commish said:8 reasons why you suck at KZ3 MP:
http://www.gamesradar.com/f/8-simpl...killzone-3-multiplayer/a-20110225163030867012
As a Medic I feel offended by point 2.
commish said:8 reasons why you suck at KZ3 MP:
http://www.gamesradar.com/f/8-simpl...killzone-3-multiplayer/a-20110225163030867012
Yeah. I think KZ3 will last me until May 17th when Brink releases. Then that game will last me until MW3 releases, and that one will last me until whatever next good FPS shows up (I might check out Battlefield 3 too).X-Frame said:I know that I probably sound like a broken record right now but everyone here talking about how GG prioritized straight, random killing to most points earned and not to objectives just makes me that much more excited for Brink.
In Brink, kills account for crap unless they are made around objectives, among the many other aspects of the game that promote teamplay. Not only that, but there isn't even going to be any KDR indication either in the scoreboard, and I think also leaderboard as well! Sign me the hell up.
I figured KZ3 would develop deeper into the class-based, teamwork-oriented gameplay that was built in KZ2 but instead they did a 180.
Xater said:As a Medic I feel offended by point 2.
-viper- said:So what is it with everyone claiming it takes far too many bullets to kill in Killzone 3?
commish said:8 reasons why you suck at KZ3 MP:
http://www.gamesradar.com/f/8-simpl...killzone-3-multiplayer/a-20110225163030867012
Yeah but pick up propaganda speaker is like 250, defusing/planting charge is 250 I think. Completing actual objectives does net you a lot of points. Playing your class as you should (capturing TSP's, reviving etc) are things that you do to help your team, not to score mega points :|commish said:At least some other games give bonus points for actions taken near an objective. Why they don't do that in KZ3 is beyond me. They incentivized the wrong shit. Capturing a TSP should be 300 points and actions taken around a tsp should be worth double so ppl actually defend them and care about them.
Sethos said:SP, not MP.
Dibbz said:Yeah but pick up propaganda speaker is like 250, defusing/planting charge is 250 I think. Completing actual objectives does net you a lot of points. Playing your class as you should (capturing TSP's, reviving etc) are things that you do to help your team, not to score mega points :|
Yup, I think a lot of the complaints about bullet sponges comes from people aiming towards the midsection and holding down the trigger. All that does is activate the Hollywood style death animations. 2 shots to the head = done, maybe 3 depending on how you hit the helmet and what gun you're using.Zen said:Helghast has a ton of armor on them, but if you aim for the chest/head they're practically a 2 shot.
Even then, the winning team gets a 1.5x multiplier whereas the losing team gets 1.25x. Are there any other points going for winning and how much? I never really bothered to look since the end-game stats screen is so cluttered.Dibbz said:Yeah but pick up propaganda speaker is like 250, defusing/planting charge is 250 I think. Completing actual objectives does net you a lot of points. Playing your class as you should (capturing TSP's, reviving etc) are things that you do to help your team, not to score mega points :|
X-Frame said:Even then, the winning team gets a 1.5x multiplier whereas the losing team gets 1.25x. Are there any other points going for winning and how much? I never really bothered to look since the end-game stats screen is so cluttered.
Well back in KZ2 only the winning team would get the win bonus but what ended up happening was if the opposition had won 4 rounds they were guaranteed the win and people on the losing team would quit, even if there were 3 more rounds to go.X-Frame said:Even then, the winning team gets a 1.5x multiplier whereas the losing team gets 1.25x. Are there any other points going for winning and how much? I never really bothered to look since the end-game stats screen is so cluttered.
Yup, and I approve anything to prevent quitting when the loss is a sure thing, but don't you think the winning bonus should be higher?Dibbz said:Well back in KZ2 only the winning team would get the win bonus but what ended up happening was if the opposition had won 4 rounds they were guaranteed the win and people on the losing team would quit, even if there were 3 more rounds to go.
This way the losing team get points for at least trying even if they lose and the room stays more or less full.
Zen said:Helghast has a ton of armor on them, but if you aim for the chest/head they're practically a 2 shot.
Sidzed2 said:To my eye, Killzone 2 is still the better-looking game. It may not boast the technical bells and whistels of its sequel, but its softer, grainier look, moody art direction and atmospheric lighting design make it more pleasing to my eye.
