full boxart
So is that really the real box art? Aside from the one conspicuous typo, the syntax is... while not precisely wrong, certainly more than a little awkward.
full boxart
Man I want to like this but I can't get over how generic this looks. Time to fire 1 billion bullets again. I wish GG could make something else than a FPS this launch. They are no doubt kings at what they do.
Man I want to like this but I can't get over how generic this looks. Time to fire 1 billion bullets again. I wish GG could make something else than a FPS this launch. They are no doubt kings at what they do.
I will do just that -- with an emphasis on technical merits. KZSF (PS4) vs. BF4 (PC Ultra)
Open world or semi open shooters are not generic, on the contrary they are a rarity. You have Halo, Crysis, and that's about it. Whereas military or linear shooters wise there's KZ (the older one's), COD, BF, Resistance, Gears, MoH, Haze and pretty much every other shooter under the sun. That automatically makes Shadow Fall non generic, given it's gameplay design ethos is not a common one.
Couple that with it's unique sci-fi futuristic setting, art and narrative, along with the other new additions to the game, and it's anything but generic really. In-fact, it's the most unique and non generic shooter coming out in the next few months.
Open world or semi open shooters are not generic, on the contrary they are a rarity. You have Halo, Crysis, and that's about it. Whereas military or linear shooters wise there's KZ (the older one's), COD, BF, Resistance, Gears, MoH, Haze and pretty much every other shooter under the sun. That automatically makes Shadow Fall non generic, given it's gameplay design ethos is not a common one.
Couple that with it's unique sci-fi futuristic setting, art and narrative, along with the other new additions to the game, and it's anything but generic really. In-fact, it's the most unique and non generic shooter coming out in the next few months.
Open world or semi open shooters are not generic, on the contrary they are a rarity. You have Halo, Crysis, and that's about it.
Man I want to like this but I can't get over how generic this looks. Time to fire 1 billion bullets again. I wish GG could make something else than a FPS this launch. They are no doubt kings at what they do.
Man I want to like this but I can't get over how generic this looks. Time to fire 1 billion bullets again. I wish GG could make something else than a FPS this launch. They are no doubt kings at what they do.
No you ain't. You're still a junior.![]()
What's generic about it? There only so many ways to shoot a gun.
I REALLY disliked Killzone 2's lag*, and have avoided killzone 3 and am somewhat scared of spending 60$ on this one because of it. Should I be concerned?
* By lag I mean it felt like it had substantial lag from when you fired to when your bullet hit. After playing CoD4 and going to KZ2 (just for the campaign) just didn't handle as well as I would have liked, felt too clunky. I think people have said it had pretty bad frame delay or something in KZ2 that was improved in 3?
True true, I stand corrected.
Just sick of (imo) the hollywood action shooter, "buckle up soldier it's gonna be a bumpy ride". An opinion I base solely on the videos we've seen so far and the other KZ games of course. Just saying GGs tech would be awesome to see in something different this launch.
I do wish GG put this extreme technical prowess and horsepower towards something else and not a shooter but this new KZ isn't really generic, KZ has never been generic actually. It just suffers from being an FPS game
They're changing quite a bit for this entry compared to what the games were usually like. It reminds me a lot of Far Cry 3 now actually
I REALLY disliked Killzone 2's lag*, and have avoided killzone 3 and am somewhat scared of spending 60$ on this one because of it. Should I be concerned?
Nah. They already greatly improved it for KZ3, and Shadow Fall will no doubt be improved further still. The new controller and it's improved dead zones, tighter sticks etc will no doubt help a tonne too, and the MP being 60fps means half the input lag right there. So yea, I wouldn't worry about lag being an issue at all.
holy fuck i can't wait.Best looking game I've seen I think. Certainly considerably better looking than I ever expected from a launch title. Still can't believe it has an open ended gameplay to much of it, plus 60fps multiplayer. All at 1080p to boot...
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slapnuts said:Hmm yea..outside of higher resolutions and super high AA ...this "IS" the best looking game to date on ANY platform when we talk graphic effects and other technical aspects going on here. I've played Cyrsis 3, BF3,etc on my PC with my 3770K@4.4ghz, 16gb ram, 7970 VaporX@1200core/1600mem...i been there! While i can achieve a higher overall "cleanness" on my PC using higher resolutions and a ton more AA spread over my PC games...this PS4 game surpasses ANY game I've played on my PC from a pure graphical effects standpoint....this IS a true next gen game.
