Anyone on this forum knows I love the series and Sony for that matter but I can positively say I was letdown by this game. Not because the game being one of the weaker entries of the series but the game seems to be an indicator of things to come. With all of this memory, the best we're going to get is 1080p and around 60 FPS as a next gen experience. If that's the case we may as well stayed with last gen tech. I want new experiences that are not possible with the previous gen's technology, not a fresh coat of paint. I want real "Red Faction 1" destruction, not Lego pieces fitted to "disappear" upon an explosion.
That being said the environments seem static. Water doesn't kick particles when shot, objects are inconsistently static(not powered by Havoc), and lots of LOD swapping. Although KZ:SF is a 1080p game, some of the buffers like the reflections and particles seem to be rendered at half res or lower which anything behind these buffers could look like the res of the buffer itself. Very jarring and ugly TBH and no I'm not a PC gamer by any stretch. I just expected these issues to be eradicated this time with 8 GIGS of GDDR 5 and wide bandwidths. I know this is a launch title but it didn't have to be so "safe". I guess they just didn't have enough time.
The game itself leaves more to be desired. Yes, there's no aim assist or lock on and yes the game is not as linear. But it just lacks what made KZ2 so special. Things like over dramatic death sequences and heavy blood spatter. It feels sped-up sandbagged with slower movement. Shooting feels good though and close to KZ2 offerings but the A.I. aggression isn't there so it's like shooting at meat bags. It just lacks the visceral feeling of KZ2. I'm still in the beginning so I have time to warm up to it, but so far it could've been released on PS3. That's the vibe I'm getting.
Oh and lastly is the MP. While refreshing to not have my hand held, the maps are very hard to read with me constantly getting kill by "base turrets". It's marked so poorly and unless I'm missing something someone please explain how it works? Speaking of the maps I'm getting tired of the destroyed look. Allow me to do the destroying...
Overall, I give this game a 8.5 out of 10.
That being said the environments seem static. Water doesn't kick particles when shot, objects are inconsistently static(not powered by Havoc), and lots of LOD swapping. Although KZ:SF is a 1080p game, some of the buffers like the reflections and particles seem to be rendered at half res or lower which anything behind these buffers could look like the res of the buffer itself. Very jarring and ugly TBH and no I'm not a PC gamer by any stretch. I just expected these issues to be eradicated this time with 8 GIGS of GDDR 5 and wide bandwidths. I know this is a launch title but it didn't have to be so "safe". I guess they just didn't have enough time.
The game itself leaves more to be desired. Yes, there's no aim assist or lock on and yes the game is not as linear. But it just lacks what made KZ2 so special. Things like over dramatic death sequences and heavy blood spatter. It feels sped-up sandbagged with slower movement. Shooting feels good though and close to KZ2 offerings but the A.I. aggression isn't there so it's like shooting at meat bags. It just lacks the visceral feeling of KZ2. I'm still in the beginning so I have time to warm up to it, but so far it could've been released on PS3. That's the vibe I'm getting.
Oh and lastly is the MP. While refreshing to not have my hand held, the maps are very hard to read with me constantly getting kill by "base turrets". It's marked so poorly and unless I'm missing something someone please explain how it works? Speaking of the maps I'm getting tired of the destroyed look. Allow me to do the destroying...
Overall, I give this game a 8.5 out of 10.