Killzone: Shadow Fall Multiplayer Runs at 960x1080 vertically interlaced

Yes, most definitely would happen.

I meant to ask that, can I take KZ:SF, set the Ps4 to 720p output and get better framerate on MP right now? Not that if developers target 720p instead they would get better framerate, that is obvious.
 
I meant to ask that, can I take KZ:SF, set the Ps4 to 720p output and get better framerate on MP right now? Not that if developers target 720p instead they would get better framerate, that is obvious.
No, it would not render at 720p in that case, but simply downscale the 1080p framebuffer, so you'll get 2.25x SSAA applied to the 1080p framebuffer that has the interlacing/combing artifacts.
 
The blended frames produce a clean 1080p image if you keep still. You can see the interlace though if you look for it. See the fence and rain in this pic:
1519915_1403350109912467_937314060_o.jpg




Wow, yea that's weird. I'm used to seeing interlacing in the horizontal lines, never on the vertical lines. In the past it's always been 480i, 1080i, etc. It never occurred to me that someone could interlace the vertical lines. Makes sense since that's where most of the pixels lie. By splitting 1920 in half, you can reduce the total pixel count significantly.

Very interesting solution that would require less bandwidth than 1600 x 900, heck even less than 1408 x 792 :p
 
I was wondering this too, but with the screen being stretched so much, wouldn't you notice the artifacts more? I was thinking maybe they could update the centre of the screen every frame, and the outsides using a method like this, as those areas would be more in the periphery of your vision. The problem there is that those areas would also be moving the most, so would be more susceptible to artifacts.

If it's in your peripheral vision it shouldn't matter as much, but I've never used VR so I don't know how bothersome it'd be.

You'll have similar problems with foveated rendering except you're rendering the periphery in a lower res and blurring it, and having to deal with jaggies instead of interlace artifacts.

Figuring out eye tracking is of utmost importance. Then we can just blur the shit out of everything we're not looking at :p
 
A lower resolution means less to process. I know that frame rate has a strong correlation with resolution when I play PC games.

that's just not how it works on consoles, games don't get rendered at lower resolution (and get better performance) when you have a lower resolution TV, frame rate would be exactly the same
 
But it isn't a lower resolution... the resolution is 1920x1080 100% of the time. Their code simply only updates 50% of it per frame and works some magic (with blurring etc) so you don't notice that 1/2 the pixels aren't changing.

Also, Guerrilla is right, it is 1080p 100% of the time.

So now we have to worry about how often the frames are being updated? Then developers can check the 1080p but the game looks markedly worse than it should. Grrrrrrreat!
 
that's just not how it works on consoles, games don't get rendered at lower resolution (and get better performance) when you have a lower resolution TV, frame rate would be exactly the same
What about GT5?

IIRC, running in 720 has a better framerate, especially in cockpit view.
 
So the framerate sucks and it isn't even 1920x1080?? And sony lied too? lmao fuck off, and I'm saying this as a huge fan of killzone.
 
Just shows how much more impressive BF4 and Frostbite 3 is. 1600x900, holds 60fps better, 64 players, numerous vehicles on maps, destructible environments, levolution, simulated water physics.
 
Just shows how much more impressive BF4 and Frostbite 3 is. 1600x900, holds 60fps better, 64 players, numerous vehicles on maps, destructible environments, levolution, simulated water physics.

gee I wish I could connect to a server

All of the big league shooters fucked up, let's be real. KZ with this revelation being a factor in it's performance issues, BF with it's wonky ass server issues still going on today, and CoD...sigh.

KZ:SF looks great, in no way does either PS3 KZ game look better.

they sure do perform better
 
The only "ugly" thing about Shadowfall are the shadows cast by some inanimate objects.

For some reason, they are mostly blobs and not processed shading.

That might be do to rushing to make the PS4 launch. But the rest of the game is drop-dead gorgeous.
 
Just shows how much more impressive BF4 and Frostbite 3 is. 1600x900, holds 60fps better, 64 players, numerous vehicles on maps, destructible environments, levolution, simulated water physics.

Nah. If that was the case, BF4 single player would also be more impressive than KZ single player, which I don't it is at all. The problem here seems to be that they were pressured into 60fps late in the game and had to make big compromises to fill in for lack of optimization time.
 
lol they almost got away with it.

they really did everything they could to try to hide the sub resolution, its pretty obvious they were trying to prevent pixel counting on aliased steps on still shots.

the way they did vertical interlacing was definitely on purpose to prevent the game being called '540p'
 
The multiplayer has visual and performance issues, but you're waay off base. Game still looks good.

Pretty sure tons of patched have been implemented already, I am talking about
Day 1

I was never impressed by KZ SFgraphics
I was blown away by KZ2, KZ Vita
KZ3 snow level omg.

Guess whats the main factor?
neither of those was rushed to launch
 
To be honest I don't mind interlacing at 60fps, it's less noticeable but last gen I put up with it for a good few years on my old SD TV, maybe I just don't care as much as other people.

I find it strange how we only know this now? The game has been out almost 4 months.
 
Pretty sure tons of patched have been implemented already, I am talking about
Day 1

I was never impressed by KZ SFgraphics
I was blown away by KZ2, KZ Vita
KZ3 snow level omg.

Guess whats the main factor?
neither of those was rushed to launch
SP is not rushed (well, graphically at least). You couldn't impressed, but tech wise is untouchable. Another matter it's the art style, kz2 was infinitely superior.
 
I thought the slight blurring was their custom temporal AA.