Note: I am not saying my PC couldn't handle this..im sure it can, obviously but my point is this PS4 game is raising the bar graphically, bar none..all fanboyism aside, mind you.
VFX_Veteran said:How it all began....
I'm outta this thread of nonsense claiming KZ:SF > BF4 technical graphics garbage..
Everything this game gives you seems ridiculously broken, the little robot, regen health, object highlighting, etc.
It's nice that it's kinda breaking away from CoD but it seems really poorly thought out design wise.
He mentioned Crysis 3 which is just as dumb.He didn't mention BF4. He said BF3. He said any PC game *he's* played. You bolded that part yourself. :s
He mentioned Crysis 3 which is just as dumb.
Thank you for making this gif. I adore that reload animation.
The artstyle shines as usual. Loving the blade Runner vibe, which I've got from the soundtrack too. (From the little I've heard of it).
yoooooooooooBest looking game I've seen I think. Certainly considerably better looking than I ever expected from a launch title. Still can't believe it has an open ended gameplay to much of it, plus 60fps multiplayer. All at 1080p to boot...
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QFT.
Best looking game I've seen I think. Certainly considerably better looking than I ever expected from a launch title. Still can't believe it has an open ended gameplay to much of it, plus 60fps multiplayer. All at 1080p to boot...
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Just played Killzone Shadowfall Multiplayer today at the Brazil Game Show Event.
For PS4, we could play:
-Driveclub
-Knack
-Killzone Shadowfall
-Assassin's Creed 4
-Black Light Retribution
-Octodad
-Contrast
-That indie SSM game with a weird name
For Xbox One, we had:
-KIller Instinct
-Ryse
-Forza 5
-Dead Rising 3
-Kinect Sports
The line to play Killzone Shadowfall was by far the biggest one, something I found delightfully surprising. Poor Horp, the framerate was stable 60 and it was the most impressive console game on the showfloor. Recoil was very low, but the weapons didn't have any aim assist, making very difficult to land shots as it was.
Liked both controllers. People should be happy with any of them.
And League of Legends was more popular than any new console. lol
Any more detailed impressions you could share? About anything listed there, really...Just played Killzone Shadowfall Multiplayer today at the Brazil Game Show Event.
For PS4, we could play:
-Driveclub
-Knack
-Killzone Shadowfall
-Assassin's Creed 4
-Black Light Retribution
-Octodad
-Contrast
-That indie SSM game with a weird name
For Xbox One, we had:
-KIller Instinct
-Ryse
-Forza 5
-Dead Rising 3
-Kinect Sports
The line to play Killzone Shadowfall was by far the biggest one, something I found delightfully surprising. Poor Horp, the framerate was stable 60 and it was the most impressive console game on the showfloor. Recoil was very low, but the weapons didn't have any aim assist, making very difficult to land shots as it was.
Liked both controllers. People should be happy with any of them.
And League of Legends was more popular than any new console. lol
I thought I was the only one. I found it very noticeable (soundtrack) during the very first part of the reveal trailer.
Well no shit, Sherlock. This is one of the three first party titles launching on the PS4 (the console I was interested in) over a significant degree of time, and it looks terrible. The other two looking equally as uninteresting. Of course third party support is bad across the board for both systems, so if anything this just reduces my chances of buying a new console.
What. The popularity of this thing never fails to surprise me. I'd personally barely heard of it till recent months.
What. The popularity of this thing never fails to surprise me. I'd personally barely heard of it till recent months.
And this is from 2012.![]()
'Broken', eh? Please explain.![]()
I already listed multiple things. The game gives you a lot of freedom to do w/e, pick off enemies with stealth, the flying robot, seeing enemies through walls, annnnd regen health. But wait, there's more! From ign:
"The good news is that, while health is regenerative, you can still use health packs on the fly that will heal you quickly and slow down time for a limited period, too, giving you an edge against incoming hordes of aggressive foes."
http://www.ign.com/articles/2013/06/12/e3-2013-killzone-shadow-fall-has-made-me-a-believer
^source
That sounds absolutely ridiculous to me. So not only can I hide and have my health regenerate but I can also heal it quicker and SLOW DOWN TIME?
Don't really care about people not liking Killzone or making shitty posts to that effect. But I would like a description on how it is generic and how other console shooters aren't.