Is Shadow Fall better than Mercenary?
story was so bad. so so bad.
I've only played console killzone's minus 1 and this is how my list goes.
KZ2 > KZ3 > KZ:SF
Now it's time to see how the MP plays
I just wanted to put my thoughts about things that could/should be patched in the future down here. I'm going to try to send it to some of the GG guys on Twitter but I'm posting here since it's way too long to tweet (I sent it to a bunch of them. Hope they don't think I'm spamming :lol). Some of the stuff is major, others nitpicky but stood out. I hope I don't sound like I'm being to hard on the game, I really liked it but I think a few changes could go a long way. I also know some of the technical stuff may be very difficult to implement but I wanted to mention it just in case it's feasible.
Campaign:
-Save and continue from every checkpoint
-Revert to a previous checkpoint if you die within a few seconds of reloading several times in a row. I got stuck in an infinite death loop in chapter 8 because it checkpointed as I fell off a cliff. Had to restart the mission.
-Improve control responsiveness for the freefall at the beginning of chapter 8.
Multiplayer:
-Voice Chat
-Clan Support
-More straightforward UI. Just tell me what has been changed for a specific Warzone instead of every detail.
Many of the following have to do with the fact that the multiplayer in this game is the only FPS to ever give me brutal headaches. Single player didn't bother me at all, played for hours at a time, but there are some things that seriously need to be addressed with the way MP looks and performs. I play a ton of FPS, have for years, and have never encountered anything like this before. Fixing one or two of these issues could clear it up. I think it's the combination of all of them that's having a multiplicative effect. I know not all of them can be addressed but fixing some could help a lot.
-Implement a framerate cap for 30fps or steady it in multiplayer. The campaign framerate was nice but the constant, dramatic fluctation in MP is jarring.
-Disable the fake motion blur edge filter when sprinting.
-Wider Field of View. It seems smaller than the campaign's (I could be wrong on this)
-Apply the campaign AA to MP to improve image quality
General:
-Have the sights when aiming down move with the gun to improve ability to judge and manage recoil
-Some of the laser dot sights in the campaign randomly disable
-Some of the VSA laser dot sights are white instead of blue. This could be intentional or a glitch, I wasn't sure so I mentioned it
-Add a sound setting for Stereo Headphones. Neither Normal or Small Speaker are ideal for headphones
I was just wondering the same thing so I did a thread search. I entered my Amazon code this morning and it listed the OWL skins but said nothing about the soundtrack.Is there a delay in the killzone soundtrack we were promised for pre ordering?
I was just curious because i was able to download the skins fine but no e-mail from amazon concerning the soundtrack.
Also, is the spotlight move used on downed enemies or after the match is already over?
Thanks, just completed the game.Stay cloaked, it's infinite until you shoot or shut it off manually. Use spider mines to destroy cameras stealthily since they cans ee through the cloak.
Thanks! The Killzone twitter and GG's technical director both thanked me for the feedback so I got through to them, which is nice to know.Great post - just retweeted you Agreed with pretty much everything you said - the motion blur edge filter during sprint really annoys me...!
Thanks! The Killzone twitter and GG's technical director both thanked me for the feedback so I got through to them, which is nice to know.
Does the game get better after the first chapter?
Why is the voice audio so quiet? That really bugged me during the majority of the campaign, and it needs to be fixed in a patch
I recently played through themission and man was that awesome! The atmosphere was great. I loved when things started melting.space
Seems GG are fans of Dead Space. =P
Looking at impressions through this thread, it's a tough call. Here are some posts that mention Mercenary in comparison:
Y2Kev
Shalashaska161
Kolgar
In terms of features and scale, Shadow Fall has the edge (multiplayer-wise at the very least). Whether you'll enjoy the single player campaign will really depend on your personal preferences.
Is this a five hour rant or should we seek to a specific time?If you haven't seen it yet here's the live stream of AngryJoe raging the fuck out over KZ's campaign. lol
http://www.twitch.tv/angryjoeshow/b/480500523
Is this a five hour rant or should we seek to a specific time?
