mickcenary
Member
Goddamn shooting fools in multiplayer is so fucking fun Jesus christ
Certainly looks it. Is that patented Killzone weight still there?
Goddamn shooting fools in multiplayer is so fucking fun Jesus christ
That is a little disappointing.
- The field-of-view was jarring at first - not sure to exactly describe it, but it felt like everything was too close to the screen.
But those points sound great! Especially the fighting back.
- You actually have a chance to fight back if you're getting shot from behind - good amount of health per life, I'd say.
- The map designs are stellar (well, except the forest map) and liking them so far.
- Support class is awesome! Spawn Beacons and Revive Drone FTW!
No aim assist... so CoD players who are used to it better get used to precision aiming and actually using the analog sticks to line your shots up =p
Some other thoughts since I jumped straight into MP:
- The field-of-view was jarring at first - not sure to exactly describe it, but it felt like everything was too close to the screen.
- 60FPS MP is buttery smooth, looks and feels amazing to play. Had little to no dips at all, the matches I've played ran flawlessly.
- You actually have a chance to fight back if you're getting shot from behind - good amount of health per life, I'd say.
- The map designs are stellar (well, except the forest map) and liking them so far.
- Support class is awesome! Spawn Beacons and Revive Drone FTW!
Btw, uploading some 1080p footage of a 5-0 Warzone sweep me and my team just had on Slums.
No aim assist... so CoD players who are used to it better get used to precision aiming and actually using the analog sticks to line your shots up =p
Some other thoughts since I jumped straight into MP:
- The field-of-view was jarring at first - not sure to exactly describe it, but it felt like everything was too close to the screen.
- 60FPS MP is buttery smooth, looks and feels amazing to play. Had little to no dips at all, the matches I've played ran flawlessly.
[*]You actually have a chance to fight back if you're getting shot from behind - good amount of health per life, I'd say.
- The map designs are stellar (well, except the forest map) and liking them so far.
- Support class is awesome! Spawn Beacons and Revive Drone FTW!
Btw, uploading some 1080p footage of a 5-0 Warzone sweep me and my team just had on Slums.
I don't know what reviewers problem are, i've been watching a lot of footage of this game and it looks really fun to me.
Btw do you get a trophy for finishing the SP on hard?
I'm no lover of Gies or Polygon... but damn, they were right on the money about that opening. Boring as hell with weird, janky transitions. I'm starting to dig the game more now that some of the mechanics are opening up but that first hour or so was a real snoozer.
Yeah if i have one criticism of the game, it's the opening of the SP, that shit is just fucked. Guerilla ain't no storytellers let me tell you.
That is really good looking...
Experienced crashes or lag or overwhelming perks?
But they sure know graphics. Opening looks spectacular.
Some other thoughts since I jumped straight into MP:
- The field-of-view was jarring at first - not sure to exactly describe it, but it felt like everything was too close to the screen.
You will do it twice. Once for sp. And once again for mp.So people playing the game can confirm the the gfx-jump is good? Will I do Banderas reaction when I play the game for the first time?
So people playing the game can confirm the the gfx-jump is good? Will I do Banderas reaction when I play the game for the first time?
For sure. All their games look spectacular. It's just a shame that they have built this cool universe but they haven't got a writer who could come up with even a half decent story. The SP portions of all the KZ games have usually been pretty fun to play through but the stories are always just bad.
Yeah if i have one criticism of the game, it's the opening of the SP, that shit is just fucked. Guerilla ain't no storytellers let me tell you.
Okay, 4 games is enough. Please get them a writer, Sony.
Two questions
1. How do you play multiplayer with friends? There's no party system that I saw.
2. Why are matches so small? I don't think I was in a game that had more than 7-8 players. Isn't 24 the limit?
Have you redeemed the 30 days of plus from the box or are/were you a ps+ member?
I tried and those 30 days won't redeem either. I'm already a plus member, but I thought these stacked- false assumption?
They're trials, not a full subscription so they don't stack.I tried and those 30 days won't redeem either. I'm already a plus member, but I thought these stacked- false assumption?
Double kill? Normally killing two dudes before a short (unspecified) timer expires.what the fuck is a twin kill?? These fuckers pop up all the time for me.
Graphics are fucking tight. The art direction alone puts it above crysis 2 for me. The interiors details are also in metro 2033 territory. It's the first thing I'm playing atm and graphically for a "laptop cpu" and "two year old gpu" it's pure insanity. The character renders didn't lie, everything has so much detail even the damn carbon texture on the knife. Next gen is definitely hereCan someone who's a PC gamer post their impressions on the sp/mp graphics?
Double kill? Normally killing two dudes before a short (unspecified) timer expires.
So far, the campaign is, not so good :/ That opening section is boring as hell. Like it's supposed to have some sort of tension, but there just isn't any.
Enemy ai on normal, leaves a lot to be desired. Seems mostly like the videos. I'll soldier on, and hope things get better.