That's a rather good video that digs deep into the benefits and shortcomings of the emulated PS2 games. Thanks for posting that.
I've been playing Sly Cooper on a standard PS4, and I was wondering why the "enhancements" were turned off by default. I noticed that turning on "enhancements" added the handy rewind feature found in the emulated PS1 and PSP games. This video also pointed out that on PS4 (but not on PS5), there is an impact to frame rate while the "enhancements" are enabled. I didn't notice this while I was playing, but then again I wasn't really looking out for it, and whatever drop there was in frame rate didn't impact my gameplay. I'll have to check this out more closey next time I fire up the game.
The emulator does have some other great "quality of life" benefits. Aside from the aforementioned rewind, you've got instantaneous "quick save" at any point in the game, with at least seven save slots (that I could see on the menu), and some video filter options that seem a bit better than the filters that their previous PS1/PSP emulators offered. But, now there's another
excellent added feature that's quickly become one of my favorites:
CUSTOM CONTROL MAPPING!
Heck yeah! This feature comes in very handy for Sly Cooper. One of my first thoughts when playing was "Man, I wish I could reverse the behavior of the horizontal axis on the right analog stick for camera control", since the game wasn't programmed with this ability, Well, the original game didn't have it, but this emulator certainly does! Check out the video from 6:30 to 7:56 for more details. They've even conveniently added this as an option in the emulator interface. Just select "Presets", and you'll see a screen (shown at 7:42 in the video) with options to quickly invert any of the axes on either of the analog sticks.
I hear you, but the game on PS3 wasn't emulating the PS2 game. It was an upgraded port that was rebuilt from the ground up for PS3, or as folks like to call it in the common vernacular, a "remaster". They improved some stuff in the process, including cleaning up or redrawing some of the textures, and adding widescreen support. Here's an old article from PlayStation.Blog about the enhancements that went into the PS3 version:
Hi there, My name is Glen Egan, I am the President of Sanzaru Games, a Foster City, CA based independent video-game studio. We are very hard at work bringing The Sly Collection to the PS3 and I just wanted to use this brief post to tell everyone a little bit about our studio and what’s [...]
blog.playstation.com
On that note, I saw a couple of complaints here about the lack of widescreen support, but that wasn't in the original PS2 game, which is what
this release is emulating. There's no easy way for them to add proper widescreen to the existing PS2 game without heavily reprogramming the game. They'd have to analyze each scene, and decide how the scene should be properly framed. This was accomplished on the PS3 version because that was a ground-up rewrite, not merely pouring existing code into an emulator.
For those who need a quick visual comparison (and haven't bothered to read the PS.Biog article linked above), see these photos from the PS.Blog article:
PS2:
PS3:
True.
If someone wants the hi-res textures and widescreen support of the PS3 game on the PS4/PS5, then they won't find it
here. They can either stream the PS3 version on PS Plus Premium, or keep their fingers crossed and hope that Sony maybe someday emulates or does a ground-up port of the PS3 version (rather than the PS2 version, which is what
this product is based on).