So.....what are you guys' favorite bosses?
In no order:
Kurt Zisa (KH)
Riku II (KH)
Larxene II (CoM)
Xaldin (KHII)
Vanitas on Neverland (BbS)
Didn't really care for any of DDD's bosses....Rinzler maybe?
Long ass post incoming
In no particular order:
Unknown/Xemnas (KH1FM)
Pretty damn well designed optional boss fight. I like that despite being a big optional superboss, he has an elemental weakness (Gravity) just like a lot of other bosses in the game. And on a somewhat superficial level, the entire fight is just a joy to watch in motion. There's a ton of bright lights and laser effects everywhere, and while it's unmistakably a KH boss fight, it's unlike any other boss in the game. I've always liked the idea of sticking a planned character for a future game as an optional boss in a preceding game, and it was pulled off really well here.
Roxas (KH2FM)
Funny how a previously cutscene-only fight ends up arguably being the most difficult mandatory boss in the game. For people playing KH2FM for the first time, it'll probably be their first taste of most of the additional content in the game, as you'll get absolutely
wrecked if you approach it like you would any other boss in vanilla KH2 that isn't Sephiroth. There's a far bigger emphasis on blocking and countering, and it's especially tense since you don't have Donald and Goofy to bail you out of any trouble. I think I actually used Limit Form (The only form you get here) as an emergency heal more than I did for doing any sort of damage.
Lingering Sentinment/Terra (KH2FM)
As far as bosses in the series go, I have a hard time believing that they'll ever top this. It's one of the few optional bosses in anything, where I've felt that it was an actual test of my skill, instead of finding some overpowered weapon of cheap exploit to make things easier. You could be at Level 99 with all stats capped, with the best equips for Sora, Donald and Goofy, and it won't help you
at all. Not until you actually observe and study how he attacks. Fighting this guy was a learning experience for me. I had beaten all of the Data XIII members at least once, had my stats maxed, and thought I was hot shit, so I went to take him on... and proceeded to get stuck on him for about a month. But now I know his attack properties and patterns so intricately that I can beat him without even trying at all. I can't wait for the inevitable HD re-release just so the people that hold bosses like Sephiroth on a pedestal can see just how deeper the rabbit hole can go, as far as optional bosses in the series are concerned.
Riku/Ansem (KH1)
Best boss in vanilla KH1, in my opinion. I love it because it's a prime example of how a good defense really can end up being the best offense. Aside from Dark Aura, a lot of his most damaging attacks can easily be teched and followed up with a counter attack, or even a limit. And then of course, there's KH1's lack of a scene skip option, making players hear "THERE'S NO WAY YOU'RE TAKING KAIRI'S HEART" Ad Nauseam until you actually manage to beat the guy.
Terranort (BBS)
I recall watching a japanese player stream this particular boss fight around the time the game came out in Japan. He spent a good 20-25 minutes trying to attack him head on until he realized that blocking and using Counter Stomp was a way more viable tactic. Then he got stuck on the meteor portion of the boss fight for another 15 minutes right after. I feel like that'll pretty much sum up a lot of people's experience with that boss.
Not Top 5 material, but still great:
Armor of the Master (BBSFM)
For an optional boss designed specifically with multiplayer in mind, this is actually a pretty enjoyable and feasible fight in single player. It's nowhere as cheap and luck based as Mysterious Figure/
, you won't be hammering on the square button just to survive, and the best part about it is that his desperation attack will actually change depending on what character you're fighting him with. Definitely a step of from BBS' other nonsense optional bosses.
As far as DDD goes, the only fight I can say I really liked was Hockomonkey, at least with Sora. It seems like the only boss in the game that was designed with making full use of Flowmotion in mind, whereas it feels like a crutch or a hindrance in every other boss fight. The only thing that kills it for me is the camera occasionally freaking out.