PLEASE HELP ME! How the fuck do I fire the PNv06? I'm at the god damned defend section and it will not fire the gun. It shoots randomly, sometimes not at all. Is there a glitch?
The entire concept is dumb. How is he flying horizontally across the planet at this velocity? The scene is only there to be a technical showcase.
I mostly agree although I really liked the ending. Half of this game is the best FPS of the past few years, the other half has the usual launch game rush all over it.Just finished the game. Overall, I would say I very much enjoyed it. It's got obvious flaws but overall, there is more to like here than to not.
Pros:
- Graphics - Holy cow! Next gen is here. This game melts eyes. Bravo, GG.
- Music - Subdued but excellent. I want this soundtrack.
- Echo - Awesome character, female or otherwise. More fleshed out than Kellen himself.
- OWL - Fun as hell to use, easy to master, and has great AI. Other FPS should take notes.
- Setting - The locations are better than the story. Made the Helgast more interesting.
Cons:
- Free-fall Sections - Frustrating beyond belief. There is no way they was play-tested.
- Ending - Wasn't satisfying. Just peters out with no payoff.
- Waypoint Hud - Too difficult to see. Got lost several times.
- Voice Volume - Way too low. Missed out on too much plot and instructions.
The game delivers more than enough to be recommended with the caveat that you warn the player about the really bad parts (free-fall, confusing story elements, kinda lame ending). I can't help but feel this game could have been a blockbuster had it had more time to cook. It's pretty clear to me that the ending was a bit rushed due to PS4's launch schedule.
Still, I enjoyed more of the game than I hated and there are several chapters I want to go back and replay because they were just awesome.
Hey, Guerrilla Games.
"The Last Stand"
You can go fuck yourselves now. That'll be all.
edit- Seriously what the fuck is up with this turret section? I have died 50+ times. I have no idea what it wants me to kill or what it wants me to do.
I just beat this myself. The number of enemies you have to kill in the turret section depends on how many you've left on the field. I had to restart the section and make sure I took out enough guys prior to mounting the turret. The battlefield should be mostly empty so you can focus on the drones and the drop ship. If you kill enough dudes first the turret section is actually pretty easy, but if you don't it's basically impossible. The game does a really poor job of communicating this imo.
I'm really looking forward to them taking queues off of this game for their next FPS. They've got some really great parts of the game, that when given enough time to cook, could turn out to be a really nice SP experience (if I cant disregard their attempts at story)
So what are everyone's feelings about the MP? I wanted to get BF4 for the EU launch as my MP game, but that seems to be totally busted at this point.
Ending spoiler:
WARNING!
This is how I interpreted the ending: The protagonist was killed off, Echo got revenge. Thus no more Killzone games anymore, KZ:SF was the last one. Which means........we should be hearing about that new IP soon. Right, RIGHT?!?
Ending spoiler:
WARNING!
This is how I interpreted the ending: The protagonist was killed off, Echo got revenge. Thus no more Killzone games anymore, KZ:SF was the last one. Which means........we should be hearing about that new IP soon. Right, RIGHT?!?
Holy compression comparison.
END SPOILERS - DON'T READ
I took it the opposite way. During the whole game, Echo is trying everything to prevent war and keep the peace. When she realizes that warmongers like Sinclair wanted it all along and went so far as to kill Kellen, she gives up and decides to take revenge. The final mission is called "The shadow falls" and it means that a new war is about to begin. That final shot of the bullet that kills Sinclair during that that public rally is what eventually leads to the Third Extra-solar War. The game cuts to black and we're shown explosions and bullet holes over the credits, suggesting what little peace was left is now lost and war now rages on Vecta.
I'm probably wrong but that's how I took it.
interesting! Maybe Cambridge can take over the Killzone franchise.I vow to finish this game, but my goodness, graphics aside, Mercenary was a much better game.
Where the hell do I go in chapter 9? I justcleared the room that threw a ton of guys at you plus a couple turrets. I've got two landing decks on either side with airships and a dead end/drop off in the middle. Hitting up for my objectives gives me no indicator where to go, despite it having a letter and saying "Locate the weapon in Stahl's base". I can't go back to the room with the giant orange globe. I'm just stuck here.
I see no panels to interact with, nothing to hack. What am I missing?
Touche.
That's another way to see it. I wouldn't mind another Killzone with Echo as the protagonist actually. She's one of my favorite characters in the whole series. I just hope *IF* there is a sequel to this, it's done right. Because KZ:SF was massively disappointing for me.
Great post - just retweeted you Agreed with pretty much everything you said - the motion blur edge filter during sprint really annoys me...!
interesting! Maybe Cambridge can take over the Killzone franchise.
This game is a really mixed bag. The story has an interesting premise but doesn't do a whole lot with it. Mechanically there are parts of it that are basically FPS perfection, and then there are parts that just feel horribly designed and unconsidered. It also starts much stronger than it finishes, which is always a shame.
I haven't played Mercs yet but I think it would be interesting if Cambridge did the next campaign and the main studio did MP. From what I hear Cambridge did a great job of building on the base of the series and there is a very strong base in Shadow Fall to build on.interesting! Maybe Cambridge can take over the Killzone franchise.