KOTOR II: The Thread

where are they my babies?

I believe the game has been released in the US, im sure that at least one or two of you would have picked up the sequel to the 2003 xbox GOTY and played some of it.

any impressions? my copy wont arrive for another day or so and im eager to hear about the quality.

have obsidian done it???
(it being: created a worthy sequel)
 
ok, no release then. my apologies.

as per the IGN Star Wars board impressions: there is no way i could read that stuff.
although i like SW, i cant bring myself to read the gibberish of fanbois...
 
Oh yeah, baby. At this time tomorrow, I'll be playing the sequel to my favorite game this gen. Hot damn, I remember when the first one came out, after 13 straight hours of playing, I had to go to sleep. I woke up the next morning and my damn roomy was playing- he had started a character immediately after I stopped playing. I thought my xbox was going to catch on fire, but it never did(praise be to you, buddha or whoever).

So if anyone has played this game, spill some beans about it in here. Or if you can drag yourself away from it tomorrow, post some impressions ya maggots.

Here are some pics to up the anticipation level:

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This game is going to f'n rule. If you don't buy it and play it for at least 60 hours, I'm going to punch you in the genitals.
 
Templar Wizard said:
ok, no release then. my apologies.

as per the IGN Star Wars board impressions: there is no way i could read that stuff.
although i like SW, i cant bring myself to read the gibberish of fanbois...

It was from the KOTOR forum, actually. I'll paste some of it here so you don't soil your eyes. :D

I'm about 5 hours in after playing all day, minus breaks for food, sleep, "Lost" and "South Park."

I'm a male Jedi Guardian, Level 6 (yep, you do level up quickly in this game). I'm playing on the Light Side, as a fighter. Poured my stats into Str, Dex, Con and Wis, with Int and Cha at 10.

Impressions: The game is a darker, more mysterious version of KOTOR 1. The controls handle about the same. The look of the game is generally darker, as your character wakes up on the wrong end of galaxy-eating Civil War. Things are bad for the Jedi, but even worse for you. You have little backstory (akin to KOTOR 1: you are "special," but you don't know just how special as of yet).

After a prologue that serves to get you use to the controls (note: the game allows you to skip this altogether, but I'd recommend you slog through it anyway if not for a few small surprises to a KOTOR 1 mainstay), your character wakes up on an asteriod mining facility. And while you do meet up with a few sentient beings throughout the facility, it's mostly all about you.

The story of how you got here, and what's going on is told through a series of holographic projections, all done from different points of view of the station's personnel. Generally, your arrival somehow triggered a series of bizarre and fatal incidents. And while you do encounter some opposition, what's most appealing is how the absent station personnel regard you, revealing bits and pieces of their disasters along with what has happened between KOTOR 1 and 2.

And as you try to make your way around the facility, you get a visitor that's not too happy to see you.

Combat: Fighting is the same in KOTOR 2 and in 1, with the exception of different stances you can adopt: Aggressive, a pssive stance, grenades, force support. This was an option you selected for characters in KOTOR 1's menus, but now it's out in the open.

Combat is still turn-based with an invisible d20 engine rumbling in the background.

So far, I haven't learned any combat styles, although the manual lists 7 and hints at 11. I haven't gotten a lightsaber yet, but I started with Force powers at level 2. (A note: Stun Droid sucks early on. It's easier to take on mech opposition with a handy-dandy sword). You can go into the menu and set up an set of back-up weapons that you can switch to quickly during combat (ideal for ranged and melee scenarios)!

Graphics: Looks like a dank version of KOTOR 1. It's moody and atmospheric so far, but not Chris Carter-bad, where everyone forgot to pay the electric bill. It works very well in this early on a spookily deserted mining colony, where the holographic ghosts keep you company.

Sound: It's Star Wars, with Jeremy Soule doing music, like KOTOR 1. There's more of an ambient quality this time around, with creaking and distant beeping keeping you on your toes. Music is a little more somber and foreboding this early this go around.

Gameplay: It's like KOTOR 1, for all its brillance and flaws. If you liked KOTOR 1, you'll be fine. If not, well...

What's new: Well, more force powers (I gained a new feat about level 4 called Unarmed Specialist, which means you can do respectable damage when you have no swag to beat on people with). Around level 6 (your mileage may vary), I gained the ability to influence (either good or bad) members of my party. I can't find anywhere in the menus yet a meter that says if I'm on someone's nice or naughty list, so I can't gauge what they are thinking. The Force Alignment Meter is back, and it seems damn difficult to budge to the Light Side, no matter how many light points I gain. It seems the gamemakers are making you earn your halo in this go-around. Oh, and you get the innate ability to precog things (it pops up randomly, and against your command so don't get too excited).

What's bad: Some poor collision detection, bashing open some doors takes a long time, the whole idea of building items at the workbench out of raw materials is one I'll need some time with, enemies so far are a bit too easy. (note: this is about 2% of the game for me so far) Also, the adventures so far are sorta linear, you can sometimes feel the game push you in a certain direction. And when you create your character, it feels like you have less heads to pick from (which is lacking if you compare it to recent release Blinx 2, where you can build your cat/pig from a zillion different options).

What's good: OMG! Everything else. The dread, the sense of chaos coming around the corner, the mystery, a ghoulish puzzle involving a voice recorder, your new-found compatriots (one mysterious, one a smart-ass), creeping around dead installations, the on-the-fly weapons switching, the dialogue options are well-done, how the interface fades away after a few seconds of non-combat-based exploration, the cutscenes, the script in general.