If you haven't seen it yet here's the live stream of AngryJoe raging the fuck out over KZ's campaign. lol
http://www.twitch.tv/angryjoeshow/b/480500523
2:40 on is pretty good lol, freefalling fun!
WTF? That's what all the fuss was about with the last free fall sequence? All you literally have to do is follow the blue glowing pockets and you're good to go. I thought it was kind of fun actually.
I only remember a lit path in the final leg of it, which I did use and was able to do that part without fail. Its the first 70% of it that has problems, with the first third being the worst.I just watched a video, and I see what you mean about the blue glowing mist more or less coinciding with the path to take. I admit, in the all of the 40 times I died over and over on that part, I never noticed that. I must be one dense and unskilled motherfucker.
I only remember a lit path in the final leg of it, which I did use and was able to do that part without fail. Its the first 70% of it that has problems, with the first third being the worst.
I finished Shadowfall tonight. So besides some rough patches, particularly in chapter 2 and in portions of chapter 8 and 9, I really enjoyed the game.
I would probably give it an 8. I had fun and the game was just beautiful. It's perfect as a showcase for next-gen. Shadowfall really got me excited for the future of gaming. The excellent environments and character models gave me glimpses into what Mass Effect and Uncharted will have in store for us. Frankly, I can't wait!
Oh shit... Yeah, I get what you mean now. So those provide you some real lift? Makes sense.What he and I are referring to are the blue petracite fountains on the ground. I never paid the slightest bit of attention to them when I was playing that part, to me they were just random bits of scenery in the environment. But when I just watched a vid it definitely does look like the trick is to fly over them. The game does not communicate this in any way shape or form, I guess you just have to be a clever enough of a swot to figure it out.
Oh shit... Yeah, I get what you mean now. So those provide you some real lift? Makes sense.
I know it's already been discussed, but it can't be said enough. The freefall section inis easily one of the worst experiences I've had in a shooter. It comes right after a sequence that is pretty shitty already where I'm starving for normal controls again. THEN when I finally beat it, I couldn't take enough so I quit the game. Forgetting that it doesn't save at checkpoints I booted it up today and had to redo the entire sequence.fallen city with the crumbling buildings
I'm not exaggerating when I say that this is the most angry I've ever been at a game. Congrats Guerilla.
add me to this list. Does this game just have the worst checkpoint system or am I doing something wrong?
The most linear levels are the worst ones. The more open missions are excellent.I saw some of the later levels and they looked kinda bland. I think the reviewers were right, since this the first non linear game by GG. They have much to learn.
Does the game get better after the first chapter?
Game looks beautiful.
That said I hate the way the guns feel, hate the level layouts (never really clear where I'm heading even with the indicator) and the enemies seem less smart than KZ2/3.
My 3-4 matches of multiplayer were just about as negative if not worse.
Got this for a bit off in the target deal but am just about on the fence for selling it on amazon just to at least get a few dollars back for this thing.
What a shame I actually really liked the vita game.
The most linear levels are the worst ones. The more open missions are excellent.
Has anyone gone back to get the 'Conscientious Killer' trophy?
Can I go back and play the missions with civilians piecemeal like 'Shadows Cannot Be Killed'?
I still don't know how I didn't get Conscientious Killer. Does not saving someone from the Helghast count? There was one person I didn't get to in time.Has anyone gone back to get the 'Conscientious Killer' trophy?
Can I go back and play the missions with civilians piecemeal like 'Shadows Cannot Be Killed'?
I still don't know how I didn't get Conscientious Killer. Does not saving someone from the Helghast count? There was one person I didn't get to in time.
Did anyone ever figure out what a twin kill was in multiplayer?
Wtf is going on. I have passed through multiple checkpoints on the first level but every time I quit out where i have to reload, The game puts me close to the very beginning. What am I doing wrong.
Has anyone gone back to get the 'Conscientious Killer' trophy?
Can I go back and play the missions with civilians piecemeal like 'Shadows Cannot Be Killed'?
Agree with the 'chapter 8 is not very good' opinions. Its a chore getting through this chapter. The rest of the game has been great though.