Frank plsor were one of those silly importers
I'd like to think we'll see it again at jump festa if there's nothing after 2.5 for next year, time will tell though.
Oh yeah, I completely forgot about Nomura mentioning that he wanted to touch on Mickeys time in the dark realm. I originally felt like coded was going to touch upon that (and stuff we didn't see in KH1) but we didn't really get too much out of it in that regard.Nomura's repeatedly said for years that he's wanted to at least touch upon Mickey's adventures in the dark realm in the background of KH1 leading into CoM. At the very least, I fully expect that to be explored in some capacity. Coded's already a bit Mickey-centric anyway, so it wouldn't be too out of place.
Come to think of it I got the same impression about DDD and Terranorts time as an apprentice for Ansem The Wise in DDD but in the end we also didn't get much out of that (just this scene) https://www.youtube.com/watch?v=P7DLeX9hyB8
It'll be nice if we finally get those blank points touched upon further.
Yeah the omission of Saix vs Roxas was a shame, all that buildup to it and nothing.Several days old but:
Cue sigh of relief on my end, though I wish they had considered this from the beginning so that Days wouldn't be so barren of conflict. I mean, ffs they even cut outcompletely. That was a battle 348 Days in the making.Roxas vs. Saix
His answer suggests more than one enemy type for KHIII that they're trying to keep under wraps. Or perhaps the Keyblade transforms into specific weapons depending on the situation on hand. Kinda like how there were specific Reaction Commands for certain enemies in KHII.
The omitted can only be related to Toy Story, it only makes sense.
In my head, where all logic is thrown out the window to fit my needs