Mikey Jr.
Member
The problem with this fixed spawning is that there are no more sneak attacks or ways to change the flow of battle. If your team is getting spawn trapped, you are pretty much fucked. Sure, one guy can slip away, but as long as you watch your TSP, he aint gonna do jack shit.
In KZ2, one guy could slip away and plant a spawn grenade, and have the team spawn there and be able to flank the enemy or complete an objective. Or if a squad leader slips through, his team could spawn on him. They got rid of both.
They should have given the tact some sort of device that he would have to slowly set up, and it would be about his size, that when set up, was a spawn point. It would have to be something visible, so that the enemy could destroy it, but has health like an ammo box.
I dont know, thats my suggestion.
Probably doesnt matter anyways, I think they aren't changing the spawning system anyways.
In KZ2, one guy could slip away and plant a spawn grenade, and have the team spawn there and be able to flank the enemy or complete an objective. Or if a squad leader slips through, his team could spawn on him. They got rid of both.
They should have given the tact some sort of device that he would have to slowly set up, and it would be about his size, that when set up, was a spawn point. It would have to be something visible, so that the enemy could destroy it, but has health like an ammo box.
I dont know, thats my suggestion.
Probably doesnt matter anyways, I think they aren't changing the spawning system anyways.