BabySlayer
Banned
Are there jetpacks in this game??
Honestly that was the best thing about Killzone 3
Honestly that was the best thing about Killzone 3
Do either the PS4 or Shadow Fall have built-in clan support? That'd be awesome if so. Even if not, though, you can be sure there will be tons of informal games amongst GAFers.I'm sure this has been talked about but...
Is there gonna be a GAF clan?
Are these not examples of it? Or is this just typical higher poly geometry?
Are there jetpacks in this game??
Honestly that was the best thing about Killzone 3
Are these not examples of it? Or is this just typical higher poly geometry?
There are a number scattered around the indoor levels coming from small lights on the floor. Also the cut scene room with Psycho, where he gets in a fight with clair is all done with an area light.
According to their lighting artist the game has about 250-300 in total. It was not used so much since it was developed quite late in the games dev cycle.
It is but I think he was referring to a more comprehensive use of it. That stuff is pretty basic displacement mapping. We haven't yet seen it on characters.
I don't think that's displacement mapping. It would be dynamic and you would always start with the original low poly model and the GPU would tessellate into better geometry on-the-fly. Tomb Raider has the best representation of highly used tessellation in-game with Metro a close second.
That gun seems crazy inaccurate when firing in that mode.
That gun seems crazy inaccurate when firing in that mode.
Btw they havent fixed the rain and the game still has pop ups
Final version of what was shown on gttv a while back
https://www.youtube.com/watch?v=oWNo5BXmkuE&feature=youtube_gdata_player
Rain looks half assed and clips through the train....major pop in after immigration check
I have to disagree with the Vekta is unrecognizable. The Majority of the urban Vektan environments in Killzone 1 were spent in industrial complexes. Where the architecture would more reserved less ostentatious . Only the jungle and swamp sections of the game were overly foggy.
Arnt the reviews supposed to be up by now?
Btw they havent fixed the rain and the game still has pop ups
Final version of what was shown on gttv a while back
https://www.youtube.com/watch?v=oWNo5BXmkuE&feature=youtube_gdata_player
Rain looks half assed and clips through the train....major pop in after immigration check
Wednesday 9am est embargo is up.
I mean instead of looking for it in a very specific instance you could just load up the most recent cryengine SDK. It is the same engine version as in C3 and you could easily create that scenario with an area light instead of spending time hunting for a moving area light.I will load it up and see what I can find.
I'm specifically looking for the shape of the specular highlight resembling the area light shape and the light needs to move so that the BRDF reflection changes. Also, need to see shadows cast from it.
Comparing rendering techniques is fine. I'm just recommending to not use unrealistic settings for image quality on PC. You already need a Titan for 35+fps in Crysis with 1080p and 4xSMAA. There's no need for a comparison of a 30-40fps console game to a 5fps downsampling PC shot. That's just persuasive bullshit for pseudo-educational discussions.
Isn't the embargo up now?
Beat.Isn't the embargo up now?
Isn't the embargo up now?
Guerrilla's studio tour by Boris van de Ven from Gamekings
Link: http://www.gamekings.tv/videos/rondleiding-bij-guerrilla-games-voor-killzone-shadow-fall/
I really want this game. I need to find a way to get my hands on a PS4 come Friday.
New LAUNCH TRAILER!
http://www.youtube.com/watch?v=-rBAkj5Egok
And TECH TRAILER:
http://www.youtube.com/watch?v=Q0h3T_Y9B0Y
Rain got fixed?
We need a new Thread Title lol.
Rain got fixed?
We need a new Thread Title lol.
Oh really?
yeah, look at the particles. They are the exact same.
They weren't the problem. It was the lack of wet flooring and splashes. Which they've now added.
The rain looks slightly better although they still look like white streaks.
Yea yhat was the problemThey weren't the problem. It was the lack of wet flooring and splashes. Which they've now added.
They weren't the problem. It was the lack of wet flooring and splashes. Which they've now added.
The rain is like the Killzone 2 bolt from the revive paddles.
Patchable, fixable.
yeah, look at the particles. They are the exact same.
He already has the game...
The environment reacts to them now, which was the problem. The particle effect could be better but now it's not as jarring.