I am on the final chapter and the game has kept me thoroughly engrossed during the entire campaign.does the gameplay fall off a metaphoric cliff, in later levels, as has been suggested by one jeffery gerstmann?
i really enjoyed the opening 3 chapters
I am on the final chapter and the game has kept me thoroughly engrossed during the entire campaign.
I think the criticism levied on the game are the result of how varied the gameplay is. GG has chosen to break up the combat with sections that involve puzzles, exploration, and zero-g / freefall navigation. I've enjoyed all of the experiences, especially considering the slower paced sections afford the opportunity to really take in the jaw dropping visuals.
Don't get me wrong; the game is certainly at its best when you are shooting Higs, but that doesn't mean the other gameplay is "bad"... there is simply a lot of variation in this game.
With regard to the end of the the game. Chapter 8 was a lower point, but still enjoyable. At no point does the game "fall off a metaphoric cliff"... IMO
I personally think the level would have been better if there was more units topside instead of justWhy is everyone calling Chapter 8 the low point? Is it just because of that freefall section?
I agree that the controls are ass in those sections, but the rest of Chapter 8 is fine.
People mentioned this with KZ2 and 3 as well but I never noticed it until Shadow Fall. Sometimes I couldn't tell if I was crouching.
Why is everyone calling Chapter 8 the low point? Is it just because of that freefall section?
I agree that the controls are ass in those sections, but the rest of Chapter 8 is fine.
What's the trick behind the controls? Just asking so i won't have to die 15 times before finding outOnce I finally 'got' the controls, after failing 15 times in a row, I actually had fun with that part. But before that I was literally saying "this is one of the worst things I've ever played".
Check the options and switch to reversed controls while in flight/gliding.What's the trick behind the controls? Just asking so i won't have to die 15 times before finding out
does the gameplay fall off a metaphoric cliff, in later levels, as has been suggested by one jeffery gerstmann?
i really enjoyed the opening 3 chapters
But there is a halfway checkpoint during that sequence, I know because I've used it myself.The section in chapter 8FUCK YOU, Guerrilla. Seriously fuck whoever designed that part, and fuck whoever approved it to be in the game. Is a half-way checkpoint on shit like that really too much to ask? BURN IN HELL YOU BASTARDS I HATE YOU.where you free fall through crumbling debris of a city down to the surface of Helghan...
Am I the only one or does it bother anyone else that the height of your character in all the killzone games is too damn short? He is like a midget usually, shorter than everyone else it seems like.
It always bothers me like the whole game its on my mind.
Am I the only one or does it bother anyone else that the height of your character in all the killzone games is too damn short? He is like a midget usually, shorter than everyone else it seems like.
It always bothers me like the whole game its on my mind.
do yourself a favor and stop playing once you finish chapter 6. Almost everything after save for a couple of sections is some of the worst, most frustrating and horrid game play I have ever played.
I have never been more frustrated and pissed off at a game before. It took every ounce of strength in me to finish the game.
Check the options and switch to reversed controls while in flight/gliding.
It'll help with one area in particular but that part will still be gorgeous but annoying trial and error.
Once I finally 'got' the controls, after failing 15 times in a row, I actually had fun with that part. But before that I was literally saying "this is one of the worst things I've ever played".
do yourself a favor and stop playing once you finish chapter 6. Almost everything after save for a couple of sections is some of the worst, most frustrating and horrid game play I have ever played.
I have never been more frustrated and pissed off at a game before. It took every ounce of strength in me to finish the game.
Haha, there is truth in this post.
I started Chapter 9 last night and plan to finish the game tonight. Both Chapters 7 and 8 had me screaming at my television and white-knuckling my DualShock 4, fighting every urge to wing it through a wall.
Shut the game off last night before bed after dying 20 times during 8's, then turned it back on after calming down and knowing I could not leave things as they were and sleep worth a damn.freefall segment
I sailed through that treacherous segment on my first try. The secret for me was to.stay as high as possible and not make too many wild swings in either direction
Hoping the last two chapters aren't hell on my blood pressure. It should help knowing I've got my trade-in value locked in and ready to go.
But there is a halfway checkpoint during that sequence, I know because I've used it myself.
What's frustrating people about chapter 7? It was one of the easiest chapters. The end gives you a lot of weapons to work with, you just need to keep them supplied and keep your OWL shields up.
Well, it might be too late for you guys and the reviewers, but I checked in a fix today making that section easier. No idea when it'll go in a patch, but hopefully before the Europeans get to play it.
Any fixes for barely visible Waypoint markers? Like make them twice as big and outline the outer edge. I sit 8' from a 70" TV and they're almost impossible to see through the foliage and the stealth cloak effect in Chapter 10.Well, it might be too late for you guys and the reviewers, but I checked in a fix today making that section easier. No idea when it'll go in a patch, but hopefully before the Europeans get to play it.
Well, it might be too late for you guys and the reviewers, but I checked in a fix today making that section easier. No idea when it'll go in a patch, but hopefully before the Europeans get to play it.
What's frustrating people about chapter 7? It was one of the easiest chapters. The end gives you a lot of weapons to work with, you just need to keep them supplied and keep your OWL shields up.
