, I think there up to 4-5 (guessing, its fucking 7am, I haven't slept since 3pm yesterday...fixing sleeping schedule)
The thing is you see all the amazing tech they bring, and how they use the PS3 to it's top potential with their games, but falter at the other parts that make can make this game really standout
I don't need an emmy award winning screen writers, but at least try to have a cohesive story presentation.
In KZ2 the abrupt ending left us with what will happen next?, how will this come to a close, from the spoilers for KZ3 through this OT I see they left itopen-ended again
The thing is you can see KZ3 is half-assed on the story/bro-fist military moments (trying to certain demographics, reel them in, I understand it from a business point, but don't whore yourself out that much), you see they were so many shoehorned on-rail parts for the Move, the story was just all over the place with time fast forwarded or rewinded, so abrupt
You, yourself said the MP being released was on "broken legs", I know it will take multiple surgeries (patches) to get it up and running, hopefully it will be running 5k marathons and not a fucking 100m dash and collapse again or pull a hammy
They created a good universe, but the game overall has no identity
(The GIFs and Pictures of HD goodness are amazing (mostly SP, which is the appetizer). The MP is the main course the plate should be amazing, but it's cold, bland, flavor is off, it needs to be sent back and hopefully when it comes back out it should be looking and smelling amazing (hopefully no spit thrown in for spite), and we should nom nom nom till our belly explode due to this awesomeness feast for our eyes/ears/and our mind
Did you ever play the first? One of the playable characters is a half-Helghan man, which adds such a good viewpoint. Rico had a point in that game, because he was always bouncing off the Helghan creating tension within the team.GraveRobberX said:Could have shown why the Helgy are the way they are, how they live, make them at least look a little reasonable (humane), why they would give their life for their leaders etc.
Good Post. I agree!GraveRobberX said:I'm not done with the story, but I was hoping to see KZ3 evolve the story in more the direction of how Helgans live, how Rico & Sev are going through areas devastated and how the people are coping during this "War" on their planet
In KZ2 you see those shanty town near the bridges, it really felt like this world is just ruthless like earth, but maybe more so due to the uninhabitable conditions
I haven't seen any Helgy NPCS (are there any that aren't grunt soldiers and all in the military), is the whole universe just ISA and Helgan soldiers
I hoped that War did effect this planet, this all out war on both sides should have dire consequences, all I see is ISA going Fuck Yeah or Let GTFO! NOW!!, while the Helgy's are all like Revenge and Kill Kill Kill!
Could have shown why the Helgy are the way they are, how they live, make them at least look a little reasonable (humane), why they would give their life for their leaders etc.
(Don't give me this BullShit of oh there's good lore, just have to read about it on the website, not every gamer will go out of their way to learn it, but if presented reasonably in the game, it can really help flesh out the story of the why's? how's? when's? what's?)
Thing is I don't think they did have enough time. Considering all that they have still given us.GraveRobberX said:This isn't their first rodeo or even their second, the have had ample time to release games, I think there up to 4-5 (guessing, its fucking 7am, I haven't slept since 3pm yesterday...fixing sleeping schedule)
Shiloa said:Did you ever play the first? One of the playable characters is a half-Helghan man, which adds such a good viewpoint. Rico had a point in that game, because he was always bouncing off the Helghan creating tension within the team.
It was all lost in KZ2/3, it's just as you said, ISA "RAWR", versus Helghast "GRR".
How many years did it take for that though? I think you guys put UC2 on a way too high platform. People were complaining about the stealth seqence but failed to mention the disgraceful stealth in UC2. The story for UC2 isn't great either but their delivery is well beyond the Killzones. Plus ND had a good amount more time to work on their games and more people vs GG. They only have to focus on one IP that is not in an overly saturated genre. No KZ3 isn't perfect, but no game is and you guys are being way too hard on it.erlim said:Yes, look at Uncharted 2. The AI enemies are way dumber, and the basic level design isn't really any less linear or straightforward, with the exception of puzzles maybe. You'd think that would ruin put it a rung below Killzone right there, but no. Even with really strong actors (Brian Cox for 2, Ray Winstone for 3), the Killzone narrative is conveyed much much much weaker. As storytellers Guerilla doesn't have a clue on how to get players involved. What you're mentioning is basically like the level in Uncharted 2 where Drake wakes up in that Tibetan town. Naughty Dog has paced their games, even in the Crash Bandicoot, days superbly. They understand how to diversify their presentation through both game design and narrative presentation. Guerilla has no inclination for this at all.
Plus they did it in less time and with less people.Dibbz said:Thing is I don't think they did have enough time. Considering all that they have still given us.
Split Screen Co-op
2 new online game modes
Bigger scale campaign
Move support
3D support
It's clear that they were spread way too thin ala Insomniac and Resistance 2. In fact I'm surprised that they managed to get it out as good as they did with only the SP Campaign taking the hit, and still it was pretty good minus the odd cutscenes here and there.
Watch this interview with Herman Hulst (Managing Director for GG). He basically starts off by saying he was suprised that there was as much pressure to get KZ3 out the door as there was on KZ2.
Sony clearly wanted a Move and 3D enabled title out now and with Socom (Move) and Motorstorm (3D) coming out next month you can see what Sony is trying to do.
pixelbox said:Plus they did it in less time and with less people.
Bumblebeetuna said:Any ETA on this patch? I think I am done with this shit until it is released. Cannot play Warzone without teams being 6 on 2 most of the time.