nib95 said:
So isn't the point to just capture TSP's? I believe the fact that you don't spawn on the team leader sort of helps to keep things less clusterfuck. Imo, KZ2 suffered from a lot for congestion than KZ3 does currently, that can't be a bad thing. That being said, I'm not a Vet Warzone player so who knows. All I know is thus far KZ3 seems a bit more balanced and less chaotic. But i've only played a handful of Warzone games and each time I got a crash before the game ended lol.
If you are in a clan, and all the players know their defined roles and have tactics and so does the other side, the game can be amazing
You see most shooters are really shying away from teamwork, just appeasing the LCD (lowest common denominator) and then quietly putting modes to keep the core and hardcore
The thing is TSA are controlled by 1 class, TACT, they capture and can neutralize, they have a defined role, and that role is VITAL!, it is the most important thing for this game, control the points, control the flow
But when you have players who just don't give a fuck and are in it for the KDR and stat whoring, what is the point of playing KZ3
I like KZ2 cause it was class based, something different from the rest
Spawn grenades, turrets, droids, bots, the graphics, objectives that switched over time, kept the games running fresh
KZ3 is stuck by trying to incorporate too many things from it's competition
You hated the too much health, gone
You hated spawn grenades, gone
Hate clusterfucks, gon...haha now there bottlenecks created by shitty map designs, not by players who didn't know how to place those grenades
We lowered health so you can get a bajillion kills
Those stats overload we offered from SP to MP in KZ2, gone, stats are useless, NERDS!
Don't Worry if you lose you still get x1.25, only -.25 than the winner
Only time one hit kills were registered were Headshots by the Sniper Rifle/Shotty/Assualt rifle, now one hit kills = the Marksman with the VC32 Rifle, Shotty from Mid range w/o the head shot, you just need to be shooting in the vicinity of the enemy's character hitbox, and hooray kill