Awesome news. I have some feed back about some glitches and stuff that I ran into and for a couple improvements for future patches. Is GAF the best place to post them or somewhere else? I hate using Twitter for that sort of thing because I always sound like a dick with how short they have to be.Well, it might be too late for you guys and the reviewers, but I checked in a fix today making that section easier. No idea when it'll go in a patch, but hopefully before the Europeans get to play it.
Awesome news. I have some feed back about some glitches and stuff that I ran into and for a couple improvements for future patches. Is GAF the best place to post them or somewhere else? I hate using Twitter for that sort of thing because I always sound like a dick with how short they have to be.
This whole series has been cursed with a "damned if they do, damned if they don't" stigma for every change they've made to it. It's saddening.So reading this thread for a few days is my assumption correct:
GG makes KZ2/KZ3 linear and corridor shooter (though its not different from all other 99.99% shooters but still it gets most hate for this)
Media/gamers: what is this shit...too linear, too much hand holding, too cinematic, fix this shit GG
GG listens to feedback, makes KZSF less linear and more open missions
Media/gamers: what is this shit...I am lost, where I need to go, why this game doesn't hold my hand and take me where I need to go...I hate you GG
Am I right? GG never wins
Cool. I liked what you guys did with the game so I just wanted to forward my feedback since it won't be filled with death threats and vitriol like most Twitter comments.You can post it anywhere you want and send a link to the game director on twitter - https://twitter.com/StevenTerHeide1
It's ultimately his decision (and the lead producer) to patch some things or not
(You can try the official KZ forums, but that's a scary place)
So reading this thread for a few days is my assumption correct:
GG makes KZ2/KZ3 linear and corridor shooter (though its not different from all other 99.99% shooters but still it gets most hate for this)
Media/gamers: what is this shit...too linear, too much hand holding, too cinematic, fix this shit GG
GG listens to feedback, makes KZSF less linear and more open missions
Media/gamers: what is this shit...I am lost, where I need to go, why this game doesn't hold my hand and take me where I need to go...I hate you GG
Am I right? GG never wins
AG: "So I just finished Killzone..."*laughs out loud with MC & MD"
MD: ha, "That is a....video game."
AG: *laughing "That is a video game yes it is."
MC: "I just finished watching you finish Killzone."
MD: "Yeah, I played the first six missions, then came in and watched the end..."
AG: "Which is a lot, like there's like 9 and a half missions basically."
MC: "How much did I actually see Arthur? I don't know when I came in."
AG: "Uh, two and a half?"
MC: "Two & a half chapters, so right at the end of the game."
AG: "Yeah..."
MC: "When ostensibly a shooter should be at it's best right?"
skipping ahead to 1:20
MD: "So, Killzone's problem is that it pushes all of it's good stuff outside of Killzone, where there's just there's NO good stuff in this game."
*laughter
AG: "Wow."
MC: "All the good stuff was in the Killzone box, but then they emptied the box and there was nothing left."
MD: "Right. We can front-load this. But what if it just didn't have any?
MC: *laughing
AG: "So I feel like the only thing it really takes from Killzone are the guns..."
MD: "Well & even then most of them are new."
AG: Not so much the types & names of the guns, but like the way that the guns behave and the sort of like general sensibilities of...the gunplay.
MD: "So poorly you mean."
*someone starts to laugh
AG: "It's particular..."
*everyone laughing
Well, it might be too late for you guys and the reviewers, but I checked in a fix today making that section easier. No idea when it'll go in a patch, but hopefully before the Europeans get to play it.
So reading this thread for a few days is my assumption correct:
GG makes KZ2/KZ3 linear and corridor shooter (though its not different from all other 99.99% shooters but still it gets most hate for this)
Media/gamers: what is this shit...too linear, too much hand holding, too cinematic, fix this shit GG
GG listens to feedback, makes KZSF less linear and more open missions
Media/gamers: what is this shit...I am lost, where I need to go, why this game doesn't hold my hand and take me where I need to go...I hate you GG
Am I right? GG never wins
What the fuck? Only chapter 8 was bad. 9 was OK but 10 was one of my favorites. I can understand not liking stuff like chapter 3 but some of the shootouts at the end were really good.I've been listening to Rebel FM for a couple of years. A few minutes ago, I started listening to last Friday's episode about PS4 stuff. Here is what I hear when turning on the podcast. I have not listened past this point yet. Maybe they have something positive to say later on, but I think I'd rather listen to something else.
Am I the only one or does it bother anyone else that the height of your character in all the killzone games is too damn short? He is like a midget usually, shorter than everyone else it seems like.
It always bothers me like the whole game its on my mind.
So reading this thread for a few days is my assumption correct:
GG makes KZ2/KZ3 linear and corridor shooter (though its not different from all other 99.99% shooters but still it gets most hate for this)
Media/gamers: what is this shit...too linear, too much hand holding, too cinematic, fix this shit GG
GG listens to feedback, makes KZSF less linear and more open missions
Media/gamers: what is this shit...I am lost, where I need to go, why this game doesn't hold my hand and take me where I need to go...I hate you GG
Am I right? GG never wins