Overall, you get the feeling that this is a massive game. I have no idea how deep I am into it, but I feel like I've just begun. The game keeps its cards close to its vest, sneaking in some humor here and there as well as the story. When the revelations do come, I think it'll be massive. I hope so, because I am enjoying this game more that KOTOR 1 (and I was an addicted little KOTOR monkey, let me tell you). Let's put it this way: this adventure is going to last you far longer than Halo 2.
 
Picking mine up tonight. I have to admit, even though this was my GOTY last time round I managed to have very little anticipation for this one. I think it was due to the much better release schedule for this year. Today however...it's all flooded back! I'm full of "froth" for it. RPG of the year for sure. My only dissapointment is that I have no time to just play it for hours on end like last time.
 
copying it to the hdd will cut those load times in half and save my laser for another 20k revolutions.

those shots look great.
im hoping, and those impressions seem to suggest, that the sith lords will be the empire of the series.
we will know tomorrow.
 
Musashi Wins! said:
Picking mine up tonight. I have to admit, even though this was my GOTY last time round I managed to have very little anticipation for this one. I think it was due to the much better release schedule for this year. Today however...it's all flooded back! I'm full of "froth" for it. RPG of the year for sure. My only dissapointment is that I have no time to just play it for hours on end like last time.


So now you're getting it?

What about PAper MArio? :lol
 
Prine said:
So now you're getting it?

What about PAper MArio? :lol

Paper Mario's probably the only serious contender to KOTOR II for RPG GotY (and even then, it's a distant second). I haven't played SMT yet, but Fable, ToS, and Shadow Hearts 2 don't come close to PM or KOTOR II.
 
Redbeard said:
Seriously? :O

Ok, it's in the impressions thread I linked to. He didn't play it though. It's probably just a trailer.
Nah. Another dude on the IGN boards posted screens and says its playable :D.

Republic Commando feels like Halo Prime 6! You can command your guys to breach doors and such... but on the other side.. it is all out combat not so much stealth or squad based. The hud... well the Hud is Metroid Prime.

[.....]the shields. Work more like Halo 1 from what I can see... the shields deplete then you have bars of poor that go down.

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Well, I am definetly going to go pick up my copy tonight, and play it until about 6 o'clock tomorrow, and then play it when I get home from school. Definetly GOTY, imho. Long load times don't bother me though, and the republic commando demo is only icing on the already delicious cake. :D
 
Getting this tommorow, can't play until next tuesday, oh the tempation I will be put under while studying for finals.

Maybe I'll just wait and hope for a good deal to come up at the same time. But thats just a different kind of tempation.

Why are they doing it to me? So many great games, so little time. The Patriots are trying to drive us gamers mad with overabundance, since we have exposed them. Why Kojima!? Why challenge that which you can not defeat!? You have forsaken us! WE ARE LOST!

goes back to playing MGS3.
 
Graphics 6...

are the visuals worse then the last game ? screens certainly didnt impress me but I expected it to look better in motion.
 
Eh. If they think that's a 6 in visuals compared to what they have given other games on the platform so be it.

Too bad they don't have the budget to have 30 artists on the staff to cover up what they can't do technically. But that's the way it is for most Western RPG designers. Can't wait to play it.
 
"you might have a tougher time settling into the Sith Lords, ... it feels like the game before, except it looked better the year before."
Ouch.
 
So does Gamespot still REVIEW games or do they just give scores about 1.5 points less than what other websites give it? There reviews always seem off, and they always have the wrong info. I was watching an On the Spot episode, and they thought the DS was side lit. :lol Are they stupid? Of course, this is just showing my dislike for Gamespot, not just their review of KOTOR 2.
 
Damn, I really wanted to get this for this weekend, but I'm going to hold out until next week Tuesday (got an essay and two projects due then) after that, its KOTOR time for me, yahooo.
 
At certain points in the adventure, the action will shift its focus away from your main character to his or her companions. This tends to work well from a storytelling standpoint, but it also means that you no longer have control over the strongest character on your team, so you'll suddenly need to make do with some relatively weaker combatants. Since it's tempting to quickly "autolevel" your companions throughout the game, rather than take the time to wisely spend the skill points and choose the new feats and Force powers you get as you level up (which you'll definitely want to do with your main character), it's possible that by the time you stumble into these sequences, your companions will feel woefully unprepared for them. Only by taking advantage of some cheap tricks in the combat system--for example, by putting an obstacle in between ourselves and some sword-wielding opponents, and then blasting away with ranged weapons while our enemies tried in vain to reach us--were we able to get past some of these bits.

WHAT... THE... HELL...


Seriously, that right there has to be a joke or something.
 
Newbie said:
Does this mean there will be a direct story connection from KOTOR to KOTOR II
In a way, yes. Throughout the beginning of the game, you are asked certain questions about how you beat KOTOR and those will change the cameos in the game. KOTOR 2 starts five years after the original KOTOR, and I would expect their stories to be extremely interconnected.
 
Monk said:
WHAT... THE... HELL...


Seriously, that right there has to be a joke or something.
Does nobody remember the Leviathan? Though these sections sound longer than the Leviathan. Shouldn't be a problem if you level your party members wisely. This is coming from Gamespot, and of course, they did exactly what they told you not to do, use auto level up.
 
sonycowboy said:
R&C:UYA > Jak 3 > KOTOR 2
Except for Jak 3 being on that list, and the original KOTOR owning my soul, I would agree with you. I have already beaten UYA 4 times, and I was ranked #1 on Siege at one time(Zodiac). It definetly is an excellent game, and MGS 3 and UYA are definetly tied for PS2 GOTY. There is no way Jak 3 beats KOTOR 2.
 
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