Still think the IQ looks great, but the framerate doesn't hold up as well as I would have liked, and this all sounds like black magic to me so I can't to speak to how positive a trade-off this technique was.
 
SP is not rushed (well, graphically at least). You couldn't impressed, but tech wise is untouchable. Another matter it's the art style, kz2 was infinitely superior.

Listen BF4 blows it away in every aspect
KZ SF should of have 4 years of development

It should had been the game that blows away
BF4 and it doesnt at all. When a 3rd party dev puts your exclusive dev of fps...something aint right.
 
they sure do perform better
From this statement I don't think you played any of the KZ games...

The problem here seems to be that they were pressured into 60fps late in the game and had to make big compromises to fill in for lack of optimization time.
I prefer that they got the pressure to do 60fps though, GG history on KZ games has been to really concede the framerate in multi. I think KZ:SF is by far the best playing KZ framerate wise.

Would be curious to see what effects they would have to give up to hit full rendering at 60fps though. Probably a lot.
 
One thing has to be said GG should never be
pushed to rush games

the last game GG took their time on with was KZ2 and you saw how great that game was

one of my favourite shooters of last gen
I am talking about the game mechanics though.... that electricty gun in SP, Radec, MP... awwww yeah
 
gee I wish I could connect to a server

All of the big league shooters fucked up, let's be real. KZ with this revelation being a factor in it's performance issues, BF with it's wonky ass server issues still going on today, and CoD...sigh.



they sure do perform better

No they don't....SP fps in KZ SF is higher and so is MP...so no, they don't perform better.
 
I wonder... Why interlace vertically? Does it work better for their blend of post processing tricks and AA? Or is it simply because if they would have interlaced the normal way, they'd have to call it 1080i? OH SHIT.
 
This is the craziest thing I've read in this thread. Mercenary is more crisp?

I put it this way

KZ mercenaries devs clearly tried to utilize the hardware and push it.

KZ SF doesnt do that, it couldnt it was rushed
Devs were just aiming for launch not to impress blow minds.

Listen I was shock at The reveal moment in FEB....played those moments and wasnt even the same, that final real moment wasnt as impressive at all.
 
the last game GG took their time on with was KZ2 and you saw how great that game was

one of my favourite shooters of last gen
I am talking about the game mechanics though.... that electricty gun in SP, Radec, MP... awwww yeah
I agree. GG is a team that can do great things but they don't seem to work as well on tight deadline. Hopefully after the sales of SF they've earned plenty of time to work on the new IP.
 
that's just not how it works on consoles, games don't get rendered at lower resolution (and get better performance) when you have a lower resolution TV, frame rate would be exactly the same

Not always. Comet Crash PS3 runs 60fps on 720p sets (or when you force it to display 720p), but 30fps when displayed at 1080p.

Fight Night character selection screen ran at 60fps when connected to an SD TV but half the frame rate and animation speed on HD screens.

Gran Turismo performs better framerate wise, at 720p.

The list probably goes on.
 
gee I wish I could connect to a server

All of the big league shooters fucked up, let's be real. KZ with this revelation being a factor in it's performance issues, BF with it's wonky ass server issues still going on today, and CoD...sigh.

I didn't say anything about servers. But I'm not having problems connecting in BF4 on PS4. Rubber band lag still shows up every time on Lancang (like it always has) and Hainan Resort now and then, but the game is running much better. And the last time I played KZSF MP, it was a lag-fest.
 
Listen BF4 blows it away in every aspect
KZ SF should of have 4 years of development

It should had been the game that blows away
BF4 and it doesnt at all. When a 3rd party dev puts your exclusive dev of fps...something aint right.
Opinion. BF 4 it's impressive in some area, less in someone, terrible in others. KZ impress me from the start to the end although I hate the artstyle or the level design but I'm talking just technically.
 
I put it this way

KZ mercenaries devs clearly tried to utilize the hardware and push it.

KZ SF doesnt do that, it couldnt it was rushed
Devs were just aiming for launch not to impress blow minds.

Listen I was shock at The reveal moment in FEB....played those moments and wasnt even the same, that final real moment wasnt as impressive at all.
The game looks better then the feb reveal in every way. Saying something dumb doesnt make it true. Launch vs Feb is a huge upgrade.
 
Not always. Comet Crash PS3 runs 60fps on 720p sets (or when you force it to display 720p), but 30fps when displayed at 1080p.

Fight Night character selection screen ran at 60fps when connected to an SD TV but half the frame rate and animation speed on HD screens.

Gran Turismo performs better framerate wise, at 720p.

The list probably goes on.
PS3 was a bit different, because it didn't have a working hardware scaler iirc.
 
How odd. You'd figure that without AI and in more closed-off environments they'd be able to get better framerates than single-player without resorting to these tricks :/
 
Opinion. BF 4 it's impressive in some area, less in someone, terrible in others. KZ impress me from the start to the end although I hate the artstyle or the level design but I'm talking just technically.

Sorry but Frostbite next gen blows away
whatever GG made with KZ SF, you cant deny that fact, its no opinion.
 
Sorry but Frostbite next gen blows away
whatever GG made with KZ SF, you cant deny that fact, its no opinion.
Stop to talk how your opinion it's fact, please. Frostbige it's an incredible engine but not blows away GG engine. Just in fps, no more. KZ use some advanced tech graphic probably not present in the FB.
 
Should have made it 720p and locked the frame rate. Or, they should have lowered the background detail to achieve a steady 60 fps.

I can't believe they didn't improve the frame rate after launch
 
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