The Tofunator
Member
So am I the only one so far who keeps ending up in games where the entire team is composed of chucklefucks who run everywhere EXCEPT where they need to be defending/attacking?
lol for real. Chapter 8 made me stop playing the game.10.STOP playing now if you dont want this game's memory to be sullied.
Seriously tho, the reviewers on this game are fucking full of shit. This game is amazing. I haven't had this much fun in a single player fps in years. YEARS. I love the story and world. Epic sci fi shit. It had a very Elysium/ district 9 feel to it. The sound track is killer. I love The nod to the movie sunshine... Sci fi fans will know what I am talking about. Acting could be better, but who cares, fire fights are fun, set pieces gorgeous and engaging, it's all so much damn fun!!!! Multiplayer is methodical, satisfying, and addictive. What a way for ps4 to start off the generation. Greatness has arrived my friends, welcome to next gen. Add me on PSN for a game or two: BringerOfBacon.
Fuck chapter 10 fuck fuck fuck fuck fuck it, it makes no sense, bullshit stealth where there is no indication of when the enemy can see you and when they can't. FUCK IT
Any walkthroughs I can follow to beat that garbage shit of a level?
Seriously tho, the reviewers on this game are fucking full of shit. This game is amazing. I haven't had this much fun in a single player fps in years. YEARS. I love the story and world. Epic sci fi shit. It had a very Elysium/ district 9 feel to it. The sound track is killer. I love The nod to the movie sunshine... Sci fi fans will know what I am talking about. Acting could be better, but who cares, fire fights are fun, set pieces gorgeous and engaging, it's all so much damn fun!!!! Multiplayer is methodical, satisfying, and addictive. What a way for ps4 to start off the generation. Greatness has arrived my friends, welcome to next gen. Add me on PSN for a game or two: BringerOfBacon.
Don't know if this will work but:
https://www.facebook.com/photo.php?v=733893873304916
Thats my run on Hard. The level is stupid easy once you know where to go and experiment a little. It took me five tries to do that.
I think I might be done with reviews with the start of this generation. I was told that Killzone and Knack were mediocre. I'm having a ton of fun in both. I can't believe these are launch games. This generation is going to be amazing!
I beaten it, but man, this part, this freaking part in the chapter...
Yeah, I never went back to it once I finished it. Moved in to Knack. i'll revisit some time in the near future. Point being there's nothing terribly difficult about finishing the mission.Thanks, but you got detected
I was able to do it without killing anyone or being detected. There's a trophy for not being detected on this mission.
I beaten it, but man, this part, this freaking part in the chapter...
Yeah it's one of the best looking levels in the game.Nice graphics though
Yeah it's one of the best looking levels in the game.
Fuck chapter 10 fuck fuck fuck fuck fuck it, it makes no sense, bullshit stealth where there is no indication of when the enemy can see you and when they can't. FUCK IT
Any walkthroughs I can follow to beat that garbage shit of a level?
Yep, which makes it harder.Is the bit we saw in the trailer where you fly through the ruined city controllable, as in Mercanaries flight suit?
Ha, I noticed that as well when standing next to Echo:Am I the only one or does it bother anyone else that the height of your character in all the killzone games is too damn short? He is like a midget usually, shorter than everyone else it seems like.
It always bothers me like the whole game its on my mind.
Am I the only one or does it bother anyone else that the height of your character in all the killzone games is too damn short? He is like a midget usually, shorter than everyone else it seems like.
It always bothers me like the whole game its on my mind.
Ha, I noticed that as well when standing next to Echo:
http://i3.minus.com/jbwjR8ukgUktfy.png[/IMG[/QUOTE]
Wow, haha. That's pretty drastic.
Am I the only one or does it bother anyone else that the height of your character in all the killzone games is too damn short? He is like a midget usually, shorter than everyone else it seems like.
It always bothers me like the whole game its on my mind.
lololololol
I noticed that too. I was thinking like how short is this guy?
Am I the only one or does it bother anyone else that the height of your character in all the killzone games is too damn short? He is like a midget usually, shorter than everyone else it seems like.
It always bothers me like the whole game its on my mind.
I tried out the Scout class + the LS70 sniper for the first time in this match, and I had some fun with it. Not really a sniper in FPS games, but I couldn't help myself here:
http://www.youtube.com/watch?v=uvxzLLZUDAY
The gun is awesome to use. One shot kill guaranteed to any part of the body and at any range, though it is a single-shot sniper with a lengthy reload and can only be fired when zoomed in. The pros outweigh the cons, however. Definitely have the Teleport ability when you're using it.
LOL, that sniper rifle is OP. The reload and forced scope to fire seem balanced, but people are probably gonna cry for a nerf.
How come you can only switch one gun out in single player? And how do you take out the knife?
Took some snaps that I enjoyed:
This is why I don't mind linear shooters - it allows me kick back and enjoy the ride. Dead Space offers a navigation waypoint which is pretty useful when lost. I personally think all open world games should offer some kind of marker/waypoint (as an option).i always said that - that open world games are hard for me, since i dont play these games usually... but i know how people say they want open world and then they dont .
For instance, there was one journalist i watched over twich, nice dude, and he mentioned something like "here, i dont know what should I do now - and in these games, i should immediately know what to do next".
So people think they want open world games but in reality all they want is linear hand holding on the rails gameplay.
I think Guerilla is trying to emulate the wrong type of games. I don't want Call of Duty. I don't want Crysis. But they're trying so hard to make Killzone like other games that the result is a soulless slog quite unlike the first couple of games in the series.
i always said that - that open world games are hard for me, since i dont play these games usually... but i know how people say they want open world and then they dont .
For instance, there was one journalist i watched over twich, nice dude, and he mentioned something like "here, i dont know what should I do now - and in these games, i should immediately know what to do next".
So people think they want open world games but in reality all they want is linear hand holding on the rails gameplay.
Holy.....shit
honestly guys...does it look this good when you are actually playing it? or do these screen caps add some form of super AA to them?
Yeah it's one of the best looking levels in the game.
This seems like quite an oversight for casual players. I won't necessarily be playing in a party but it doesn't mean I don't want to be able to co-ordinate. :shttps://twitter.com/killzone/status/402402084706082816
Guys, tweet at them. They are listening about voice in mp.
Am I the only one or does it bother anyone else that the height of your character in all the killzone games is too damn short? He is like a midget usually, shorter than everyone else it seems like.
It always bothers me like the whole game its on my mind.