I've noticed a number of things lost in transition between Killzone 2 and Killzone 3, actually, including:
- the glorious recoil and differing 'weights' to the guns, which gave each its own distinctive feel. For instance, the shotgun in Killzone 3 feels like a potato gun compared to its predecessor.
- the amazing, physics-based exploding canisters which have now been replaced by the most boring metal drums.
- the slick menus and loading screens are now bland and forgettable.
- the glorious CG intro to Killzone 2 hasn't really been topped.
Blah, I'm just rambling. Killzone 3 has a lot going for it, but it really does feel like a sideways step. It's simultaneously better and weaker than its predecessor in a number of different ways.
darkwing said:how does the Clan Tournament work here now?
Lion Heart said:You have to give them credit for trying many new things and switching up some of the core gameplay. So many sequels simply add a few things here and there, get labeled x.5 instead of a true sequel and are forgotten about a couple years later. I'd love if every developer went this radical on each sequel, helps with franchise fatigue as well.
I mean, I miss some stuff from KZ2 but this is a fresher experience.
X-Frame said:I know that I probably sound like a broken record right now but everyone here talking about how GG prioritized straight, random killing to most points earned and not to objectives just makes me that much more excited for Brink.
In Brink, kills account for crap unless they are made around objectives, among the many other aspects of the game that promote teamplay. Not only that, but there isn't even going to be any KDR indication either in the scoreboard, and I think also leaderboard as well! Sign me the hell up.
I figured KZ3 would develop deeper into the class-based, teamwork-oriented gameplay that was built in KZ2 but instead they did a 180.
Yeah I get what your saying although KZ3 is a lot more refined. I really feel that they have their gameplay nailed on now and from here on can simply add rather than change.Sidzed2 said:You have a point, and to some extent I agree with it. Each game in the Killzone series has undergone some radical changes. But I suppose, for me, the best sequels are the ones which understand the strengths and weaknesses of their predecessors and make things feel fresh while preserving the best bits.
I don't want to harp on about it, but for me, Uncharted 2 represents the ultimate sequel. Killzone 3 feels like a side-entry to the franchise... you know, the "Call of Duty" one. Big, brash, melodramatic, packed with variety, etc. I just happened to like the smaller scope and gritty intensity of 2.
I have a feeling that, in the end, Killzone 2 will be the one which is remembered. It's the one where I feel like Guerilla was the most passionate about what they were doing.
Having said all that, I hoped Guerilla changes things up for the fourth instalment. They are working within an absolutely amazing universe packed with detail and intrigue, but to my mind they haven't capitalised on it yet. I want a Helghast civil war game, or an espionage-themed take on the franchise... I'm open to be surprised.
Zen said:Well we only hear his daughter a few times in the game. Once communicating to the argus unit that Sev and Rico impersonate, and she also is heard as a PA for Stahl arms. Either they ran out of development time to give her a meaningful role or she's just being setup for future games.
but to actually answer your question, the consensus seems to be that it's Stahl, having survived the nuke in some nearby bunker safe rome like compartment of his ship.
Some people are hoping that it's actually Visari.
I can't help but think that the Visari double theory wouldn't make much sense giventhat if that were the case, why would the real visari keep himself hidden away even 6 months after the invasion fails. Why would someone say 'Sir you have to move, the ISA are coming' in the CG cutscene to the double, if it was in fact a double for the entire duration of the CG.
alr1ghtstart said:there is a little demon on the cover if you split/mirror it
Looks like a Chimera from Resistance.Dubbedinenglish said:Looks like a Gorilla
I thought it was just me.Full Recovery said:Anyone else getting a lot of network errors tonight? shit is unbearable.
erlim said:To stop my Killzone and GG bashing for moment, I would like to take a moment again to praise GG's art. I wish they'd put out an artbook like they did for Uncharted 2.
Vasilisk said::lol: at NeoGAF overreacting..I've put around 3 hours into the SP campaign, playing it with Move and Sharpshooter, and I'm enjoying it a lot. And the Move control is surprisingly good, one of the best features of the game.
Zen said:A lot of people don't even realize that TSP exist frankly, future patches need to help guide players towards teamwork. The most obvious inclusion of a medic specific icon on the map has already been covered, but there needs to be a greater emphasis on TSP on the overhead map when you're at the spawn menu, I've heard people with plenty of unlock points not even realizing that you can spawn somewhere besides the main base.