BloodMoney
Banned
Haven't played too much but right away noticed that hip fire is almost completely useless
I'm guessing because of no aim assist but it needs a light buff imo.
get your hands on an smg, they hip fire well.
Haven't played too much but right away noticed that hip fire is almost completely useless
I'm guessing because of no aim assist but it needs a light buff imo.
Yea the game has some great concepts and ideas going but execution is hit and miss. Some parts are fantastic, some parts have you going "wtf were they thinking". Perhaps it's lack of polish due to making the game for launch, but it is frustrating because the game is great at times then hits you with some crap.
Game launches, especially for a new system, are as exciting as they are nerve-wrecking. That said, we are completely blown away by the communitys response to Killzone Shadow Fall's North American launch. In our first weekend weve already seen an amazing amount of love and some great feedback for the game.
http://www.killzone.com/kz3/en_US/b...l-has-launched-european-release-imminent.htmlA huge percentage of North American PS4 owners have played Killzone Shadow Fall since launch, with new players coming in every day. The online community has created well over 3500 custom Warzones so far. Youve also been very proactive in telling us what you like and dont like. Please keep it up, because we can learn from your suggestions to make Killzone Shadow Fall even better - click the 'Feedback' button on the new Killzone Shadow Fall website to share your opinion.
One thing weve already learned is that you guys love to broadcast our game from the TwitchTV PS4 app. Shadow Fall continues to be one of if not the most streamed games using the PS4 app. At the same time, tens of thousands of PSN members have used the spectate functionality on their PlayStation 4 to watch a Killzone Shadow Fall stream.
The response from our North American players has been phenomenal so far, and we're very grateful for that. For those of you in Europe, stay tuned for next week's launch alongside the PS4! We hope that youll enjoy Killzone Shadow Fall and bear with us while we continue to improve and expand the experience. We are working on our first updates as we speak, so please keep an eye on Killzone.com and continue to put forward your suggestions. A big Thank You from all of us at Guerrilla!
Guess the game is doing well.
http://www.killzone.com/kz3/en_US/b...l-has-launched-european-release-imminent.html
I was going to play a chapter (8) then jump into some MP last night. Big mistake.
This chapter seriously gave me a headache. I finally made it past the beginning sequence after like 15 tries then just went to sleep instead of playing any MP matches.
At least it's over.
21 here. I think the most I died on any other segment was 5.Only 15 tries? Damn dude. Like a boss.
Seriously, I had exactly 40 fucking deaths on that segment.
Can you use the preorder OWL skins in single player?
Ending spoiler:
WARNING!
This is how I interpreted the ending: The protagonist was killed off, Echo got revenge. Thus no more Killzone games anymore, KZ:SF was the last one. Which means........we should be hearing about that new IP soon. Right, RIGHT?!?
Has anyone gone back to get the 'Conscientious Killer' trophy?
Can I go back and play the missions with civilians piecemeal like 'Shadows Cannot Be Killed'?
lol I was purposely helping the civilians at first, not knowing there was even a trophy for it. But then I saved the one from killing himself, let the couple rejoice for a moment, then killed his wife in front of him.
I can't find any streams of MP on twitch for this. Is mp dead or are people just not streaming it?
I don't think enough people are talking about how well this game controls. Everything is fluid with a sense of weight, aiming is spot on, and the added climb/ziplines abilities are excellent.
I wonder why people had so much trouble or were so mad with the free fall segment. Yes, you need to time it a bit and most will probably need a few tries to do it, but why the outrage?
It was quite easy.
Yeah the beginning of chapter 8 is simply not worth it, the campaign wasn't that great to push on through, will catch the rest on youtube.
Quick question: I'm downloading the game now from Amazon digital store ($5 free credit to next game!) and was wondering if I can play the story mode in co-op locally with a friend using my vita? That would be awesome if possible..
Failing that, can I play MP using my vita as a second controller/system for a friend to play with?
Ok,I must have posted this in the wrong thread before and I can't find it,so I will ask here again.
I am at the start of the awful free fall part in Chapter 7...I managed to fall down quite a bit but at one point,after you hear the lightning,there seems to be no more holes or area to avoid and I just crash on the ground...where do I go near the end...?
