Enjoying the campaign more as I go along. Taking it one chapter at a time, think I'm on six now.
The Owl really is the key to enjoying the game, pushing the mechanics and overcoming the often overwhelming odds. Contrary to what I was expecting from the complaints, I have the most fun when facing very large numbers of enemies as I need to put everything to use. AI is very aggressive and flanks the shit out of me regularly. There's some clear jank but this has gone from a game I struggled to even find the motivation to play to something I'm considering going through again.
My big complaint, combat wise, is the incredibly inconsistent cover recognition. It's a real shame, because one of my favourite aspects of 2/3 was how well they pulled off first person cover shooting. Gave a unique feel to the combat that is now lacking. Constant movement feels like it's now the emphasis for successful engagements, which is nice - preferable, even - but I don't see why a feature that worked fine before would now be so buggy. One wall will register as cover while the other will be useless, leaving me staring into the (lovely) texture instead of peaking over. I don't even bother using it anymore.
Story delivery is doing nothing for me and feels very awkward, like unedited film footage. It's a shame because there's obvious potential. Some scenes would even be pretty cool without the weird, long pauses, disjointed line transitions and underuse of an otherwise great soundtrack. You can tell it was all cobbled together in a rush.
And please, no moments ever again where the bad guy is ranting at me while I trudge through sections that are deliberately empty to make me pay attention. Not in this game, or any other.