Aim for the walkways at the bottom, not the bits inbetween (which will kill you).
Entered my Shadow Pack code successfully but no skins or soundtrack are showing anywhere. Where are addons listed/found?
Is this glitched?
I tried to redeem a Shadow Pack preorder bonus code for Killzone Shadow Fall on the webstore, and theres no way to send the stuff to my ps4 through the download list.
I called Gamestop and got another code, and tried to redeem it directly on my PS4, and it wouldn't let me download the content because "that content has already been downloaded" (note it's not the same message I would get as if the code was already redeemed)
Anyone else had trouble like this?
Sorry I can't really be of much help, but I'm having the same issue (kind of). I posted this in the ps4 troubleshooting thread:
I'm calling Sony when I get home tonight, maybe you should too.
Anyone else have any insight into this?
And I thought Chapter 7's free fall section was awful,now I am at the chapter 8 one...I cant believe they actually agreed to do this,I mean wow,nothing stops this train my ass,this does...wow,I am still in shock of how awful this is...I would like to know how many people will actually stop playing the single player because of this part,I bet at least 80% of the people will never finish the single player because of this horrid part...wow,did I say how awful this was lol...
I am not a multiplayer kind of guy but I guess I will try that before I snap the disk in half.
Haha, yeah.And I thought Chapter 7's free fall section was awful,now I am at the chapter 8 one...I cant believe they actually agreed to do this,I mean wow,nothing stops this rain my ass,this does...wow,I am still in shock of how awful this is...I would like to know how many people will actually stop playing the single player because of this part,I bet at least 80% of the people will never finish the single player because of this horrid part...wow,did I say how awful this was lol...
Few notes about the freefall stuff.
- It's not fun at all.
- The controls aren't as bad as the hype, it's really just the setup. They should've set it up as if you were controlling a plane, or even had you on some sort of plane/hovercraft type thing.
- I think most people hate it as much as they do because they're struggling. Again it's a stupid part, but it's short.
There were a few strange parts like this in the game that really do hinder the experience. It's too bad, because on my hard playthrough once I had fully grasped the owl and the sonar (not sure what it's called), it was so great. It's only hard if you don't utilize these things properly, which I actually liked. KZ2's final section, was a lot of chance and stupidly hard, where if you knew what you were doing, this one wasn't bad at all, and your skill really dictated the difficulty.
edit- also what the hell at those stupid raft things... why doesn't he just have some sort of parachute? I mean it's the future right? Really stupid design lol. I had a glitch where he tossed it, but the raft never sprung... ended up just smashing into the ground haha.
Yeah, and as expected my second playthrough feels very different. Everything plays out different when you're more comfortable with all of your tactical options. You notice more avenues for attack, can respond better to getting overwhelmed, and can just, in general, pull off more cool stuff.It's too bad, because on my hard playthrough once I had fully grasped the owl and the sonar (not sure what it's called), it was so great. It's only hard if you don't utilize these things properly, which I actually liked.
Yeah, and as expected my second playthrough feels very different. Everything plays out different when you're more comfortable with all of your tactical options. You notice more avenues for attack, can respond better to getting overwhelmed, and can just, in general, pull off more cool stuff.
I find myself scouting more with the drone in attack mode, either pushing into areas in front of me, or keeping it positioned to guard my flank. And I still have yet to fully incorporate adrenaline and its down-the-sights-slow-mo into my offensive toolkit. Its only there for revives or as an oh shit button, but I really want to start using it to kick some quality ass, especially for those encounters where you're overwhelmed.
There's a lot of stuff to experiment with still, which is a plus in my book.
So .. I just have to say ... there are multiple points in this campaign that just stops their momentum dead in it's tracks. I never had anything like this with Kz2 or 3. Like.. over and over and over again one mistake deaths that completely pull me out of my immersion and fun. And on your way out of the Helgan side of the city... I spent fucking 45 minutes murdering wave after wave after wave after wave of people before I realized that I needed the petricite cell inside the array to spawn ATACS which make the entire fight basically a duck shoot.